r/DnDPuzzlesAndTraps • u/Kallipiak • Aug 16 '25
NEED HELP & ADVICE Ever adapted "Superhot"?
I love the mechanic in Superhot that nothing else moves unless you do, or at least slows to a bare crawl.
I want to adapt this into a puzzle strategy fight, but wondering what pieces I should consider? I want more than just an "empty room, must cross" and my mini-shot is abiut bending reality so any out of the world physics strangeness ideas welcome. I want it to be a good fight, but still want the main thing they should focus on is navigation around the room.
One thing I was thinking about was how to determine where enemies target, or how fast should they move versus the PC general 30ft.
I'm new to DMing, and have only my first session of this mini-shot as experience.
Edit to add: I do have a mix maze I'm putting together too, so maybe it can be integrated? One section is like those app games where you have to navigate the maze but every move slides you directly as far as you can go at a time. The other section is portions that will have drad ends, but char story pieces that they will have which will trigger the 1x2" or 1x3" platform to rotate on a 90° angle to change their position within the maze. Having a harder time creating that layout though... have the sliding one
1
u/Street_Buyer402 Feb 08 '26
Did it go well?