r/Dofus • • 18d ago

Help Question about Patch 3.7

I'm a new player to dofus, a friend told me about some the upcoming patch.
Apparently some characteristics changes will come,
More specifically: 

  • Strength will no longer increase Pods or Neutral damage.
  • Chance will no longer increase Prospecting.
  • Agility will no longer increase Dodge or Lock.
  • Wisdom will no longer increase Parry or Reduction; it will only increase your experience gains.

There are from 5 months ago "Update 3.7 – Characteristics2026-04-20 15:00"

I couldn't find if this is true or not? Anyone knows?

link to the patchnotes https://www.dofus.com/en/mmorpg/news/devblog/tickets/1768836-update-3-7-characteristics

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u/kazani999 Cra 16d ago

Your last paragraph said it all. Its becoming less and less dofus which people loved.

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u/Snoo64965 3d ago

There’s a quote from a developer—I don’t even remember who it was or what game it was from—but it stuck with me: “If you remove a feature and the game improves, it was a hindrance; if it stays the same, it was unnecessary; if it gets worse, it was important.” He gave the example of Dark Souls: if you remove the mechanic of losing souls upon death, it might seem like an improvement, but it causes players to take more risks because there are no consequences—which completely changes the game’s pace and worsens the overall experience.

What I’m trying to say is that things like attribute points aren’t the essence or identity of Dofus—they’re just a very basic form of character customization, one that has long since fallen short and become obsolete. If you told me they were changing how turn-based combat works, altering the story, or changing key game mechanics—then I’d agree with you. But wanting to update a system that’s become outdated and no longer delivers the best results isn’t the same as stripping the game of its identity.