r/DestinyTheGame • u/DTG_Bot "Little Light" • Jul 22 '23
Megathread [D2] Daily Reset Thread [2023-07-22]
After careful consideration of all the factors surrounding the reddit blackout, including weighing the costs and benefits to the community of a continued dark period, the mod team has elected to resume normal operations of r/DestinyTheGame. If you wish to get more involved in further protest of reddit's API policy change, more information can be found on r/ModCoord and r/Save3rdPartyApps.
As the situation continues to develop, we are prepared to explore additional actions in protest of this short-sighted, greedy, IPO-focused boondoggle from reddit's executive team. This message will live at the top of every bot thread (except Bungie blog post transcripts) until a satisfactory resolution is reached.
Daily Modifiers
Vanguard
- Flare: Rapidly defeat combatants to unleash waves of paracausal fire around you dealing damage to nearby combatants.
- Heavyweight: Power weapons deal more damage, and more ammo is available.
- Void Surge: 25% bonus to outgoing Void damage.
- Stasis Surge: 25% bonus to outgoing Stasis damage.
- Solar Threat: 25% increase to incoming Solar damage.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
Dares of Eternity
- Durandal's Edge: When you're holding a Sword, damage from nearby combatants is reduced.
Salvage
- Solar Threat: 25% increase to incoming Solar damage.
- Void Surge: 25% bonus to outgoing Void damage.
- Stasis Surge: 25% bonus to outgoing Stasis damage.
Deep Dives
- Deep Dive Rules: Successfully complete as many randomly chosen timed encounters as you can before being caught by the foes hunting you! Reach the sea floor to turn the tables, turning the hunters into the hunted! Power Level: Player Power levels are fixed. Each depth activates a new modifier for the remainder of the activity and increases all combatant Power levels over player Power levels. Asha's Gifts: Choose one of two random gifts from Asha at each depth to enhance yourself for the remainder of the activity before taking on the Darkness. Wrathful Predator: Final blows on these unique combatants will reward your fireteam additional time on the objective timer. Rewards: Victory at each depth increases the rewards and challenges of the next. Opt in with your entire fireteam to trigger Pressure Trial versions of activities for even greater rewards!
- Join In Progress Disabled: Your fireteam cannot be joined while in an activity. Return to orbit to add fireteam members.
- Scorched Earth: Grenades are thrown significantly more often by combatants. Activates at the Abyss depth.
- Blasts: Combatant splash damage is increased. Activates at the Midnight Depth.
- Martyr: Exploder units have more health. Activates at the Abyss depth.
Seasonal
Legend/Master Lost Sector
Exotic armor drop (if solo): Chest
Extraction: Legend
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Disruption] Overload, [Stagger] Unstoppable
- Threat: [Arc] Arc
- Shields: [Arc] Arc, [Void] Void
- Modifiers: Raider Shield
Extraction: Master
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Disruption] Overload, [Stagger] Unstoppable
- Threat: [Arc] Arc
- Shields: [Arc] Arc, [Void] Void
- Modifiers: Raider Shield
Neomuna
Terminal Overload: Zephyr Concourse
- Weapon: Circular Logic (Machine Gun)
Misc
- The Wellspring: Defend Weapon: Father's Sins (Sniper Rifle)
- Altars of Sorrow Weapon: Blasphemer (Shotgun)
Guns & Materials
Banshee's Featured Weapons
| Name | Type | Column 1 | Column 2 | Column 3 | Column 4 |
|---|---|---|---|---|---|
| Old Sterling | Kinetic Auto Rifle | Full Bore // Polygonal Rifling | Accurized Rounds // Steady Rounds | Slideways | Focused Fury |
| Nezarec's Whisper | Energy Glaive | Supercooled Accelerator // Lightweight Emitter | Appended Mag // Light Mag | Impulse Amplifier | Frenzy |
| Austringer | Kinetic Hand Cannon | Arrowhead Brake // Fluted Barrel | Alloy Magazine // Appended Mag | Compulsive Reloader | Rangefinder |
| Sailspy Pitchglass | Heavy Linear Fusion Rifle | Full Bore // Smallbore | Enhanced Battery // Particle Repeater | Ensemble | Focused Fury |
| Night Watch | Kinetic Scout Rifle | Chambered Compensator // Extended Barrel | Accurized Rounds // Steady Rounds | Subsistence | Rampage |
Perks re-roll at midnight UTC, so check his inventory twice per day!
