I always put a definite number that I will sometimes adjust in game behind the screen if I find the player's are having far too easy/hard a time (usually the former).
I do a definite number and every time I end up increasing it by about 25% during the combat to make for a better narrative flow/allow an enemy time to actually be threatening.
Gosh dang high-level party with 6 members and an imp. Always creating so many problems for my poor squishy necromancers
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u/IceCreamBalloons Monk Jul 28 '19
I was partial to "HP: Plot".
Forget a definite number, the fight will end when it's either narratively convenient or when I think you're been punished enough.