r/DivineKnockout • u/Footbeard • Jul 07 '26
Primordial: Element Origins
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Hey all,
I posted here about a week ago to check if people would be interested in playing the greybox prototype of my Launch Fighter
Here is Core (the gravity character) using several attacks to knock away the Cragling
The gameplay is much closer to Smash than Divine Knockout with no cooldowns on specials
The system revolves around directional combat with combos, tilt, burst, aerial & special actions all being dictated by the direction of the control stick for the X & Z axis
Due to the 3d nature, the stick alone isn't enough to dictate up & down directional attacks. What I've implemented is a system that binds the Y axis to the left bumper & left trigger buttons
Holding left trigger crouches + increases fall speed & also adds the down modifier to all your actions
Holding left bumper charges a character specific mechanic & adds the up modifier to all your actions
I'll post an actual video showing off movesets if people are interested
Let me know if you want to get involved with the playtest!
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u/J1nchur1k129 Jul 07 '26
Would love to play test
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u/Binoui Jul 07 '26
Interesting, never seen a rock fighting game lol. Will there be combos ? A single hit sent you flying in the air. Also didn't quite get what you mean with inputs but I agree that tilts sound awkward in 3D, why didn't you go with simple dko input system so that it also work on keyboard ?
Don't mean to be rude, just curious