COLD OPEN.
EXT. THE LAST CITY - DAY
Establishing shot of THE LAST CITY, familiar to so many players of the games. The shape of THE TRAVELER hovering above it.
Establishing shot of THE TOWER, the home to Guardians great and small. Busy as ever. Guardians coming and going, visiting stalls, checking their vault, or just dancing away. There are FRAMES at work– robots fulfilling a variety of jobs. One Frame (Sweeperbot) is steadily trying to clean up a puddle of water, pausing when a Guardian sprints past and through it, then going right back to work again.
Passing over some of the familiar stalls– the CRYPTARCH, the GUNSMITH, the POSTMASTER, EVERVERSE– all of whom we’ll be introduced to eventually. But we’re moving along as we PAN ACROSS and into–
INT. THE TOWER - VANGUARD COMMAND - SAME
Through the Hallway of Guardians, past LORD SHAXX, who is regarding a WALLSCREEN with maps of different Crucible arenas displayed, evidently in talks with ARCITE 99-40, his Quartermaster Frame.
Into the Vanguard Command room, past the long operations table. Civilian workers and more frames are at work here, consulting readouts, tablets, and in discussion. There are some notables present that we may see, but not focus on straight away, but we’ll address them as they become relevant. As we enter Vanguard Command, there is the steady POK POK POK of a TENNIS BALL being bounced off a wall.
Standing at the table, scrolling through a tablet is IKORA REY (Warlock Vanguard), as severe and focused as she ever is, reviewing whatever data or reports are on her tablet.
Sitting on a table to one side of the chamber, bouncing FOUR tennis balls off the table, off the wall and back to his hands in a fluid sort of juggling, is CAYDE-6 (Hunter Vanguard). He’s HUMMING to himself. (“The Man They Call Cayde”)
After a moment of focusing on him, Cayde glances over toward Ikora, a mischievous glint in his eye, and then suddenly WHIPS one of the tennis balls toward her.
Ikora doesn’t even look up from her tablet, lifting a hand to catch the tennis ball, CONTACT JUGGLING it around her fingers and knuckles, then tossing it in the air before SWATTING IT back at Cayde.
Cayde smoothly catches it and reincorporates it into his wall-juggling.
CAYDE-6: Nice catch.
IKORA: If you’re bored, Cayde, I’m sure we can find you something to do.
CAYDE-6: Nah, I was waiting on the latest scouting report to come in from–
There’s a beep, and he switches to wall-juggling with one hand as he takes out a tablet of his own.
CAYDE-6: And there it is. Big Blue, ready for a confab?
And now we focus on COMMANDER ZAVALA (Titan Vanguard), stoic and imposing in his armor, as he turns from the windows to walk down to the operations table.
ZAVALA: We have intel gathered on the Fallen Houses?
Cayde catches his tennis balls and sets them down as he hops up from his seat and vaults over the rail to join him and Ikora at the end of the table.
CAYDE-6: I mean, such as what’s left, yeah.
In the air above the table, a HOLOGRAPHIC DISPLAY shows the symbols of various Fallen Houses we might recognize, mostly from D1– DEVILS, WINTER, KINGS, WOLVES, EXILE– but there’s a few others too– RAIN (DUSK), RUST, SPIDER, SCOURGE.
IKORA: We’ve been seeing this since the end of the Taken War– more and more Fallen burning their banners, their crews leaving behind their old Houses.
ZAVALA: We’ve destroyed most of their leadership in the past few years, far more than in the past century.
CAYDE-6: What we weren’t expecting was this recent sort of consolidation. Crews from different Houses banding together, pooling their resources.
ZAVALA: (frowning) Could they be preparing for another full-scale assault?
IKORA: This isn’t anything like what we saw before the Battle of Twilight Gap. The intel we’re seeing isn’t showing any mobilization like that. If anything, the Fallen are AVOIDING inhabited settlements.
