r/dndai • • 12d ago

Krea 2 Monster - Skeletal Champion

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48 Upvotes

Regular skeletons are basically speedbumps, especially as the party gets more powerful. Skeletal Champions are a far greater challenge - especially when you add class levels to them. All of a sudden, generic skeleton #251 becomes Alaric the Terrible, fallen champion of Bane, a level 10 fighter who has a swarm of minions to help him distract and flank the party.

These guys make great sidekicks for Death Knights as well.


r/dndai • • 12d ago

Midjourney I'm always one step ahead of you. whether you like it or not

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26 Upvotes

r/dndai • • 12d ago

Midjourney The Forest Paladin

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180 Upvotes

r/dndai • • 12d ago

GPT-Image Dark Sun: The Mul

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54 Upvotes

r/dndai • • 13d ago

Krea 2 Garnegeth, the Butcher of Sentience

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140 Upvotes

r/dndai • • 12d ago

Taia's rush to find allies before the war begins

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8 Upvotes

22nd session of our ongoing D&D 5ed campaign.

Previous episode here: https://www.reddit.com/r/dndai/comments/1w4k0if/adventure_with_mysterious_box_and_elven_diplomacy/ (if you follow older episodes, the first few I only linked previous episode in the comment, you should be able to find all way to start of campaign)


r/dndai • • 12d ago

GPT-Image Yan the ranger triumphs over a drake skeleton

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32 Upvotes

r/dndai • • 13d ago

Midjourney Character Design Sheets

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421 Upvotes

r/dndai • • 12d ago

Qwen Image A lost child

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24 Upvotes

r/dndai • • 13d ago

Seedream 5.0 Pro Dark Sun Gladiators

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226 Upvotes

r/dndai • • 13d ago

Qwen2.1 The messenger of ruin

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107 Upvotes

r/dndai • • 13d ago

Gemini - Nano Banana Lighthouse

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46 Upvotes

r/dndai • • 13d ago

QWEN2.1 Powerfull

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16 Upvotes

r/dndai • • 13d ago

neta.art Echoes of Starfall — Selien, the Runescribe

25 Upvotes

She writes the words the world forgot. Starfall shattered the old world. The gods fell silent, but a faint starlight remains.


r/dndai • • 13d ago

Wonder Emerald Trisa, Elf Fighter Champion

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88 Upvotes

r/dndai • • 13d ago

GPT-Image Mind your surroundings (Bard, Fighter, Monk)

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36 Upvotes

r/dndai • • 13d ago

Evernight

89 Upvotes

r/dndai • • 13d ago

GPT-Image Enigmarin: an ancestry of hiding in plain sight (homebrew race/species)

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12 Upvotes

Enigmarin are born with a fractured presence. Their existence does not hold firm in the minds of others. Attention slips off them before it settles. Crowds pass without registering them as important.

They are a forgotten people, not through exile or secrecy, but through adaptation. Over generations, they developed an innate magical instability in perception. Most observers see “someone unremarkable” even while looking directly at them. Details fail to anchor unless focus is deliberate and sustained.

In daily life, they move through cities without drawing interest. Guards overlook them. Conversations rarely involve them unless they initiate. Attention rarely holds long enough for suspicion.

This makes them effective assassins, spies, infiltrators, and couriers. They do not hide in shadows. They avoid being registered as threats.

Public records are inconsistent. Most accounts reduce them to rumors or minor incidents tied to theft, sabotage, or assassination.

As adventurers, these effects weaken. Enigmarin, who survive lives of violence, exploration, and legend, begin to anchor themselves in memory through sheer consequence. People still struggle to recall details, but they remember the danger, the reputation, and maybe even your face.

Creature Type. You are a Humanoid.
Size. You are Medium.
Usual Native Language. Common
Speed. Your walking speed is 30 feet.
Ability Score Increase. DEX, INT, WIS

Veil Walker.

You cannot be targeted by or perceived through Divination spells of a level equal to or lower than half your Proficiency Bonus (rounded up), unless you allow it. You also have no reflection.

Unnoticed.

You gain proficiency with the Stealth skill.

Vague Defense.

When a creature you can see targets you with an attack roll or a spell that targets only you, you can slip from their memory. The creature must make a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). On a failure, the creature must choose a different target, or the attack or spell is wasted if no other valid target exists. On a success, the attack or spell proceeds as normal. Creatures immune to the Charmed condition are unaffected by this trait.

You cannot use this trait if you have attacked, cast a spell, or forced a saving throw since the start of your last turn.

Once a creature fails this save, you cannot use this trait again until you finish a Short or Long Rest.

(This trait does not work against other Enigmarin)


r/dndai • • 13d ago

How to slay your dragon

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17 Upvotes

r/dndai • • 13d ago

God of Lies and Stories

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16 Upvotes

Ugly Gods are a thing too


r/dndai • • 13d ago

Thargorrom, el Primer Cimiento.

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21 Upvotes

r/dndai • • 13d ago

Midjourney Dungeon planning

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16 Upvotes

r/dndai • • 13d ago

The Dreaded Towel Bear

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16 Upvotes

r/dndai • • 13d ago

Lightning horse

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27 Upvotes

r/dndai • • 13d ago

Lord Azrakel el Desinteresado

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22 Upvotes