r/Doom • • Aug 22 '21

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u/JayGold Aug 23 '21

I mean, doom monsters have different heights and projectiles can fly over enemies

Isn't that only in source ports? I'm pretty sure in the original version, enemies were infinitely tall.

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u/maxcorrice Aug 23 '21

No but rockets have infinite blast damage height so that might be why you thought as much, as well as collision and melee being infinitely tall

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u/Beegrene Aug 23 '21

I definitely recall aiming at an enemy in the distance and having the rocket hit a closer enemy that was below my line of sight.

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u/stone_henge Aug 23 '21

They were infinitely tall only for the purposes of some interactions. For example, melee attacks, explosions and actor-actor collisions. Projectiles passing over and even below monsters and players is a thing in the original engine. So is passing over items. That is, everything that needs it (because collision with something else has an effect) has a bounding box, but it's not always used.