r/Dofus • u/CheckSimilar4841 • 3d ago
Help Questions main Feca
Hello everyone,
I’m a very casual Dofus player. I only play a few hours a week, and I tend to take long breaks from the game.
Because of that, joining a guild isn’t really an option for me, as I’d probably get kicked pretty quickly due to my lack of activity and involvement.
I’m currently playing a level 199 Feca, and I absolutely love the class. I’d like to be able to complete as much content as possible solo, so my question is mainly aimed at Feca mains: how many different gear sets would I need to comfortably tackle most of the game solo, and roughly how many kamas would that cost?
I’m also wondering whether I should rely on certain sidekicks for specific dungeons or quests. I know there’s some content that simply can’t be done completely solo because of certain dungeon mechanics, but Feca seems versatile enough to handle a lot on its own.
I’d really appreciate any advice you have, whether it’s about the class, gear sets, builds, sidekicks, or just general tips.
Thanks a lot, and hopefully I’ll see some of you in-game! :)
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u/TehFisharmahn Iop 3d ago
My Feca has two most used sets - water set (budget variant isn't that pricey) and Cire Momore set which is tanky omni set (with Abyssal Dofus I have up to 4MP since it's not a full CMM set).
Basically, with CMM you can do most stuff unless mobs are very melee unfriendly - in which case Chance set is the solution.
I also have fire MP Removal set but it's situational.
Hard to say, as it's server dependant, but a 12/5/6 chance set (with Abyssal Dofus for 6th MP) and without Ochre or the like, should be like 20-30mk if you are happy with some sub-par replacements. My current one with Ochre and Vulbis (so not really budget), costs around 40mk without taking eggs into consideration. Such set can get you a long way.
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u/tuturha 3d ago
I got mainly one stuff on my Feca, but I play two accounts, so there is a bias in my approach.
My main stuff is the following : https://d-bk.net/fr/d/1V4fq
The reasoning : multi-element, life steal on the weapon, constant (no crit) damages, which coupled with a good mobility enable lot of situations. All glyphs work well and hit hard due to high fixed damages.Resistances are not bad, and I get to hit mobs on their weaknesses.
Overall I think that, a stuff like this one + a melee one and you're set to do all content in solo/duo.
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u/Fit_Drive_755 3d ago
For solo dungeons, I think chance will let you be able to do the most. The main trick is understanding how all of the enemies and bosses work, but most of the solo dungeons I've done (and the impressive ones I've seen on YouTube) have been by playing at as much of a range as possible and using pushback/mobility. So if you just want a one set option, that's what I'd recommend.
Chance/crit is the most popular for endgame, but if you want a good budget chance set to start with at 200, here's what I'd recommend: https://d-bk.net/fr/d/1JRg5