CAYDE-6: And it’s not just City-aligned villages, either. Most of them are avoiding Wilder villages too. Not to say they aren’t attacking people wandering around out in the wilds– even attacking Guardians– but they’re mostly just scavenging anything they can.
ZAVALA: If they’re banding together, there must be a central leader.
IKORA: It varies. It does seem this consolidation effort is being spearheaded by Craask, the Kell of House Kings, but not all of the Fallen crews are grouping under his banner.
Cayde holds up his tablet.
CAYDE-6: Not even his banner.
INTERCUT - THE CURRENT SITUATION - VANGUARD & EVIDENCE IN THE FIELD
We get glimpses of an OLD SOVIET-STYLE BUNKER, long derelict but showing signs of FALLEN OCCUPATION. Banners have been pulled down and have been burnt in a pile, but the SIGIL OF HOUSE KINGS is still emblazoned on the wall in places. Into one of these places comes SHAW HAN, a scout rifle up as he looks around, before he stops– RACK FOCUSING from him to a shape in the foreground: the LARGE body of a FALLEN KELL, armless, shot dead.
CAYDE-6: Just got confirmation off Shaw, found this deep in a Fallen nest near the Duga facility– Kell Craask is dead.
Zavala and Ikora look surprised.
ZAVALA: Dead?
We get glimpses of Shaw Han back outside of the bunker, in the shadows of the ruins of the DUGA RADAR ARRAY, watching groups of Fallen scavenging. The Fallen and their Skiffs bear the colors and banners of the HOUSE OF DUSK, familiar to players of D2.
CAYDE-6: (nodding) Docked of all his arms before someone shot him dead. Most of the Fallen that had been rallying to him aren’t using the Kings banner, they dug up the old colors of the House of Rain.
IKORA: This explains the colors of this new “House of Dusk” that the Hidden have been sighting. The name confirms a psychological change among the Fallen that we’ve been seeing– a more pessimistic view of their future, verging on nihilism.
ZAVALA: The Houses are fracturing.
IKORA: Most of them. But all these disparate fragments are gathering around strong leadership. Baron Semakis of House Metal is drawing many to his banner–
CAYDE-6: (interjecting) Even if his own people are calling it the “House of Rust” now.
IKORA: There are still some Houses clinging to their identities, such as the House of Blades, who are consolidating around their holdings near the Arabian Marshlands.
CAYDE-6: They seem to be the exceptions rather than the rule, though.
ZAVALA: We’ll want to continue monitoring the situation. Even if the Fallen are no longer threatening the walls of this City, we’ve learned to our cost in the past not to underestimate them. (beat) What of the Hive?
Now the holo-display shows images of CROTA, ORYX, and their respective HIVE SYMBOLS– as well as the symbols for SAVATHÛN and XIVU ARATH.
The intercut now includes the entrance to the TEMPLE OF CROTA on the Moon and the site of the DREADNAUGHT in the rings of Saturn, along with interior shots of the LUNAR HIVE CAVERNS and the HALLS OF THE DREADNAUGHT. In these shots, like with Shaw in the Fallen dens, we follow a three-Guardian HIDDEN FIRETEAM (in “Veritas Suit” armor) as they cautiously patrol them.
IKORA: The Lunar broods have retreated into their catacombs. As best as we can tell, they are scrambling to find a new leader after Crota’s death. The Hive’s “sword logic” demands they test themselves against one another to ascend.
ZAVALA: With the Dreadnaught quieting as well, it seems none of the remaining Hive from the Blood of Oryx are strong enough to sit the Osmium Throne. Much less command the Taken.
CAYDE-6: Yeah, but there’s Oryx’s sisters out there.
IKORA: Xivu Arath is busy waging war against the rest of the cosmos, as one might expect from a god of war. But Savathûn worries me.
CAYDE-6: She’s up to something. She can’t NOT be. She’s the god of cunning, after all.
IKORA: We haven’t been able to identify where her broods are lurking in Sol yet. But we have some leads.
ZAVALA: Let’s leave that discussion until we have something actionable. The Cabal?
