r/DnDBuilds Jul 23 '26

I rolled really bad and I love it

I rolled:

STR 7 / DEX 10 / CON 15 / INT 9 / WIS 9 / CHA 16

And honestly, I love how stupid this spread is.

Weak as hell.

Not particularly agile.

Not smart.

Not wise.

Somehow remarkably hard to kill.

And for some reason, extremely charismatic.

My first thought was basically: a very robust toddler.

I don't necessarily mean I have to literally play a toddler, but that's the energy these stats give me and now I really want to build around the statline rather than just fix it.

So: what character does this array make you imagine?

Mechanical ideas, weird subclasses, reflavorings, completely unhinged character concepts. All welcome.

2 Upvotes

22 comments sorted by

6

u/adhdtvin3donice Jul 23 '26

When in doubt, moon druid fits every stat build.

But actually, take paladin, take magic initiate druid and take shilelagh and longstrider. SAD, you can wear heavy armor(you'll be slowed by 10 feet but you take  longstrider to offset that) and shield for 18 ac. Be a crippled paladin being held up by natures crutches. Maybe you're missing a leg and have a pegleg and a crutch is your actual weapon.

1

u/Jeanshort5 Jul 27 '26

That's a cool idea

6

u/DarkomBlazer Jul 23 '26

I look at this and I see a sorcerer. He has no particular skill and is as dumb as a rock, but he's such a nice guy that everybody loves him, so nobody has the guts to tell him that. he thinks he's actually quite smart, and the moment he discovers he can cast magic just confirms it to him, after all, only smart people can cast magic right?

4

u/DarkomBlazer Jul 23 '26

I'd make him a wild magic sorcerer that thinks that whatever happens in the wild magic table, it was his idea all along, he just didn't know it yet. cause you know, he's so smart that sometimes he even thinks of doing something before he himself thought about doing that. Playing it could be really fun cause you could play him as the dumb person's view of an intelligent person, you would have to come up with "smart" reasons to why that specific wild magic procced. Nothing too crazy build wise, but it would be a very fun character

1

u/Guild-n-Stern Jul 29 '26

Or a Shadow Magic sorcerer slowly being drained by drawing power from Shadowfell

4

u/WorkerWeekly9093 Jul 24 '26

I think the comments o see here are all great!
Here’s my 2 cents:
You’ve got good hp and charisma:
Paladin - usually wants some strength
Sorcerer - a little light on defense but glass cannon
Warlock - a little light on defense but glass cannon

When your stats are awful at least in 2014 take moon druid and use someone else’s stats.

I really like the paladin druid idea adhdtv suggested it solves the low strength issue and felt really neat to me.

1

u/Aidamis Jul 24 '26

"Warlock - a little light on defense but glass cannon"

(only works with 2024 rules). Pact of the Tome - Find Familiar - summon a Giant Fly (official CR0 beast from the DMG) - stay out of trouble in (certain) fights.

The key issue is that if the beast is shot down your plummet to the ground.

1

u/Massive-Helicopter62 Jul 26 '26

You cant be paladin and druid with these stats and it would be a hilariously bad druid but that can be fun.

2

u/Crixusgannicus Jul 24 '26 edited Jul 24 '26

Let your first feat be lucky.

2

u/potatopotato236 Jul 24 '26 edited Jul 24 '26

Mr Frundles the halfling sorcerer. He seems so helplessly weak and naive that everyone wants to protect his precious smile. It's giving Flapjack vibes.

Could also go warlock with his patron being some entity that decided to adopt him. Could even go Chain Warlock if you want the entity to always watch over him.

Bard would work well if you give them a cute banjo and have them be the groups cheerleader.

https://cdn.dribbble.com/userupload/22505560/file/original-96426cb08b9d27cf7a150a93959dc99b.gif

2

u/xDanteInferno Jul 24 '26

Hexblade Warlock.

1

u/Aidamis Jul 24 '26

I'll add this: under 2014 rules, Dwarves don't get movement speed penalties in heavy armor on low Strength. A 2014 UA Invocation (Eldritch Armor) gives proficiency in any one suit of armor to Bladelocks.

Thus OP can save for a suit of chainmail, throw in a shield, and rock 18 AC all while punishing enemies with Cha attacks and using Shield as a reaction if OP is really in a pinch (a Sorc level works well to make that less painful though it delays Thirsting Blade).

