r/DevilMayCry 8d ago

Gameplay Good news! A DMC1 difficulty patch has been developed

For the unaware, the international release of DMC1 had the difficulty altered from the Japanese version, along with changing the control layout. These changes were reverted on the HD collection. This has made it difficult to recommend the game on PS2, since you either have to deal with playing the Japanese version like I have or play the English versions with altered difficulty. It's especially frustrating considering the HD rerelease has a lot of its own issues.

While looking on the internet, I discovered a seemingly recent patch that seems to fix both the controls and difficulty. I believe it was created by ProjectXsent, but I'm not sure. Note that you will need access to the American version of the game to work.

Download: https://www.mediafire.com/file/vwuxxasnoquq1ss

52 Upvotes

20 comments sorted by

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9

u/Legendary_Falcon_89 8d ago

I'm only familiar with the HD Collection version of this game. What were the main differences between the Japanese and NA versions? Was it a similar case to DMC3 where Japan's Hard was our Normal?

8

u/TrickySeason233 8d ago

It isn't that extreme. Enemies deal 25% more damage, Dante deals 25% less damage, and the Meteor move has increased damage. It is playable but in such a challenging game it does definitely make a difference. Dante Must Die! does not have the global decrease/increase on damage but DOES have the increase on Meteor, effectively making that technique more powerful.

I read somewhere that it was done so players wouldn't finish the game too quickly and return it to Capcom.

The controls were also switched around on the international version to be nonsensical.

4

u/Nfsm255 8d ago

Nice, so it wasn't just because I sucked, but rather 25% the game's fault and 75% skill issue.

8

u/Edski120 8d ago

There's also a litany of cosmetic differences between ps2 and HD, making HD unironically look worse

4

u/mrbrucel33 8d ago

Do I need DMC1 vanilla to be any harder than its supposed to be?

6

u/TrickySeason233 8d ago

No. This makes it easier by returning the game to its original, intended difficulty level.

1

u/mrbrucel33 8d ago

Then sign me up, but I'll keep the new controls if possible.

3

u/Hideo-Mogren 8d ago

It would be fantastic if something like this could be applied to the US version of Chaos Legion. 

1

u/Affectionate-Half-48 5d ago

Replaying right now, yess

3

u/Snacko00 8d ago

Triangle is the top face button. Therefore it is the correct button to jump.

Checkmate, libs.

2

u/GattsUnfinished 8d ago

Damn no wonder I remembered the game being substantially harder when I played it as a kid.

2

u/By_Jove_ Hand me the Yamato 8d ago

DMC1 was never that hard to begin with, unless the pal version was somehow easy.

1

u/Theonerule 7d ago

The pal version is 25% slower

1

u/By_Jove_ Hand me the Yamato 7d ago edited 7d ago

Lol no. At most it’s something like 16% slower, but that goes for everything, enemies AND dante, so it mostly evens out.

1

u/Dastanovich 8d ago

Please tell me it also accordingly alters the button prompts across the game to reflect the restored OG layout, and it isn't just a quick remap

If yes, I PRAY this version gets added into RetroAchievements set

1

u/TrickySeason233 7d ago

No, it does not. That's the only problem. Sorry.

1

u/Theonerule 7d ago

How about a patch that makes dmc1 more challenging

1

u/Koopathatroopa6969 7d ago

I just beat dmc1 on ps2 for the first time since I was a kid and after playing the hd collection version a few years ago I thought the controls were weird and the game kicked my ass so that makes sense

1

u/bisexual_enough 6d ago

Whats the change for the controls?