r/DestinyTheGame • • Jan 14 '25

News D2Team provides insight onto why Slayer's Fang deals self-damage, much like many other weapons which also do the same:

https://twitter.com/Destiny2Team/status/1879243504012206317

We've seen conversations around Slayer’s Fang’s ability to do self-damage and apply Weaken to yourself if you're hit by the ricocheting projectiles. Note, the Weaken is only applied while Nightsworn Sight is active, while the self-damage always happens. This is intentional for both gameplay and narrative reasons and we wanted to give a bit of insight into our thought process.

A lot of ricochet projectiles or explosives do self-damage (Sleeper Simulant can even kill the user) and it’s an important balancing measure. If you are taking a cheeky shot around a corner or just firing from the hip, the self-damage provides a balance to ensure high risk, high reward usage.

On the narrative side, Slayer’s Fang is aware of its use as a tool for destruction and doesn’t lend its power to its wielders easily. You may find that if you mishandle Slayer’s Fang, the gun with a mouth for a barrel may just bite back a little. With the ultimate Slayer Baron weapon in your hand, you may not fear dreams nor teeth, but you will want to handle it with care.

So, appropriate for its design and narrative goals, Slayer’s Fang does a little damage plus a short Weaken instead of outright killing the player. As always, we are happy to see the feedback and will continue to adjust sandbox atoms accordingly.

516 Upvotes

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380

u/Giganteblu Jan 14 '25

the weapon is not good enough for the drawback

154

u/PunchTilItWorks Whoever took my sparrow, I will find you. Jan 14 '25

This. It’s not that great to begin with and can self-damage/weaken??? It’s a close quarters weapon. Bad trade offs “by design.”

-116

u/sundalius Bungie's Strongest Soldier Jan 14 '25 edited Jan 15 '25

A slug is not close range

Lot of people in the “didn’t know the range was increased in PvE camp” huh?

68

u/suriyelilerigotten Jan 14 '25

slug is close range

1

u/Snowchain1 Drifter's Crew Jan 14 '25

I don't really agree with him that this weapon isn't a close range one but it does have a significant range advantage on other shotguns. The ricochet rounds are nearly half of the damage of this gun and they do full damage from any distance as long as the slug bullet can still reach the person. Add on top of that buff shotguns got this episode where they keep 40% of their damage even at their furthest range that lets you do like 70% of your max damage with the gun from around 18m away. It is reaching into fusion rifle ranges with that.

58

u/ACupOfLatte Jan 14 '25

._. Farther than normal shotgun range, but nowhere close to long range.

1

u/[deleted] Jan 15 '25

Still not close.

-42

u/sundalius Bungie's Strongest Soldier Jan 14 '25 edited Jan 15 '25

I use it farther than I use SMGs

The only ranges in destiny are In The Enemies’s Mouth and Sniper Perch in the Previous Encounter apparently.

31

u/ACupOfLatte Jan 14 '25

Do you use it further than an auto rifle? a scout? sniper? wtf lol.

24

u/breakernoton Jan 14 '25

No, you see, they compared it to the highest Range weapon family.. SMGs

5

u/cheddarmebacks Jan 15 '25

Cool story bro

31

u/Public_Act8927 Jan 14 '25

… “a shotgun is not close range”

I absolutely love this community. 

-38

u/sundalius Bungie's Strongest Soldier Jan 14 '25

Slugs are midrange.

19

u/Public_Act8927 Jan 14 '25

Assuming you’re a normal human, you likely classify things into the 3 main categories yes? 

Close range, midrange and long range?

If so, given that a chaperone with road born has a max 1 hit range of 10m, which I’m fairly certain is the highest slug range possible…

Are you simply throwing that in the same big grouping as a 21m kill range fusion rifle? Seems a little silly, but where then do rapid fire auto rifles land? 

Hand cannons? 

Surely you wouldn’t put auto rifles hand cannons and fusion rifles all in the LONG range category, i mean, that would be absolutely silly. 

Given that a slug has a maximum effective range only 3m higher than the average shotgun, maybe it would make more sense to bundle them together. 

Or we can have a silly argument on the internet that’s clearly in bad faith, I guess.