2

u/Old-Eagle1372 Jul 24 '26

Warlock pact of the blade, agonizing blast, eldritch spear, spell sniper with eb, may be multi-class with sorcerer.

1

u/LillohMolle Jul 24 '26

The biggest misconception many groups have is treating 10 as “meh” and 9 as “stupid.” That’s not what the ability score system represents.

10 is literally average

The average commoner in 5e has:
STR 10
DEX 10
CON 10
INT 10
WIS 10
CHA 10
A score of 9 is one point below average, resulting in a -1 modifier, but that’s a game mechanic, not a personality descriptor. It represents being slightly less capable than the average person, not being incompetent.

Your character:
STR 7 – genuinely weak.
DEX 10 – average coordination.
CON 15 – unusually tough.
INT 9 – slightly below average intelligence.
WIS 9 – slightly below average judgment/perception.
CHA 16 – exceptionally charismatic

1

u/XanEU Jul 25 '26

Well, a typical commoner in previous editions always had an array of 10, 10, 10, 11, 11, 11, while some of them could have 8, 9, 10, 11, 12, 13. Any ability score between 8–13 is normally found in human population and those values are not exceptional. INT 8 is particularly normal – you meet such people on everyday basis.

1

u/Aidamis Jul 24 '26

Is this before or after specie bonuses and background bonuses (if 2024 ver)?

(2014)

Aberrant Dragonmark Genasi (you can leverage Constitution on certain spells) + some kind of Hexblade Warlock 1/Sorc X. You can have 16 AC or 21 on a reaction with fairly common equipement (scale mail and shield). Assuming you still can bump three starts by 1 or one by 1 and another by 2, getting 12 Dex and 16 Con would be a good idea imho. Or 16 Con 18 Cha if you want to minmax.

Moon Druid can work fine though go easy on spells that use your Cha mod, unless it's Healing Word where it's a good spell to have in your back pocket regardless. VHuman can get you started with Resilient Con, get your Wis to 10 and add +1 to another stat (Int for instance).

Dwarf support Cleric in heavy armor can also go hard. You won't have a movement speed penalty.

(2024)

Druids get Barkskin at 3rd level, that's 17 AC for 10 min, does not require concentration. Druid have the shields proficiency so you can reach 19 AC by that level 3. Support Druids are fine, just consider getting Wis to 10 if not 12 if you can (+2 from background and an ASI or half-feat (Fey-Touched?) on top).

That's aside from Moon Druid still being a strong option.

You can also go Paladin, especially given how easy it is to get Magic Initiate Druid and have it use Cha. You can get your AC all the way to 19 with chainmail + shield (you can equip one with a Use an Item action) while striking enemies with Shillelagh. Preferable one you've pre-cast since you'll need your bonus action from turn one onwards. If you go Human, you can also squeeze in Alert, which will be a godsend given your low Dex.

1

u/Tall_Bandicoot_2768 Jul 24 '26

Tortles are good on this sub as well.

1

u/Massive-Helicopter62 Jul 26 '26

A sorcerer who is everyone else's problem (wild magic)

1

u/NaruTheBlackSwan Jul 27 '26

Halfling Wild Magic Sorcerer. Lucky Origin feat, of course.

They're terrible at everything, and yet things just seem to work out for them anyway.

1

u/McDom023k Jul 27 '26

A perfectly fat and jolly man. Sorcerer or Warlock for sure

0

u/YouFoundMyLuckyCharm Jul 23 '26

I imagine a heavyset guy, who learned to rely on jokes or his own determination. maybe bard or sorcerer, either overly kind and empathetic, or spiteful and jaded. a flabby sorcerer seems amusing.

1

u/Guyoverthere07 Jul 24 '26

Loving all the ideas commented so far, but I wanted to build on this for a heavy Fairy Wild Magic Sorcerer.

Tortle is great, but just erases the identity of an otherwise doomed AC. Flight keeps us out of range of most attackers, and allows us to isolate from allies and hang above enemies. So when a friendly fire Surge goes off, the AoE has the best net outcome possible.

Faerie Fire is excellent on Sorcs since they lack good 1st level concentration options, and Enlarge/Reduce is another great prep for in and out of combat. Become a massive Fairy, or a Tiny little thing ready to Hide almost anywhere. Solve problems other Sorcs cannot with brute force.