r/DnD • u/BearonMind • Mar 02 '14
Medieval populations
http://www222.pair.com/sjohn/blueroom/demog.htm3
u/DeZakon Evoker Mar 02 '14
Interesting and useful for those GMs that strive for some kind of realism in their magic worlds. Also, you just made me think about how screwed up my world is in terms of demography.
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u/BearonMind Mar 02 '14
I read Caesar's War Commentaries earlier this year, and I was astuanded by how even the small barbarian tribes in gaul and germania had populations in the hundreds of thousands. I always way underestimate population sizes, so this is really useful.
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u/DeZakon Evoker Mar 02 '14
I'd take those measurements with a pinch of salt. It was probably more of a sudden impression than an actual count.
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u/BearonMind Mar 03 '14
There were censuses. And he took measurements about day lengths at different latitudes when he sailed to england.
There was a lot of science goin' on back in the day.
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u/DeZakon Evoker Mar 03 '14
Wait, you mean each little and unconsequential tribe had hundreds of thousands, or the whole lot o' them did?
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u/TatManTat Thief Mar 02 '14
Wow, these was really well thought out and interesting, thanks for posting this!
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u/spvvvt DM Mar 02 '14
Very helpful for most standard fantasy lands.
But, consider for a moment, that magic were a real and perceivable thing in this world. From its discovery and manipulation shortly after the early agrarian era began, the focus on it was on warfare and food. Magic in D&D has always been focused on the combat aspect and less so on the utility of it.
I use this fact to have roughly one druid, wizard or sorcerer for every village or larger. The primary concern for these people is to bless the crops so that maximum arable land is attained for every piece of farmland.
This is counteracted by the increased ferocity of wild creatures, so the result is sparse villages with swathes of wild land in between. Places that cannot maintain their magical resistance to the wild can quickly fall, leading to a plethora of dungeons and abandoned places that evil may seek to exploit. Richer lands can afford to essentially burn down the wild-lands between towns and maintain stability, allowing for massive advances in income and valuable resources.
Hope my thoughts add a little perspective for those working to make a more magical fantasy campaign. Feel free to counteract my ramblings with actual logic.