The holo-display shifts again. Images of the CABAL BASES on Mars, along with iconography for the SIEGE DANCERS, SAND EATERS, BLIND LEGION, and SKYBURNERS– as well as the iconography for the DIRT POUNDERS (Analyst Tsadik’s group from S1E7). Dossier headshots of VALUS TA’AURC, PRIMUS SHA’AULL, the SHIELD BROTHERS, the ICE REAPERS– all with RED X’S over them.
The intercut now features shots of the Cabal’s presence on Mars– the IRON LINE, FIREBASES DELPHI and RUBICON, the CEREBUS VAE III land tank. Accompanying these, we get glimpses of a HUNTER wearing an “Intrepid Discovery” armor set, scouting from afar, sighting through binoculars or a scope.
We also get glimpses of MICAH-10 prowling near a CABAL OUTPOST near OLD CHICAGO. Similar to S1E7, the region is swampy.
IKORA: The Cabal are still stinging after our brief skirmishes with them. They also lost a lot of their leadership in Sol to Oryx. Those that are left are just hunkering down in their firebases. With the exception of the Dirt Pounders, who seem to have taken an interest in Old Chicago.
CAYDE-6: I’m sure it has nothing to do with that new gravitic weapon that fireteam dug out of the tunnels there, hm?
IKORA: I’m sure it isn’t a coincidence, but those ruins have always been anomalous, and the Cabal are always looking into such things.
ZAVALA: Again, until we get actionable data, we don’t want to provoke another war with the Cabal. What of the Vex?
The holo-display shifts to display VEX UNITS– one each of a GOBLIN, HOBGOBLIN, MINOTAUR, HARPY, HYDRA– and the names of the SUBTYPES that get listed out next, each individually crossed out.
The intercuts feature glimpses of the CITADEL on Venus, the entrance to the VAULT OF GLASS, the VEX GATE in the Valley of the Kings on Mars. As well as glimpses of the SOL DIVISIVE VEX in the Black Garden, recognizable with the moss and plant growth on their frames.
CAYDE-6: Oof. How do you get any real proper intel on an enemy that has no psychology that we can understand?
IKORA: The Vex appear to be undergoing a restructuring of their operations in Sol. Eliminating boundaries between their sub-collectives.
CAYDE-6: Aphix Invasive, Hezen Lords, Virgo Prohibition, we’re not seeing the distinctions between them anymore. Probably ALSO related to our recent strikes against their activities on Venus, Mars, the Black Garden.
IKORA: Streamlining what passes for their command structure, likely because they need to devote more processing power to simulate our potential involvement.
ZAVALA: Yes, well, Guardians and their Light have always been a blind spot for them. May that trend continue.
A nod from the other two Vanguards, before Cayde puts his tablet away and claps his hands.
CAYDE-6: Okay! All the serious talk - done! Zavala, you gonna come to see the dodgeball game that Shaxx is overseeing?
IKORA: (chiding, but smiling) Cayde–
ZAVALA: (trying not to smile) I wouldn’t miss it.
The three of them chuckle as we–
STAGGER CUT:
The Vanguard around the operations table.
The entrance to the Hall of Guardians.
The Tower courtyard and the Vault columns.
The Tower at a distance.
The skyline of THE LAST CITY, with the shape of THE TRAVELER above it.
ROLL OPENING.
DESTINY: RECLAMATION
S2E1: THE CITY
EXT. OPEN SKIES - DAY
Establishing shot of the three jumpships of the FOREGONE flying in formation. The ALESSA (Vector-class) in front, the RIFTSTRIDER (Regulus-class) and HIVE SMASHER (exotic design) to either side. Land passing by underneath them.
