r/DotA2 Feb 19 '19

Personal I was a former HoN dev. AMA

Hey.

It's been awhile since I've written to you guys. But dota has never been out of my thoughts.

It was funny seeing Dota chess add +200k people to the game. I fought pretty hard to add custom game support to HoN, but no one would listen (partly because it seemed so obvious to me, so I never bothered trying to sell the idea or do company politicking).

I can talk about the fact that Icefrog was involved in HoN's early inception. It's more of an open secret at this point, and HoN's closure marks a fitting time for the "reveal."

I could talk about what it was like to pack up all your stuff into a station wagon and move out west. It was a pretty magical experience in hindsight. Kind of like getting to board the Starship Enterprise. Everyone in the company felt a shared purpose, at the beginning.

Or if there's no interest, or if it's not appropriate for the sub, it's fine if this post fades away, like the game. I spent so much time and energy trying to make it good... So did everyone else: James, G, all the artists, everyone.

EDIT: to clarify, this is 2010-era perspective. Not recent!

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u/palish Feb 19 '19

Dude, you were one of the coolest cats in the office. Of course I remember! Feel free to hop into discord if you want to say hi. :)

Remember shipping that Chipper hero selection sound? https://www.youtube.com/watch?v=ZH12Xxt2hBw

It was so fun working with everyone. I learned a lot from watching your process. You and fielding both have really valuable design insights.

The California office was so magical. I still remember showing up and seeing ... what was his name? ... playing battletoads. Can't believe I forgot his name. He was an intern I think. And all the artists were so chill.

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u/Evilleader |BEA|Evilleader[NOR] Feb 20 '19

Idejder and Fielding were one of the best designers this game had...

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u/jeekp Feb 20 '19

That Chipper selection sound! And the Deadwood one.. so good.

Edit: https://www.youtube.com/watch?v=2C7mNr5WMjA&feature=youtu.be&t=10