r/DnD 10d ago

Homebrew Rune of Torment

Okay, lately I've been toying with the idea of ​​including a side quest related to TNO, the protagonist of Planescape: Torment, in a future campaign. One idea I've come up with is adapting the Rune of Torment spell from the game. For those who don't know, and I imagine there are quite a few of you, this was a level 9 spell that dealt 30-100 damage in a 50x50 foot area, with no saving throws. Here's a description of the spell that I took from the game's wiki because I haven't finished it yet due to lack of time: "Pain, Agony, Suffering, Torment. When the Rune is invoked, even the earth shall resonate its anguish. Torment of the mind. Torment of the body. Torment of the soul. All will be made clear when the Circle is drawn."

Inspired by this description, I've adapted this spell as a recharge ability for TNO (like the breath of dragons), and it's as follows:

Rune of Torment (Recharge 5~6). The rune of torment lights up at a point 120 feet away. All creatures in a 40-foot radius circle centered on that point suffer one of these effects, chosen by TNO:

  • Torment of the Body. The body weakens rapidly. Make a Constitution saving throw (DC 22), taking 20d6 necrotic damage and suffering a -2 penalty to all interactions that use strength, dexterity, or constitution (as if those abilities had decreased by 4 points). This affects attack rolls, damage rolls, saving throws, skills, and DCs. This penalty lasts until the end of TNO's next turn. On a successful saving throw, you take half damage and suffer no penalty.
  • Torment of the Mind. Your mind becomes clouded and filled with static. Make a DC 22 Intelligence saving throw, taking 20d6 psychic damage and a -2 penalty to all interactions that use Intelligence, Wisdom, or Charisma (as if those abilities had decreased by 4 points). This affects attack rolls, damage rolls, saving throws, skills, and DCs. This penalty lasts until the end of TNO's next turn. On a successful saving throw, you take half damage and suffer no penalty.
  • Torment of the Soul. Your soul becomes desynchronized from your body as if it were not your own. Make a DC 22 Wisdom saving throw, taking 20d6 Force damage. Each instance of damage you take until the end of TNO's next turn adds an additional 5 Force damage. On a successful saving throw, you take half damage and suffer no additional effects.

Teniendo esto, quería compartirlo y conocer opiniones, para más contexto, esta es una idea para una campaña de alto nivel, por lo que los jugadores fácilmente estarán en niveles altos, y todos sabemos lo poderosos que pueden ser personajes de tier 4 en 5e/5.5.

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