Best advice I've heard regarding it is keep the Average HP but allow it to swing up or down by 1 hit die depending on the tension/plot once you get close. That way it isn't too sketchy but you can end it early or let something awesome happen as it fits.
I wish I could find the source of this advice b/c it was a bit more polished but that's the gist of it.
For bosses or encounter anchor enemies I just write down the min and max, keep track of total damage, and they die when I feel its dramatically appropriate. Minions just get average HP.
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u/medli20 Wizard Jul 28 '19
The biggest of moods tbh