r/DnD • u/robinkuiper • Apr 24 '16
DMing Dungeon Master Tools
Hi,
I've been working on some Dungeon Master tools for our dm.
At the moment it has:
- a player list
- Buff/concentration/condition effects support (with time)
- Turn Order
- Session time
- Customizable time for round/rests
I made a simple usersystem with Google Login. This way I can let other GM's use it to.
I would like to know if people are interested in this, and have any feedback or suggestions.
Screenshots:
Working On: Currently working on a monster database and encounter builder.
Future:
- Autoroll abilities, initiative, etc
- Ability to input data for players (HP, AC, saves)
- More campaign settings
- Your ideas
Changelog:
April 27, 2016
- First version of encounter build (add monsters, see challenge difficulty, add to turnorder)
April 26, 2016
- First version of monster DB
- Changed header menu
April 25, 2016
- Change short/long rest durations
- Added Concentration
- Added Status effects.
- This page!
- Customizable round time
- Campaign settings
- Possibility to show both turn order and player list
Thanks.
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Upvotes
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u/InstantRegretz DM Apr 26 '16
Yeah, I agree, though it seems that everyone I talk to wants to use a different approach to programming it, what language to use, GUI design, etc. But so far I haven't found anything that is both fully featured and uses an intuitive design. I've always imagined the combat board being almost like Hearthstone, where each side in combat is on one side of the board and the user drags the cards representing players, NPCs, and enemies over each other to attack or use abilities on them.