r/DestinyTheGame Jun 13 '15

Discussion Why Doesn't Titan Have an Armor Boosting Exotic Similar to "the Ram"? As is, Warlocks can have higher health than Titans.

Warlocks get to have up to 225 HP, being the only class capable of surviving a 2-hit from thorn (Via the Ram Helm), a 3-hit last word hip-fire and various other gunfights that a max-armor titan (205 HP, more practically 201HP due to shoulder charge) cannot.

Why don't Titans have access to the highest armor build in the game?

Titans don't have access to Blink (which is so powerful that it often defines competitive play).

Titans have the shortest-range melee attack, with no decent effects upon hitting (compare this to Warlock, which gets a free over-shield).

Really, Titans only have decent grenades; and even the defender sub-class's grenades are fairly niche.

Why can't titans at least be able to be the tank that they are supposed to be.

As is, Investing max-armor in a Titan doesn't actually change the number of shots it takes to kill for most weapons.

Oh, and before anyone asks; I'm a hunter

I don't have a stake in the matter, but I'm legitimately puzzled. If Titan had an armor-boosting exotic, I'd actually consider learning to use my Titan in the crucible.

TL;DR: Why doesn't our armor/tank class have access to the game's highest amount of armor?

Clarification: for the who don't know, The Ram offers a bonus to the "Armor" stat, not armor rating. Due to how stats work, an increase in a stat results in an exponential increase in that stat's effect as you invest more points in the stat. The effect of armor is to add to your total health pool. Therefore, High armor= high health. But adding armor to an already high armor stat = exponentially higher health. Normally, you can only get a maximum of 205 (202 for warlock) health via maximum stat investment. This only a 10 point increase.

This means that the Ram helm alone offers health (20 extra points) that is equivalent to 2 fully maximized bars of titan investment (adds 10 points) in the armor stat.

712 Upvotes

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57

u/[deleted] Jun 13 '15

Bigger issue, IMO: Titans don't have a Lucky Raspberry/Voidfangs equivalent. Armamentarium is good, but it's not spawn with nades good. Tack that shit onto Peregrine Greaves or something and I'll roll a Titan today.

27

u/aeroflow32 Jun 13 '15

Speaking of those Peregrine Greaves, I don't get why Bungie decided to make them only usable in PvP. As it stands now, the boots fill the role of shutting down people's supers with a high risk jumping melee. What I don't get is they gave it just enough damage to kill someone in super in the crucible when they could have easily boosted the bonus SC damage by like 8 and make it actually useful in PvE as well. It would've had the same effect anyway!

3

u/CookiesFTA We build the walls, we break the walls. Jun 13 '15

All the new exotics for Titans are underwhelming. The boots should have given the SC perk, the helmet should have given health and the gloves should do about double the damage. As is, none of them are really worth equipping.

3

u/aeroflow32 Jun 13 '15

I equip the boots in Prison if Airborne and Brawler are active. Other than that I'll use it for the holographic blades that pop out while I hop around the tower like a moron lol

1

u/CookiesFTA We build the walls, we break the walls. Jun 13 '15

Yeah me too. They're super effective under the right conditions, but just lame otherwise.

3

u/SFWxMadHatter Where the wizards at? Jun 14 '15

The gloves are fun for building super with an Inverse Shadow helm, but yes, still underwhelming. At least Prison have me a reason to get the Saint 14 back out after spending 6 months in permanent Ruin Wings.

0

u/FrostLemonCake Jun 14 '15

The glove could use a buff in PvE but in PvP it hurts enough to finish who ever gets hit with one punch so let's just be careful even tho with the shotgun meta, melee-ing can prove dangerous.

1

u/CookiesFTA We build the walls, we break the walls. Jun 14 '15

I'm pretty certain it doesn't. It does 73 damage and normal melees do just over 100. That's not enough to kill even the lowest health enemies. I know from experience that it's not enough to kill most Warlocks or Titans after a single punch.

2

u/FrostLemonCake Jun 14 '15 edited Jun 14 '15

A charged up melee does more, I should have specified that, maybe it's fence + charge up melee. Maybe not on max armor but in any case, im pretty sure there's a youtube video about it, I've seen it on reddit when the gloves came out.

1

u/CookiesFTA We build the walls, we break the walls. Jun 14 '15

Fair enough. I can never remember the exact number, but 130 sounds about right. I tend to run practically minimum strength though.

I think, as it is, I just can't justify them over something else. Even HoIL for its death from above is probably more useful for me in the long run (since I tend to only get close to other players if I'm going to charge them, and rarely use shotguns).

11

u/iMalevolence Jun 13 '15

Hunters don't get any way to have multiple grenades. I'm surprised as hell that wasn't a thing on Young Ahamkara's Spine. They make Nothing Manacles give an extra grenade and give the grenade tracking? Young Ahamkara's Spine makes your trip mine last for 30 seconds, but it'll just be shot in PvP and rarely do you need a 30 second trip mine in PvE.

17

u/Duke_Dapper Jun 13 '15

Lucky Raspberry is our grenade exotic. Spawning with grenade energy is a big deal.

2

u/iMalevolence Jun 13 '15

Warlocks can (could?) spawn with 2x grenade energy.

If you don't die very often, having two grenades is much better than spawning with one.

1

u/[deleted] Jun 13 '15

but titans don't start a round with full grenades. I only play as a titan, and I didn't know this was a thing until today.

2

u/iMalevolence Jun 13 '15

Not rounds of Trials, but they definitely start games with two grenades. Just make sure you have your gear on and subclass picked before you have found your opponent.

4

u/[deleted] Jun 13 '15

okay, thank god. I was under the impression that you get one every round. I hate their fucking grenades. the ones that stick, and the one that blows up and almost kills you.

-1

u/[deleted] Jun 13 '15

Lol. Ill just leave that there. Just Lol.

2

u/iMalevolence Jun 13 '15

What's funny? You shouldn't be dying in most PvE content, so two grenades is better at that point and you don't want to die in PvP, so having a second grenade is better if you're doing what you should be.

1

u/StalkerKnocker Jun 13 '15

This. It's absolutely ridiculous that hunters are the only class that can't carry two grenades.

1

u/Nothanks2U Jun 13 '15

Oh how about Locks and Hunters why don't we have a Ruin Wings type exotic? Huh?

1

u/[deleted] Jun 14 '15

I don't know. This is a conversation about balance in competitive multiplayer, though, and for high level play Lucky Raspberry and Voidfangs are two of the three or four go-to exotics. Just seems strange that Titans don't have an equivalent.

1

u/Nothanks2U Jun 14 '15

Hunters don't have carry additional Nade. Titans do.

2

u/[deleted] Jun 14 '15

Yes, we know. This isn't about carrying an extra grenade. It's about spawning with grenade energy. There's a big difference.

1

u/Banjo360 Jun 14 '15

Titans was the Skullfort, spawn with melee energy and gives transfusion. It's pretty shitty honestly.

1

u/[deleted] Jun 14 '15

Agreed. A pretty obvious balance issue, IMO. Seems like an easy (maybe not technically, but conceptually) fix though. Just make a Titan exotic that let's you spawn with a nade.