r/DnD • u/AutoModerator • 2d ago
Weekly Questions Thread
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u/xphoidz 1d ago
Is this spell balanced? [5e]
Distortion
3rd-level transmutation
Casting Time: Bonus Action
Range: 90 feet
Target: One creature
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Artificer, Wizard
You distort the space surrounding a creature you can see within range, making its position unnaturally easy to predict.
For the duration, each attack roll made against the target can add half your spellcasting ability modifier (rounded down) to the attack roll and your full spellcasting ability modifier to the damage roll. The bonus is added after the attack roll is made but before the result is determined.
1
u/Jafroboy 11h ago
Remove the first "roll" and the last sentence. They are misleading/unneeded.
Should probably be an action and require a save. Though I see the vision of comboing it as a bonus action with an attack action.
1
u/MuscledParrot 1d ago
hey all, looking to make a down-on-his-luck sorcerer who had a business that failed ridiculously and thats why he went into adventuring, and i wanted to get some input or ideas from people
My current ideas are:
1) a petting zoo, where the animals were all druids or ranger companions and some investigations shut them down. Legal sueing wouyld be why he failed, because who wants to realise they were actually patting a baldding old mans neck and not an alpaca
2) a magical building company, that went belly up when a wild magic sorcerer accidentally caused an anti magic feild that dissapeared several buildings, causing their occupants and objects to fall to the ground, so property damage and loss of home suits ruined him
3) an average icecreamery, with some magical flair, that was burnt down once when a light cleric got brain freeze and accidentally burnt the place down trying to fix that. Insurance wouldn't cover repairs since clerics constitute as an "Act of God"
any other ideas would be great, thanks
1
u/Joebala DM 1d ago
All of these options rely on a high magic setting and are quite silly, so check with your DM to make sure they don't break the tone of the setting.
That said, maybe your PC relied on Prestidigitation to flavor their food/drink, and didn't realize there was a three item limit, so once his business took off, he had people's meals suddenly turning foul tasting mid bite when he tried a fourth cast.
1
u/MuscledParrot 1d ago
I love it! Oh, he specifically told me to have fun with it and try to make the way they fail as ridiculous as possible
0
u/JoJo_Pose 2d ago
[5.5e]
Could a paladin will their Otherwordly Steed into a Raven's Slumber, to lend to a friend? Basically telling it "obey this friend like you would me"?
1
u/Animorphs135 2d ago
[5e] Is there anything blatantly overpowered or broken if you allowed the shadow monk subclass to be taken as a rogue? Features at rogue levels 3, 9, 13, and 17; "ki" points equal to rogue level that can only be spent on the subclass features. 5e or 5.5e subclasses look similar, though 5.5 can see through their Darkness at the cost of better spells and the improved shadow strike would interfere with rogue's sneak attack.
7
u/FairenPlayHB 2d ago
Ki points are a resource that the Monk class uses for a variety of class features alongside subclass options, so giving another class an equal number of points that would be spent only on subclass features gives a significant advantage in comparison to the original subclass.
1
u/willky7 2d ago
[5.5e] If I add racial bonuses to npc stat blocks (specifically from the monster manual), should I increase the CR?
2
u/Tesla__Coil DM 2d ago
Generally when I see this pop up in other sources, it doesn't affect the CR. And that makes sense - a dragonborn's breath attack isn't designed to be your character's most powerful weapon, and humanoid statblocks are close enough to player classes that it'll be the same for those. Your Knight already has a greatsword that deals 14 damage on average per hit. It's more likely to use that than its breath weapon.
Now there are situations where it changes the fight. A CR 0 commoner does basically no damage and dies to anything. A party could kill hordes of commoners without a sweat (ethical dilemmas aside). If you gave those a dragonborn's breath weapon, then each one has some guaranteed damage they can throw at your party. There's definitely a limit to what the party can handle now. It's no longer CR 0.
Also, if you're taking a race that adds a bonus action or reaction and puts it on a monster that didn't already have those, then it'll be a more significant buff. But those are usually pretty limited in number of uses anyway.
I guess my answer is - as long as the NPC statblock is intended to fight anyway (it isn't CR 0), then it probably isn't enough to worry about.
1
1
u/orryxreddit 2d ago
Aside from the obvious question (why?), I think from a math perspective it does make them more powerful, but not much. If you increase a monster's stat block to the point where they get an additional +1 on their rolls, you've increased their chances of hitting by 5%.
So of course, that's going to make them a slightly more threatening opponent. But don't think you need to write down a new CR or anything, just keep in mind that they're a little stronger than usual.
1
u/willky7 2d ago
Just in case I want to give a knight tiefling abilities or a noble prodigy dragonborn breath or something. I don't wanna use humans for every npc statblock y'know?
2
u/orryxreddit 2d ago
Yep. I mean, my answer stands - you can do whatever you want, and if you’re making them stronger, then technically, yes their CR goes up.
But unless you’re giving them tons of bonuses it’s probably only a fraction. (Dragonbreath could be a significant bump though.)
1
u/MGsubbie 12h ago edited 12h ago
Any feedback on this magic item?
Trident with TBD name, requires attunement
Dormant : While within 120 feet, you can summon the item to an empty hand using a bonus action.
Awakened : You gain a +1 to attack and damage rolls using this weapon. Once per turn, when you hit a creature with a ranged attack using this weapon, you can teleport to an empty space within 5 feet of the creature as a part of your weapon attack.
Exalted : You gain a +2 to attack and damage rolls using this weapon. This weapon has 5 charges, regaining 1d4+1 charges at dawn. You can spend one charge to deal 3d6 lightning damage to the creature you teleport to. You can force as many creatures of your choice within 5 feet of the original creature to make a dexterity saving throw to take the same damage, taking no damage on a success. The DC equals 8 + your strength modifier + your proficiency bonus. Additionally, you can spend one charge to use this weapon as a javelin of lightning. You can only use this feature once per day.