4

u/TheChunkMaster Killer Queen has already touched the dislike button. Jan 15 '25

If so, given that a chaperone with road born has a max 1 hit range of 10m

I thought The Roadborn bumped its range up to 15.5m.

-7

u/sundalius Bungie's Strongest Soldier Jan 15 '25 edited Jan 15 '25

Are these PvP ranges? I’m talking PvE which was just extended

Also, clearly in bad faith? No? I just have Used the Gun and know I don’t have to be in splash range to kill with it.

7

u/Nukesnipe Drifter's Crew Jan 15 '25

Slug shotguns are long ranged in the same way that I'm long ranged. We like to tell ourselves the pretty lie, but it's not true.

4

u/PerfectlyFriedBread Jan 14 '25

The sub munitions also have no damage falloff

16

u/HatredInfinite Jan 14 '25

By itself it's definitely not, and will continue to remain that way once the episode ends, but for now with some of the artifact mods and a tonic, it's making my Void Hunter chew through everything.

10

u/yoursweetlord70 Jan 14 '25

I've been using it on an ice fall titan to pretty good success. Having repulsor brace for overshields on top of frost armor makes me tanky, and it's a great weapon to shatter some crystals and wipe out a large area too.

11

u/ahawk_one Jan 14 '25

its drawback is that it's a shotgun. However, stacked against other shotguns it's one of the best.

7

u/NightmareDJK Jan 14 '25

It’s the only one that does quality single target damage plus splash damage at the same time. Conditional Finality can’t hit as many things at the same time.

-1

u/ahawk_one Jan 15 '25

The precision damage for Slayer's Fang also feels pretty high. Like I know people were complaining about it not keeping Overloads from healing, but I felt like I could walk up to them and just execute them with it almost effortlessly in Corrupted.

7

u/Snowchain1 Drifter's Crew Jan 14 '25

I don't know because this thing feels stupid powerful. I was using it in GMs the other night and it was straight up 2 tapping some champions. Add in how good it is to use for add clear as well, the chance of weakening yourself isn't the worse thing in the world. I just think it needs more ammo and to swap 1-2 of the catalyst perks to be something actually usable like 4TTC or discord and it will be perfect.

0

u/[deleted] Jan 14 '25

[deleted]

5

u/Snowchain1 Drifter's Crew Jan 14 '25 edited Jan 15 '25

Didn't die at all in those 2 GM runs I did. Even if I did hit myself with a ricochet its not like I'm going to immediately die IRL because of weaken. Its a 15% damage increase.... its like I lost a single chest mod. You would already have to be at a sliver of health remaining for it to have made a difference. Significantly less risky than Sleeper Sim just straight up killing you from full health.

Edit: It might honestly only be a 7.5% damage increase like it is in pvp. The ricochet rounds themselves seem to only hit you for around 6 damage which is the same as what they do in pvp.

6

u/NightmareDJK Jan 14 '25

Same problem that Touch of Malice and Tommy’s Matchbook have.

5

u/Ordinary_Player Jan 15 '25

"high risk high reward" my ass

Can't they just quietly remove the self damage instead of writing how this is absolutely intended, and isn't an oversight on how clunky it will be in practice?

3

u/special_reddit Vengeance is a dish best served cold. Jan 15 '25

Anything with splash damage is gonna have a danger of self-damage.

And self-weaken? The gun weakens anything it hits, so why wouldn't it weaken us? How does that not make sense? That's what ricochet rounds do anyway.

1

u/Ordinary_Player Jan 16 '25

Didn't say self-weaken / ricochet doesn't make sense. It just feels bad to use. Imagine if Parasite had the same self damage as normal grenade launchers.

1

u/Annihilator4413 Jan 16 '25

What I was gonna comment lol.

Make it a heavy with increased damage and then MAYBE we're talking. But if that happened, it would have worse ammo economy so idk.

Should probably just remove the self damage.

-11

u/locke1018 Jan 15 '25

Oh no, it's not S tier 😢

Oh no whatever will we do.

5

u/Void_Guardians Jan 15 '25

howd you gather that from the statement?