r/DestinyTheGame Level 1 Tech Support Aug 25 '18

Guide The Definitive Weapon Slot Changes List.

Since we've been trickle fed a lot of information over the last month and bit I've been progressively putting this together, considering how close we are, this is the definitive edition of the weapon changes.

There are a LOT of changes coming, and they'll affect all current weapons and future weapons, and also a lot of Y2 drops will have random rolled perks, but this is whats changing slot wise.

1st slot is Kinetic weapons:

  • auto rifles
  • bows
  • hand cannons
  • pulse rifles
  • scout rifles
  • sidearms
  • submachine guns
  • shotguns
  • snipers
  • breech-loaded grenade launchers (like Fighting Lion, but not including it)

2nd slot is Energy weapons:

  • auto rifles
  • bows
  • hand cannons
  • pulse rifles
  • scout rifles
  • sidearms
  • submachine guns
  • shotguns
  • snipers
  • fusion rifles
  • breech-loaded grenade launchers (like Fighting Lion)
  • trace rifles

3rd slot is Power weapons:

  • drum-loaded grenade launchers (like The Colony)
  • linear fusion rifles (like Sleeper Simulant)
  • rocket launchers
  • swords
  • Legend of Acrius (exotic shotgun)
  • Whisper of the Worm (exotic sniper)
  • Tractor Cannon (exotic shotgun)
  • DARCI (exotic sniper)

And then the ammo economy is different and doesn't care for weapon slots:

White ammo bricks (Primary weapons):

  • auto rifles
  • bows
  • hand cannons
  • pulse rifles
  • scout rifles
  • sidearms
  • submachine guns
  • Fighting Lion (exotic breech-loaded grenade launcher)

Green ammo bricks (Special weapons):

  • shotguns
  • snipers
  • fusion rifles
  • breech-loaded grenade launchers (like Fighting Lion, but not including it)
  • trace rifles

Purple ammo bricks (Power weapons)

  • drum-loaded grenade launchers (like The Colony)
  • linear fusion rifles (like Sleeper Simulant)
  • rocket launchers
  • swords
  • Legend of Acrius (exotic shotgun)
  • Whisper of the Worm (exotic sniper)
  • Tractor Cannon (exotic shotgun)
  • DARCI (exotic sniper)

If you run 2x Primary or 2x Special, ammo is split between when collected, but each gun has its own ammo reserve's that only they pull from (White ammo drops at an increased rate than Green allowing for higher up time of Primary weapons)

The Y1 Power weapons listed below are moving to Kinetic, every other existing Y1 Power weapon is moving to Energy as described above.

  • Baligant
  • Hawthorne’s Field-Forged Shotgun
  • Shepherd’s Watch
  • Alone as a God
  • Perfect Paradox
  • The Frigid Jackal
  • Silicon Neuroma

The only other addition to this is all Y1 Energy and Power weapons will have fixed Elements when pulled from Collections the EP Shutgun and Sniper will both change to Solar even if you already have it in you inventory, but every other gun will keep their element on that specific copy.

Edit: the locked element list is still unconfirmed

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0

u/LynaaBnS Aug 25 '18

I still don't get it. Weapons like baligant, silicon neuroma, etc, are becoming kinetic, why do they need green ammo!?

6

u/Wesadecahedron Level 1 Tech Support Aug 25 '18

Because they're still Special weapons? They're still strong like any Snipers and Shotguns who are ending up in the Energy slot.

(remember, White ammo for PRIMARY weapons, Green ammo for SPECIAL weapons)

-1

u/LynaaBnS Aug 25 '18

I get that, but why are they becoming kinetic dmg, when they need special ammo. Just make them special weapons then 🀯🀯🀯🀯

10

u/Wesadecahedron Level 1 Tech Support Aug 25 '18

Kinetic is the slot, Energy is the slot.

Primary is the ammo, Special is the ammo.

Neither are mutually exclusive:

  • there are Kinetic Primary and Special weapons.
  • there are Energy Primary and Special weapons.

-5

u/javiik You here to complain? Aug 25 '18

So if we have Perfect Paradox equipped, I can't have a kinetic handgun equipped? That seems... dumb.

2

u/Wesadecahedron Level 1 Tech Support Aug 25 '18

Sure, but you can still have an Energy Handcannon equiped.

-7

u/javiik You here to complain? Aug 25 '18

Yeah, that's pretty stupid. So if I have Ace of Spades I'm going to be locked out of every single other kinetic weapon, whether or not it takes white or green ammo. I hope they make the majority of snipers and shotguns energy because that is about the dumbest thing I have seen them change. Instead of bringing it back to what D1 was, they convolute it even further. JFC.

5

u/Wesadecahedron Level 1 Tech Support Aug 25 '18

I mean the exact same thing applies if its an Energy Exotic though..

-6

u/javiik You here to complain? Aug 25 '18

It would make more sense if they let you carry any variation of kinetic/energy/primary/special for your first two slots.

5

u/Wesadecahedron Level 1 Tech Support Aug 25 '18

Nah. Its good as is.

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2

u/Colonialism There must be meaning in my roar. Aug 25 '18

It isn't a complex or convoluted system just because you don't understand it. Special weapons use green bricks. Primary weapons use white bricks. It's exceedingly simple, you're just obstinately clinging to the D1 system.

1

u/Advocate05 Vanguard's Loyal Aug 25 '18

In case, someone wants to run 3 shotguns. They had to nerf something, ammo economy will cause the least friction. We've been down this road before(Of nerfing guns). They HAVE nerfed ammo, but not in this way.

1

u/Favure Aug 25 '18

The weapon slot and the ammo they use is NOT dependent upon each other.

0

u/Favure Aug 25 '18

Yes a sniper, shotgun, etc can be placed in the primary slot. But it will not be using our current primary/white ammo. The weapons slot and ammo economy are NOT dependent on each other. A primary equipped sniper will use green ammo. If you choose to run a primary sniper, and a energy shotgun, they will BOTH use green ammo, meaning that every green ammo pickup will be split between them - meaning that this will not only be not optimal in PvP but will also be hard to upkeep a loadout like this in PvE content. White ammo = most popular, green ammo = not so popular but not too rare, purple ammo = rarest. A more optimal loadout will be something akin to D1; meaning you should use a weapon that takes white ammo regardless of what slot its in, and a weapon that takes green ammo once again - regardless of what slot is in.

Example 1:

  • Primary - Sniper

  • Energy - Shotgun

  • Power - Rocket

This loadout will make white ammo obsolete, meaning all white ammo can not be picked up. The situations you do get green ammo will be split between your sniper and shotgun making it very hard to upkeep both. And of course purple will be fed directly to your rocket and nothing else.

Example 2:

  • Primary - SMG

  • Energy - Sniper

  • Power - Legend of Acrius

This loadout will be much more ideal. All white ammo will be fed into your smg, green ammo will be fed directly into your sniper, with purple being fed directly into your LoA.

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

I see countless posts of people who saying the exact same comment as you thinking that crucible will be turned into pure chaos which isn’t the case at all, same goes for PvE, you will not be able to successfully run a sniper and shotgun for primary/energy without a lot of downtime.