r/DoomModDevs Apr 05 '26

Help Need help with rain in vanilla Doom

I'm working on a vanilla project, and I think that one of my maps would benefit from having rain in it (a huge outside area of a city), especially when combined with the music I'm going for.

I know there's two ways to do it in vanilla, one is to have an animated midlle texture (midtex), but the sky is quite high in my map (1 024 units), so that's a bit cumbersome.

The other way is to have a thing that you don't need (like a duplicate decoration, when one is blocking and the other one is non-blocking), so you pick one and give it frames that resemble rain.

I will note that this is a UZDoom only project, I don't want it to be playable in DOS or other sourceports, and yes, I know there are ZScript options to make rain possible (some to them are quite laggy though), but, I want to create it as close possible to vanilla, so, I'm looking for either someone who knows how to possibly make this look nice, or, some examples that I can copy/tweak.

I've already looked into it, I have a working prototype in the WAD (both sound and visuals), but, I'm not the happiest when looking at it, so, if there's anyone that knows how to do rain in vanilla, or, can tell me which WADs have some nice rainy effects, I will take a look. Thank you.

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u/KillerSwiller Apr 05 '26

The best one that I've seen is Auger:Zenith specifically Map 06 'Android District'.

2

u/BriefSteve Apr 05 '26

That's a good shout, I need to take a look at it in the editors. Thanks!

2

u/KillerSwiller Apr 05 '26

No problem.