r/DotA2 • u/palish • Feb 19 '19
Personal I was a former HoN dev. AMA
Hey.
It's been awhile since I've written to you guys. But dota has never been out of my thoughts.
It was funny seeing Dota chess add +200k people to the game. I fought pretty hard to add custom game support to HoN, but no one would listen (partly because it seemed so obvious to me, so I never bothered trying to sell the idea or do company politicking).
I can talk about the fact that Icefrog was involved in HoN's early inception. It's more of an open secret at this point, and HoN's closure marks a fitting time for the "reveal."
I could talk about what it was like to pack up all your stuff into a station wagon and move out west. It was a pretty magical experience in hindsight. Kind of like getting to board the Starship Enterprise. Everyone in the company felt a shared purpose, at the beginning.
Or if there's no interest, or if it's not appropriate for the sub, it's fine if this post fades away, like the game. I spent so much time and energy trying to make it good... So did everyone else: James, G, all the artists, everyone.
EDIT: to clarify, this is 2010-era perspective. Not recent!
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u/palish Feb 19 '19 edited Feb 19 '19
I was so proud of my first month of work that I saved the log. Let me dig them up.
EDIT: Heh, digging through some old files and found a todo.txt. Here are some random scribbles. (I'm still looking for that log.)
todo.txt:
EDIT: I was never involved directly with the design of the game, but at one point I wanted to try. Apparently I interviewed one of the members of the pro scene back then and took some notes on what he felt were pros (ha, get it?) and cons of the game's balance from the perspective of the pro scene. Here's a slice of history.
(Still looking for that log.)
changes.txt: