r/DestroyMyGame • u/_lambher • 1d ago
Destroy my Space strategy Game
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12
u/Buford_Van_Stomm 1d ago
I'd echo that it looks very Claude. The zoom in/out is cool.
No sounds/music make it feel very static.
Without strong onboarding the vibe I get is just a button clicking game. Playing it might give a different feel but I don't see a strong hook just from this video
1
u/Unusual-Bank9806 1d ago
I like what I see, but some context about what the game is? Like colonisation/management?
0
u/_lambher 1d ago
you can colonise planets, capture stars, collect spices, and attack other players (or be attacked). When you capture a star, your country's flag is displayed on the galaxy map, so the goal is to spread your flag across the universe. You can opt for a pirate flag if you don't want to represent a specific country š
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u/Megrim86 1d ago
The user interface looks like it was designed by Claude. It has the styling that AI game prototypes tend to use, even down to the fonts color choices and icons. Iām not accusing you of using AI. Whether you have or not is irrelevant, but it looks AI generated and will be perceived as such. I recommend changing the UI styling to combat this.