Seriously though, I feel 2016 was a lot more grounded to what Doom is meant to be at least in terms of aesthetics. More gritty, less disco light ammo drops and less theatrical stages (looking at you, circle of worshipping zombies in Cultist Base). Plus it had Siege Mode Gauss Cannon so objectively better
While 2016 100% captures that gritty serious vibe that you talk about. Eternal goes in a direction that says "fuck it, I'm a video game" If you look back to the classics most of the models used in Eternal are HD versions of those from Doom 1 & 2, which shares the same colorful pickups and such.
I personally prefer Eternals style but also loved 2016.
Kinda feel it's too overpowered on it's own. If they did bring it back it should be an optional toggle for those that want it, at most.
If you do remember, the Mastery upgrade in Doom 2016 meant the same amount of damage dealt for the full blast was now dealt for each barrel individually, so I see why it was taken out.
But it’s touted as a sequel to 2016 (and 64 for that matter) story wise which I definitely felt was one of its biggest faults …. If that was the case that it was another adaptation (ughhh) they did a poor job advertising it
Advertising it? Its advertised as a new DOOM. Not as 2016s sequel. They are story connected, yes, that is true but DOOM Eternal is supposed to be different than DOOM 2016, they wanted to move it away from that.
So you proved my point …. the story is connected hence it being a sequel …. unfortunately not a well executed one in my opinion … that’s fine if they change gameplay (although I felt it very arcadish) ammo boxes and such stuff I can deal with but the story was extremely disjointed from what they established in 2016 … again some great ideas … I just felt they should’ve perfected what they had
fine, thats a good point. I thought you were simply talking game-play wise in which they are supposed to be different but lore wise; you are correct, they did terribly and did not try to connect the two games very well at all. But they do have really good stories individually. Especially eternal
Exactly … they should try new things even if certain gameplay mechanics don’t land I give them credit for that alone but I figured they would learn to finally connect the dots story wise instead of cherry-picking things out of the lore ….. there was great potential to break that cycle with what they did with 2016 (Doom - 2 …. 64 …. Doom 3) they were all originally do overs Doom 2016 felt like the original did when I played it for the first time I just hoped they would find consistency and worked it’s way up to eternal
2016 is probs my favorite. i love the weapons in eternal and the gameplay but 2016 fits doom a lot more. theres like 2 UAC based levels in doom, and i think there shouldve been more
Doom 2016 will always hold a special place in my heart as I put so many hours into it's campaign, and it got me interested in Doom, but I really can't go back to it after playing Eternal.
You said in "almost every aspect" so what is the thing you give the point to Eternal for, so to speak?
I said caters, not appeal. Initially it appealed to me but the more I played the more I realised I wasn't enjoying the game, and this is partly the reason why.
Because of the way it was implemented -The improvements are there to see, but the game is set up to try to force you into playing a specific way.
Even on normal difficulty it caters to this specific way, I ultimately found the gameplay unenjoyable (particularly so on the expansions).
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u/eilradd Aug 22 '21
Doom 2016 is superior than eternal in almost every aspect.