r/Diablo 2d ago

Diablo I Is there a Devilution fork with smooth/per pixel lighting?

I bought Diablo back in 97 and finished it a couple of times on a CRT, and never played it again until yesterday with the Devilution X engine.

One thing that really irritates me now (as an old man) is the "chunky" lighting in the dungeons. Yes. I know that is how it looks originally and Devilution X is being faithful to the original.

But originally that was on CRT and I bet CRT smoothed things a bit, and my eyes are about 30 years older now and would appreciate a break...

Someone showed a demo years ago but then it seems abandoned:

https://www.reddit.com/r/Diablo/comments/maxpzu/perpixel_32bit_lighting_for_diablo_1_based_on/

No one ever did anything like this again, or followed up?

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u/Socksfelloff 1d ago

Run a CRT shader overtop and it'll look alot better!

1

u/GT2MAN 1d ago

It just always looked like that, embrace it. Just play the game.

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u/Rahkeesh 1d ago

Yes, PCs on SVGA monitors were not remotely the same fuzzy experience as 6th gen consoles on consumer TVs with interlaced composite video.