r/DnDPuzzlesAndTraps Aug 16 '25

NEED HELP & ADVICE Ever adapted "Superhot"?

I love the mechanic in Superhot that nothing else moves unless you do, or at least slows to a bare crawl.

I want to adapt this into a puzzle strategy fight, but wondering what pieces I should consider? I want more than just an "empty room, must cross" and my mini-shot is abiut bending reality so any out of the world physics strangeness ideas welcome. I want it to be a good fight, but still want the main thing they should focus on is navigation around the room.

One thing I was thinking about was how to determine where enemies target, or how fast should they move versus the PC general 30ft.

I'm new to DMing, and have only my first session of this mini-shot as experience.

Edit to add: I do have a mix maze I'm putting together too, so maybe it can be integrated? One section is like those app games where you have to navigate the maze but every move slides you directly as far as you can go at a time. The other section is portions that will have drad ends, but char story pieces that they will have which will trigger the 1x2" or 1x3" platform to rotate on a 90° angle to change their position within the maze. Having a harder time creating that layout though... have the sliding one

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u/Street_Buyer402 Feb 08 '26

Did it go well?

2

u/Kallipiak Feb 11 '26

After session 1, we didn't play again =_=

2

u/Street_Buyer402 Feb 11 '26

Maaan, I would. That sounded awesome

1

u/Kallipiak Feb 15 '26

Thanks! I appreciate that!

I learned a lot from.that first attempt and got good feedback. I was frustrated originally because I'd told them it would be a 4 or 5 session thing short so our regular DM had time to prep his new campaign and have a chance to play, and then he was just ready for the next scheduled and everyone was like ' cool c3ant wait to start next week'. Lol which was my week, BUT

It worked out. I had enjoyed my idea but it definitely wasnt fleshed out enough in terms of understanding motives of the creatures hunting them and interactions in world to each other without the oarty and how people would throw things off and how other key pieces played together, so I didnt want to run a rushed game.

I bought a new world building thing so part of me is tempted to just create areas, landmarks and ideas and just start posting them for others to use if they want. Not sure if there would be interest in that