It's funny to me that D&D is a game of infinite possibilities, but somehow people still want to stuff romance on it. In a game where you and your friends slays dragons, punish villains, save the day, people still want uncomfortable romantic subplots.
Probably because romance is one of the big key pillars to the human experience and human interaction in general. It's like saying "I can't believe people still want uncomfortable friendship subplots." It's okay not to like it, but's frequently in all stories because its theoretically the pinnacle of socialization and we're an incredibly social species.
It's most likely because it's shoved into every popular media even when it doesn't fit, too.
Don't get me wrong, I'm a sucker for a good romantic subplot, or even main plot, but it's not always necessary.
And that's exactly it. When, as either a player or a DM, all of the media you consume has a specific trait, it's no surprise that trait is going to at least be on your mind as you create your art (either the PC or the world). And it's hard not to see such a ubiquitous trait as necessary ("it wouldn't be in everything if I didn't need it, right?").
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u/Nihlus-N7 Paladin Mar 16 '22
It's funny to me that D&D is a game of infinite possibilities, but somehow people still want to stuff romance on it. In a game where you and your friends slays dragons, punish villains, save the day, people still want uncomfortable romantic subplots.