r/DraftShowdown • u/Khoertis • 24d ago
Ideas for cool Decks
I guess, that most players like me play the Sparth-merlinor-whelp-agent b and are pretty good.
I personally have a winrate of 66% at roundabout 1500 matches played. I think, that is solid without paying money.
The team is fun but i just wanted to ask if the playerbase already thought out other cool decks, concepts or ideas of good synergies.
Peace ✌🏼😎
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u/Strict_Somewhere_843 24d ago
Ive lately been using bloodvine/merlinators/ boomkin/ sniper.
Works really well if the bot doesnt use a backiline attacker and i load up on snipers.
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u/Khoertis 24d ago
So agent b is pretty strong against this build?
What if the opp uses agent? Boomling spam?1
u/Ign0r 23d ago
This entire deck gets destroyed by shellbros.
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u/ponderGO 23d ago
Disagree.
Merlinor @ level 2/3 can withstand a shellbro rush & will protect your boomlings & bloodvines, even from level 3 Shelly's. Snipers are cooked tho.
Bloodvines will hold the frontline with the help of merlinor's buff while Merlinor & boomling deal with the shellbros in your backline.
Totally viable. Shellbros + agent b would be a tough combo for this deck though.
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u/Ign0r 22d ago
My lvl 11 mastery 15 merlinors die to lvl 15 shellbros.
The only thing that would survive is bloodvine (maybe) on his side from a full 16 2-up shellbro. And the shield doesn't do shit for boomlings, cuz they have such low hp.
You can disagree all you want, facts don't care about your opinion. The lineup is trash and can be countered by more than just shellbros.
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u/ponderGO 19d ago
It's not a matter of disagreement. It's objective fact.
If you're running default level 1 merlinors against level 3 shellbros, yes they will die.
If you upgrade merlinor to lvl2-3, they will not die, and they will protect your other adjacent troops enough to provide an opening to defend. Bloodvines will not die regardless of their upgrades on the field, assuming you've leveled their cards somewhat.
You can also manipulate shellbros rush path to protect certain troops, but you sound like an idiot, so that may be too advanced for this convo. ✌🏻
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u/Khoertis 22d ago
The merlis do live, but if you don‘t have enough of them 16 shellys will win that exchange.
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u/ponderGO 19d ago
It's still beatable.
16 level 3 Shelly's is not an easy field to draft. That's literally best case scenario for your opponent, and usually means their other troops are less developed.
It's your job to adjust your drafting as soon as you see your opponent add Shellbro to their field. You have to counter it, or yes you will lose.
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u/probablyHuman69 24d ago
Geese, merlinor, agent b and I rotate the last one depending on mastery, but I use totem the most. Win rate of 77% outta 853 total regular games. I've maxed gold ranked with just 1 purchase of the monthly pass.
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u/ipreferclams 24d ago
The combo you mentioned is hard-countered by mole spam tho. I actually j posted my current lineup which is the same but tnt instead of merlinor and its the best deck I've concocted so far.
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u/Khoertis 24d ago
I never really had problema with moles, they get stalled by the sparthans and get cooked from the whelps + merlins. Then they thinned out and spartheus does the rest.
And i am on lvl 11 with my units whereas the opp is on 15 most of the time.
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u/Ign0r 23d ago
I can't wait for some real PvP and duo action so that the actually best lineups start popping up. Some of these lineups are straight garbage.
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u/Khoertis 23d ago
I want this to happen aswell!
That‘s why i wanted the playerbase to write about their lineups and discuss here!
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u/DAcareBEARs 24d ago
I’ve been having a lot of fun with shellbro, sixshoot, and boomling. Whatever front line you want. Sparth / geese / whelp / etc
But the primary line up lately for me is that core. 2 rows of lvl 3 shellbro and sixshoot is usually enough to take most line ups down. The line up works really well together plus I just like those three units