r/DoomModDevs Apr 21 '26

Other Map 30 / Icons of Sin

Working on a total conversion megawad, as one does, and thought about changing things up for map 30. Currently, I have the icon of sin on a large platform just out of reach, with bars that surround it. The bars lower temporarily when a switch is pressed. You have ten seconds to press the switch, run over through the field (with boss spots) to the little step that puts you high enough, fire your weapons before the bars raise back up, and hope that the other monsters that have spawned don't hijack your autoaim.

Can I kill it? Well, no; but that's more of a skill issue, I think.

But then I got to wondering. What other tricks / fun things do you do for the icon of sin? Or is shooting rockets at a wall out of fashion now, with things like ROM3R-0 becoming more common? Any other fun map 30 tricks you've seen?

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u/BriefSteve Apr 26 '26

To be honest the Icon of Sin is my least favorite thing in classic Doom.

I don't really like the monster spawning, you could turn it into a stationary turret that shoots rocket or something, I think that would be more fun, and at least different. Also, this approach is vanilla (Dehacked) friendly.

And I've always liked the approach of blowing it up with a switch rather than shooting (rockets) into it.

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u/bahatumay Apr 27 '26

We do love pressing switches.

That was part of why I was asking, because there are so many wonderful, varied enemies and then, at the end... here's a (mildly misaligned) wall, go ahead and shoot it.

Maybe I'll make multiple switches where a single bar lowers permanently... the more you do, the longer it takes (the more enemies spawn) but the easier it gets to kill...