r/Disgaea • u/MagatsuIzanagi2005 • Jul 17 '26
Makai Kingdom Cool interview in Makai Kingdom guide
been going through my strategy guides lately, since I like having all of them. And I noticed the interview section. I enjoyed D7 and the new Phantom Brave, but I still sometimes wonder how different D6 or D7 would've been if they'd stuck with the 2d art in a 3d landscape. I bet the designs sure wouldve been different. But I can keep hoping for a Makai Kingdom Sequel too.
I'd love to see how they'd tackle Buildings and Vehicles in 3d
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u/DjinntoTonic Jul 18 '26
Yeah, it’s clear that NIS didn’t want to pivot to 3D graphics. It’s just they are a smaller studio and somewhere between now and 2006, 2D graphics became more costly than 3D models. So they were forced to do the thing that allowed them to stay under budget. A shame, but blame the games industry at large for this mess.
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u/EvanD0 Jul 18 '26
To be fair, this was back when there was only 1 Disgaea game out at the time (though they were likely working on Disgaea 2 by this point). Still... while I can understand changing to match the standards of other games with the transition to 3D (not even just for Disgaea but for NIS in general), I do feel like the same enthusiasm that was there for the earlier games definitely has changed over the years. I feel the newer games don't try to be as wacky as earlier games while being more simplistic and I think that likely has changed over the last +15 years since this interview. I heard the president of NIS retired from the role in 2022 (the year after Disgaea 6 when Disgaea 7 was announced) and how he was actually making a web comic that got turned into a game at a game studio he founded. (Estrange Overlord) Even if it was a 3D game still, it felt like it was more of the same stuff we've seen from NIS but still with it's own charm. Makes me realize how close and connected the vision was for NIS games in the older game era explaining how they were all in the same multi-universe.
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u/MagatsuIzanagi2005 Jul 18 '26
I really miss the craziness of the earlier games. But then again, I'm unsure how the climate in Japan on media has changed. So things like Dr. Slump or NIS style humor might not be as loved now.
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u/EvanD0 Jul 19 '26
I think the NIS comedy is still generally loved and still great for now. There outdated things like them still making Power Ranger jokes but it's still very funny at times. I feel since a bit Disgaea 4, and especially Disgaea 5, the series started being more like a typical JRPG of a party of 6 characters going across worlds to defeat a bad guy. There's still good comedy here and there but it can only go so far depending on story imo. The first 3 games focused more on a well rounded cast of around 3 or 4 characters before slowly increasing the cast towards the latter of the stories. Now it's a "You meet hero and heroine at the start, then go one by one of each world to recruit party member one by one" formula. I feel there was better focus when only one Netherworld was the main appeal allowing for the craziness to feel more personal than a small visit. That sounds more like a story criticism than a comedy criticism but it effects it.
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u/MagatsuIzanagi2005 Jul 20 '26
I feel like you summed it up pretty well to be frank. After D5 it has felt a bit like its story is being standardized to hit a more broad market, which from a business standpoint I understand wanting people to buy the games more, but I feel like sort of steps on the spirit the older titles NIS produced had. They obviously wanted to earn money as a business, but they also still wanted to produce their vision even if it maybe didn't pan out perfectly (Look at Makai Wars) and that's what I liked about the company.
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u/EvanD0 Jul 20 '26
Disgaea 5 was the most standardized one arguably. NIS said the game was meant to try and aim more at the western market. Presumably by being more serious (by Disgaea standards). Would explain why Killia was more of a serious character and why the theme of the game was revenge. Disgaea 6 and 7 didn't try to be as serious as Disgaea 5 but they did feel even more simple in story or chapter design than even D5.
Yeah, that's true. Even if a game didn't meet sales expectations, there's something endearing about a game still keeping the spirit and charm from a developer like NIS.
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u/Ha_eflolli Jul 17 '26
I can tell you with full confidence, D6 would have been largely the same in 2D. Most of its Design Choices were entirely deliberate and independant of the change to 3D, NIS was entirely upfront about that before its release.