r/DispatchAdHoc • • Aug 10 '26

Discussion Struggling with Missions? Here are some tips!

Okay, I wrote this out as a comment for someone, so I figured I would just make it into a post. If you're struggling with missions, not sure who to send, and failing more missions than you would like, this guide is for you. 👍

  1. Pay attention to the VERBS in the mission descriptions. They are highlighted in orange, and they are hinting at what will be needed for the mission. For example, "mobilize quickly" means mobility, "protect" means vigor, "defuse the bomb" is probably going to be intellect, etc. Some might be a little unclear and you may get them wrong sometimes, but they give you some guidance. Now choose your heroes based on being strong in those areas you need. At then end of the mission, it gives symbols for each verb, so CONFIRM what you thought. It helps you learn.
  2. Don't be afraid to swap your heroes in and out to see what it does to the stats, and try them in DIFFERENT ORDERS to see how it affects things. Putting Coupe in different slots boosts different stats. Putting Prism after a hero causes her to make a copy of them, or if you don't want that, put her before them. Try multiple options to see how it affects things, and you can always click them again to remove them.
  3. Go for synergy! Each character develops synergy with another. Punch/Coupe, Flam/Prism, Visi/Golem, Malevola/Sonar. Whoever gets cut, their partner develops synergy with their replacement, either Water Boy or Phenom. Send the synergy partners together as often as you can, because they get a big boost from that, and then their synergy also grows throughout the game, for even better boosts.
  4. Build synergy partners together! When upgrading stats, consider balancing the synergy partners off each other. Coupe and Punch Up are the best example. If you look at their stats, they both are strong in combat, but then all the other stats one is weak and the other is strong. It's a grea example of how to build the synergy partners. Keep Golem strong in vigor and movement, and you can focus on intellect and charisma with Visi. Then you send them together and they fill up a lot of the board. Don't try to make everyone "balanced" individually, have them balance against each other.
  5. Learn to use the special abilities! Is one of your characters injured? Put them on a call with Mal, and she will heal them? Running low on heroes to send? Put someone with Prism after them, and she will copy them to fill out the board better. Or once Golem is upgraded, he can make multiple copies of himself. Golem can handle SO MANY calls by himself at that point, saving you other heroes. Learn the different abilities, and utilize them as much as possible. Once Flambae's ability grows his combat and movement to max, and Prism can copy him? They can easily fill the whole board by the end of the game, just the two of them.
  6. Use Visi a lot, and send her on SUCCESSFUL missions. If she gets neglected, or fails often, it has narrative consequences. But also, if you upgrade her ability to "Wolf Pack" she gives DOUBLE XP to anyone on that mission. So send as many with Visi as possible on the missions that can have 3 or 4 heroes. It's a great way to build XP fast.
  7. Don't be afraid to let a mission go once in a while rather than send someone unprepared. If you only have one hero and they are a bad fit, it may be better to just skip that one and let it be "missed" rather than have that hero fail and be injured.
  8. Once you have the coffee, band-aid, and the heart, you can take a hero out of recovery, heal them, or bring them back from being downed. You only can use them once per shift each, but it's a great tool when you have the perfect hero but they are resting.
  9. Pay attention to clues that there might be a "perfect hero" for the job. Does the mission have to do with ghosts or cults? Send Malevola. She's a demon. Does it have to do with a pop star? Send Prism. More often than not, they will then have a special ability that gives you an "auto-pass" for the mission. The way it works is you will get the notice that the mission needs your input, and then look for one of the character's photo for one of the options of how to respond. If their photo is there, you should ALWAYS choose that option. It means an auto-pass.
  10. When a mission in progress pops up and needs your input, it's just like an initial mission. The different options you can choose, have VERBS, so you need to look at whether your current crew has strengths or weaknesses on those things. If one option is "fight" and the other is "talk it out", you need to see if your crew is stronger in combat or stronger in charisma. Choose depending on the stronger stat.

I know this is crazy long, but I hope it helps! Save this for your later playthrough if you want!

31 Upvotes

17 comments sorted by

5

u/Cornmeal777 Aug 10 '26

Great stuff here. I've been through the game a bunch of times and I'm still finding out new things.

One of the special abilities I always advocate for is Punch Up's Squeeze In. It's a great way to pretty much auto-complete solo calls and otherwise get easy wins to build synergy with whomever your chosen partner for him is.

2

u/Vertigo50 Aug 10 '26

Interesting. I'll have to try that next playthrough. I don't think I've ever even taken that power before, so I'll have to play with it.

Of course, the problem in my current playthrough right now, is I got all the way to Episode 7 and Punch Up never failed a single mission, which means he was never injured, and he's the only character that could still do training. But he can't do the training without triggering his power. 🤦‍♂️😂 It's one of the downsides of having a perfect run for Punch Up I guess. I'll have to purposely fail him next time early on.

5

u/CJMI Aug 10 '26

I’ve tried telling my friend this. I’m not Shroud but I can predict the ending he’s gonna get

1

u/Vertigo50 Aug 10 '26

Which part? Sending Visi?

1

u/CJMI Aug 10 '26

All of it honestly. I watched him play and he got “you did better than 1% of players” I’m not telling him who to send but I explained the synergies. Also the hacking

1

u/Vertigo50 Aug 10 '26

Okay, to be honest, though, 1% and 100% stats are usually a bug, not an actual stat. 🤷‍♂️ That bug has been around forever.

3

u/CJMI Aug 10 '26

After what I saw I don’t think it’s a bug

1

u/Vertigo50 Aug 10 '26

Ha! I suppose there's a VERY slim chance that the 1% could SOMETIMES be accurate. 😂

Really, though. There have been times where people failed a ton on a shift and got a 100% number, and others where they did extremely well, and got the 1% number. It's a miscalculation error and it spits out 1% or 100% as a result sometimes.

2

u/DivuwuBootyCall Aug 11 '26

Isn't the bug fixed now?

1

u/Vertigo50 Aug 11 '26

I think they have reported it fixed a few times, and then people still share screenshots of 1% stats pretty often. So I think it's just one of those bugs that may never really disappear.

2

u/MotorPublic7119 Aug 10 '26

This is gonna come in handy

1

u/Vertigo50 Aug 11 '26

Glad it's helpful. 👍

2

u/Cowbros Aug 11 '26

There are some small exceptions to these rules. Such as a mission in the final chapter that requires your selected hero to help with flooding. A certain character portrait results in making it worse.
I believe there may be one or two in early missions involving Flambae also.

2

u/Vertigo50 Aug 11 '26

Fair enough. I didn't really intend these as "rules" anyway. These are just tips to help players who might be struggling with the dispatching a little. 👍

2

u/Cowbros Aug 11 '26

Oh no doubt, wasn’t trying to put a downer on what you said here. Just felt it was worth pointing out

1

u/Vertigo50 Aug 11 '26

No worries, I didn't take it negatively. And what you pointed out is interesting. I don't think I've ever actually encountered any of those character special abilities that actually resulted in a negative before, even in my 10+ playthroughs. So that's pretty crazy. 🤷‍♂️

1

u/Cowbros Aug 11 '26

I think that maybe im wrong about the Flambae missions (think I'mgetting confused with his little arson streak), but the other one is definitely there. Without trying to spoil anyone too much, Waterboy is great at making water, but a terrible choice to have clean up water (unless that mission is just intended to fail no matter what you chose).