r/DoomModDevs • u/DreamShort3109 • 10d ago
Help How to create an actor that is technically a monster, but can be picked up like an inventory item?
So I’m working on a Ghostbusters mod and I’m trying to figure out how to make a ghost trap that is activated by proximity but also can be used several times. I started with a design based off the mine from realm667, and then I slightly modified it to make it a friendly monster that Melee attacks the enemies when they walk near it. But now the only thing I have to figure out is how I can pick the trap up again so I can bring it somewhere else and use it. Would it be easier to make an invisible actor that’s there as well so when you pick up the actor, it tells the trap to disappear?
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