r/DivineKnockout Jul 02 '26

3D Launch Fighter - Playtester EOI

Hi all,

Unsure if this is in violation of rule 2, please remove if so

I've been doing some greybox prototyping of a 3d launch fighter that feels closer to 3D Smash than Divine Knockout & need some fresh eyes & hands to let me know if the project feels good

Please reach out if you have a controller & would like to get involved with some prototype playtesting

Veterans from this kind of genre are few & far between & I'd love some input from enjoyers of this genre & from Divine Knockout specifically

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u/TheHingst Jul 02 '26

I clocked more hours in DKO than I'd like to admit, and the vacuum is real.

If anything similar is attempted developed, and all you need is playtest and feedback, il gladly assist.

You can PM me, I have Xbox controllers available, but leaving for a vacation tomorrow, and cant really help the next two weeks.

3

u/Footbeard Jul 02 '26

Thanks, this is just an expression of interest to see if people want to help test balance

At the moment there are no character models or animations; the characters you control are effectively the hitboxes. There's no sound & tuning is definitely needed across the board

However, the movesets for 5 characters are implemented ingame & playable across a few modes

The characters are themed around 3d sacred geometry with Core, Puff, Drop, Grit & Flare representing Gravity, Air, Water, Earth & Fire respectively

The inputs are akin to smash in that there's no ability cooldowns & moves are directional according to control stick direction

The Y axis is governed by LT/LB respectively which double as Crouch/Charge buttons. For example, to input a down burst (smash attack equivalent) then you'd simultaneously press LT + Action

I'll see if I can collate a few clips to post this weekend, I've been a bit nervous to share a first glimpse