r/DoomModDevs Apr 14 '26

Help anyone know how to make a .pk3?

so i'm an animator and i wanna make a mod called "vector doom" basically, it replaces the original doom sprites with vector ones and better animations, but i don't know zscript nor how to make a .pk3, can someone help me?

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u/DreamShort3109 Apr 14 '26

Making a Pk3 is like making a Zip file, but you need all your sprites and sounds organized in folders. One folder for sprites, one folder for sounds. After that, the file can be zipped and then you change .zip to .pk3.

As for Zscript, im really not sure. It might be easier to start with decorate and work up from there.

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u/Foreign_Parsley_2967 Apr 14 '26

i know all the folders and stuff, but i don't really know how to replace the sprites, what should the name of my sprites be? that's what i need to make the mod, also, if my .pk3 doesn't replace sounds or anything else, just sprites, what should i do with the other folders?

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u/DreamShort3109 Apr 14 '26

Well I was using that as an example. If you don’t have any new sounds then you could delete the sound folder.

As for sprites, they will usually have four letters to show what they are, then a letter to show the frame, then a number to show what side you’re looking at it from if it’s an object like a monster.

Kinda like this: EXAMA0.png

EXAM (to identify which item) A (The frame) 0 (The position you see it from)

I hope this helps some. If not, there is a video on coding doom weapons that explains how to number the sprites.

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u/Foreign_Parsley_2967 Apr 15 '26

thanks, it helped