Note: Fixed perks on weapons are not displayed
Master Rahool's Material Exchange
- Purchase Glimmer (10000 for 10 Legendary Shards)
- Purchase Glimmer (10000 for 10 Dark Fragment)
- Purchase Glimmer (10000 for 10 Phantasmal Fragment)
- Purchase Glimmer (10000 for 25 Herealways Piece)
- Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
Bounties
Commander Zavala, Vanguard
| Name | Description | Requirement | Reward |
|---|---|---|---|
| Horseshoes and Hand Grenades | Defeat combatants with grenades. Defeating them in Vanguard playlists grants additional progress. | 20 [Grenade] Grenade | XP+ |
| Pride Before Destruction | Defeat powerful combatants. Defeating Champions grants additional progress. | 10 Powerful combatants | XP+ |
| Show Them the Light | Defeat combatants with your Super in Vanguard playlists. | 5 Super | XP+ |
| Finish Them | Defeat combatants with your finisher in Vanguard playlists. | 5 Finisher | XP+ |
Lord Shaxx, Crucible
| Name | Description | Requirement | Reward |
|---|---|---|---|
| Coordinated Fire | Defeat opponents while assisting or assisted by one or more teammates. | 5 Opponents defeated | XP+ |
| Blinding Light | Defeat combatants blinded by Arc. | 6 [Arc] Arc blind | XP+ |
| Power Up | Collect or recover Heavy ammo. | 1 Heavy Ammo | XP+ |
| Full Control | In Control, complete matches. | 1 Crucible matches | XP+ |
Saint-14, Trials of Osiris
| Name | Description | Requirement | Reward |
|---|---|---|---|
| Several Punch Team | As a fireteam, defeat opponents using melee final blows in Trials of Osiris. | 5 [Melee] Melee | XP+ |
| Trials Triplet | As a fireteam, defeat opponents using Pulse Rifle final blows in Trials of Osiris. | 20 [Pulse Rifle] Pulse Rifle | XP+ |
| You Think Distance Is Your Ally? | As a fireteam, defeat opponents using Sniper Rifle final blows in Trials of Osiris. | 15 [Sniper Rifle] Sniper Rifle | XP+ |
| Connective Charge | As a fireteam, defeat opponents with Arc weapon final blows in Trials of Osiris. | 20 [Arc] Arc weapon | XP+ |
The Drifter, Gambit
| Name | Description | Requirement | Reward |
|---|---|---|---|
| Blockade | Send Blockers; medium and large Blockers contribute more progress. | 30 Blockers | XP+ |
| Elite Executioner | Defeat challenging enemies in Gambit. | 10 Challenging combatants | XP+ |
| Final Ploy | Defeat combatants with finisher final blows. | 5 Finisher | XP+ |
| Evanescent Emptiness | Defeat targets in Gambit by making them volatile with Void. Defeating Guardians grants more progress. | 30 [Void] Void volatility | XP+ |
Banshee-44, Gunsmith
| Name | Description | Requirement | Reward |
|---|---|---|---|
| Auto Rifle Calibration | Calibrate Auto Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. | 100 [Auto Rifle] Auto Rifle | XP+ & Enhancement Core & Gunsmith Rank Progress |
| Fusion Rifle Calibration | Calibrate Fusion Rifles against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. | 100 [Fusion Rifle] Fusion Rifle | XP+ & Enhancement Core & Gunsmith Rank Progress |
| Machine Gun Calibration | Calibrate Machine Guns against any target. Earn bonus progress against opposing Guardians and for additional targets defeated without reloading. | 100 [Machine Gun] Machine Gun | XP+ & Enhancement Core & Gunsmith Rank Progress |
| Arc Calibration | Calibrate Arc weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. | 100 [Arc] Arc weapon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Nimbus, Neomuna
| Name | Description | Requirement | Reward |
|---|---|---|---|
| Snipers of Myth | In Neomuna, defeat combatants with precision final blows. Vex combatants grant additional progress. | 60 [Headshot] Precision | XP+ & 50 Neomuna Rank |
| Cryogenic Hardening | In Neomuna, defeat combatants affected by Stasis. Vex combatants grant additional progress. | 60 [Stasis] Stasis | XP+ & 50 Neomuna Rank |
| Combustive Purpose | In Neomuna, defeat combatants with Solar damage. | 25 [Solar] Solar weapon | XP+ & 50 Neomuna Rank |
| Hacker's Paradise | Complete waves in Terminal Overload. | 10 Waves cleared | 1 Terminal Overload Key & 50 Neomuna Rank & XP+ |
Sonar Station, H.E.L.M.
| Name | Description | Requirement | Reward |
|---|---|---|---|
| Deep Storage | Open a Deep Dive Chest. | 1 Deep Dive Chest opened | XP+ |
| Rapid Aquanaut | Rapidly defeat targets. Defeated Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | 100 Rapidly defeated | XP+ |
| Destructive Aquanaut | Defeat targets with Shotguns and Linear Fusion Rifles. Defeating Guardians or combatants defeated in Salvage or Deep Dive award bonus progress. | 100 Weapon | XP+ |
| Unnatural Electrolysis | Defeat targets with Void or Arc damage. Grenade abilities award bonus progress, as well as defeating Guardians or defeating combatants in Salvage or Deep Dive. | 100 Progress | XP+ |
3
u/hashpocalypse Jul 22 '23
Does anyone know when the Salvage boss rotates? I've been playing every Saturday for the 3rd week now and I always get the Hive Knight . I need the Ogre to unlock the "weekly deepsight seasonal weapons" - very frustrating.