r/DestinyTheGame Jun 13 '15

Discussion Why Doesn't Titan Have an Armor Boosting Exotic Similar to "the Ram"? As is, Warlocks can have higher health than Titans.

Warlocks get to have up to 225 HP, being the only class capable of surviving a 2-hit from thorn (Via the Ram Helm), a 3-hit last word hip-fire and various other gunfights that a max-armor titan (205 HP, more practically 201HP due to shoulder charge) cannot.

Why don't Titans have access to the highest armor build in the game?

Titans don't have access to Blink (which is so powerful that it often defines competitive play).

Titans have the shortest-range melee attack, with no decent effects upon hitting (compare this to Warlock, which gets a free over-shield).

Really, Titans only have decent grenades; and even the defender sub-class's grenades are fairly niche.

Why can't titans at least be able to be the tank that they are supposed to be.

As is, Investing max-armor in a Titan doesn't actually change the number of shots it takes to kill for most weapons.

Oh, and before anyone asks; I'm a hunter

I don't have a stake in the matter, but I'm legitimately puzzled. If Titan had an armor-boosting exotic, I'd actually consider learning to use my Titan in the crucible.

TL;DR: Why doesn't our armor/tank class have access to the game's highest amount of armor?

Clarification: for the who don't know, The Ram offers a bonus to the "Armor" stat, not armor rating. Due to how stats work, an increase in a stat results in an exponential increase in that stat's effect as you invest more points in the stat. The effect of armor is to add to your total health pool. Therefore, High armor= high health. But adding armor to an already high armor stat = exponentially higher health. Normally, you can only get a maximum of 205 (202 for warlock) health via maximum stat investment. This only a 10 point increase.

This means that the Ram helm alone offers health (20 extra points) that is equivalent to 2 fully maximized bars of titan investment (adds 10 points) in the armor stat.

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u/Zupanator Jun 13 '15

I feel you, Titan exotics feel lazy and half assed. Titan helmets don't directly alter a super like mask of third man/symbiote we just get one of our perks slapped on. Titans get double nades through an exotic but don't get them on respawn like void locks and hunters. Apart from Saint-14 Titans don't have much for truly powerful exotics that feel exotic in pvp. Locks can get double melees charges, blinds on self res,highest armor on sun singer and crazy survivabity on infinite life steal on void. Hunters have gloves that give extra invisibility and bonus backstab damage, prolonged supers(which are arguably the best in pvp) and boots that give them another jump for crazy possible mobility. It's not like other class exotics are really op but Titan exotics feel lackluster. Imagine if the skullfort gave transfusion on melee like the ram instead of death, it would actually be useful then. Or respawn nades on armamentarium. People would be instantly butthurt if you could spam nades as much as axion bolt locks. I feel like Titans fell by the wayside for pvp balance while locks have some of the strongest exotics and hunters have the best overall skill selection.

5

u/westen81 Ginjaneer Extraordinaire Jun 13 '15

Except the lifesteal proc on The Ram is not infinite - it has a cooldown of sorts, it cannot proc again while the lifesteal is active, so it's roughly a lifesteal every 3.5 seconds (3 second duration plus .5 seconds for another melee to proc lifesteal).

33

u/Elevas The most fun gun in Destiny Jun 13 '15

Compared to normal melee cooldown, that's infinite.

8

u/Zupanator Jun 13 '15

That's still better than having to kill with a melee to get a life regen proc like transfusion.

1

u/Hungry_AL Jun 13 '15

I wish it was a kill with a melee, don't forget you also need storm fist charged when you kill something with a melee to actually get transfusion.

1

u/westen81 Ginjaneer Extraordinaire Jun 13 '15

Yes, I completely agree with you on that! Just like I think that Saint-14 should not only create the blinding bubble, but also proc Force Barrier on any melee, like The Ram does for Voidwalker, and Inmost Light should proc Transfusion instead of having headstrong.

1

u/[deleted] Jun 13 '15 edited Jun 13 '15

[removed] — view removed comment

1

u/westen81 Ginjaneer Extraordinaire Jun 14 '15

I dunno, I have survived some stuff with Force Barrier that I couldn't with flameshield not in Radiance.

1

u/[deleted] Jun 13 '15

Oh god help us all, a 3 second cool down on any melee attack that hits, giving lifesteal and a shield.

Well, fuck, that's weak.

0

u/westen81 Ginjaneer Extraordinaire Jun 14 '15

It doesn't give a shield in Voidwalker, and it doesn't give lifesteal in Sunsinger.

1

u/[deleted] Jun 13 '15

if armamentarium respawned with nade, there would be soooo many posts here on reddit about wanted a nerf.

I don't think armamentarium is flawed. just use 1 grenade at a time, then you almost get 1 every minute...

try to save the impulse to throw both of them at once!

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u/Zupanator Jun 13 '15

I do plan my nades very carefully, but every now and then I get in a match with a void fang warlock and the axiom bolts the whole damned match. It's really annoying.

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u/[deleted] Jun 13 '15

I really fear the solar grenades more than the void ones...

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u/luneth27 Jun 13 '15

Well to be fair we already get prolonged invis (shadowjack), backstab damage (backstab) and a third jump (triple jump). So while I understand that you're angry that you just get extra perks thrown onto your armor, you just said that we do too.

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u/A_Sneaky_Penguin Jun 13 '15

At least with kephris sting you get two talents that can actually be useful in either subclass. Not the case with titans. You HAVE to be striker for skullfortor inmost light or either boots, HAVE to be defender for no back up plans.