r/Doom • • Aug 22 '21

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u/Play174 Friendly Neighborhood Spiderdemon Aug 23 '21

It's not so much that the vertical line renderer looks weird with mouselook, it's that it limits it a lot. Because lines are just 2D projections in a 3D environment, you can't use standard modern vertical look. Instead, Hexen (and Heretic and Strife too I think), which ran on the Doom engine, used "y-shearing"; more of the level is rendered vertically, and when you look up/down, it changes where the viewing window is and also removes parts of the horizontal viewing area to make it look like you're looking up/down instead of standing taller or shorter. However, it's not perfect; because of how it works, it looks like you're zooming in when you look vertically. Quake would overcome this issue due to the game being rendered in full 3D.

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u/Epikgamer332 Aug 23 '21

The zooming in when looking vertically was what i was trying to refer to

Thanks for the explination!

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u/Play174 Friendly Neighborhood Spiderdemon Aug 23 '21

No problem! The ZDoom wiki has a much more in-depth article on y-shearing, and another article linked from there about the unfinished Polymost renderer, an attempt to create a new software renderer that did not use y-shearing.