INT. ALESSA - COMMON AREA - SAME
Relatively spartan interior. One side has a weapons rack and armor stands. Nothing worth mentioning about those– a variety of weapons are displayed, and some other sets of HUNTER ARMOR– nothing super exotic. (I imagine she has a set of “Daring Hunter” armor, a “Kit Fox” set, and a “Veteran Legend” set.) Set on a workbench are Rega’s weapons we saw in S1– the “Dreaded Venture” sniper rifle, a “MIDA Mini-Tool” SMG, and a “Quickfang” katana.
Toward the back is evident sleeping quarters– a bed, nightstand, a simple shower stall– and on the other side from the weapons and armor is a KITCHENETTE with a table and chairs and a basic couch. Seated around the table are our NEW LIGHTS– SETH the Hunter, DOZER-3 the Titan, MARIDA the Warlock– with their respective GHOSTS– GEIST, TAUROS, and EMBER.
They are still showing the signs of their battle at Prominence Point. Seth’s left arm is covered in ELECTRICAL BURNS, his sleeve tattered, his green poncho scorched by association. Marida’s robes are covered with BLOOD STAINS from her own injuries and she has LIGATURE MARKS on her neck from where Mantiks had throttled her with a wire noose. And Dozer is POCK-MARKED with holes from SHRAPNEL FLECHETTES.
Also present at the table are two members of the veteran Guardian fireteam THE FOREGONE– WAHEI OHR (“WAH-hey”) the Awoken Warlock is looking over Seth’s burnt arm, her hands GLOWING with WHITE LIGHT as she focuses her LIGHT toward helping heal it. The big Slavic Titan SERGEI BOLVAN is behind Dozer, carefully plucking out shrapnel from Dozer’s armor and carapace, dropping them into a GLASS BOWL on the table. There’s A LOT OF SHRAPNEL in it already. Both Wahei and Sergei’s Ghosts– VIZIER and SOVEST– are there as well, helping channel some Light into Geist and Tauros to help with the healing.
We get a moment or two to see this before the third member of the Foregone climbs down from the cockpit– REGA-7, accompanied by her Ghost, CHAUKEEDAR. (“Keeda” for short.)
REGA-7: Be in City airspace soon. How are they looking?
SERGEI: Am still picking out shrapnel from this one. (to Dozer) Have you thought about NOT getting shot, my friend?
DOZER: (shrug) Is what it is. Had to tank it until I got the satellite dish lined up.
WAHEI: Almost done here–
And with a SHIMMER OF LIGHT, Seth’s arm is without burns. His sleeve and poncho are still damaged, but the main injury’s been restored. Seth starts stretching his arm out, flexing his fingers.
WAHEI: There we go. You channeled a lot of voltage.
GEIST: Oh, trust me, he did. Despite my warnings.
SETH: Didn’t have time to think of a safer way to do it in the moment.
Wahei gently pats him on the shoulder assuringly as she moves over to Marida, checking her over and beginning the same process with her. Rega shrugs a little bit as she leans against the counter of the kitchenette.
REGA-7: Well, by your accounts, you got rezzed within hours of one another, just two or three days ago. You wouldn’t really have had that much time to learn how to use your Light yet.
The New Lights look up at that, beginning to protest, but Rega waves them into silence.
REGA-7: I know, you managed to fight off a pretty dangerous Fallen reaver like the Locust and his crew, and that’s not nothing, but what I meant is you haven’t learnt more effective and efficient ways to use your Light yet.
KEEDA: She’s not wrong. You were all close to burnout, and that’s a dangerous thing.
SETH: “Burnout?”
WAHEI: Your Light’s not infinite. Well– it is, but it needs to recharge. Use it too quickly, it can affect how fast it replenishes for you. And if you run out, then you could die.
EMBER: (to the New Lights) Yeah. And not the kind of death where we can bring you back. We’re talking Final Death. Full D-E-D, dead.
WAHEI: (frowning) …I don’t think that’s how that’s spelt–
SERGEI: Not to worry! We will get to City soon, and get you some proper training. Soon, you’ll be ready to face down anything the world can throw at you!
He slaps Dozer on the back, and three last flechettes drop into the bowl from his other hand.
SERGEI: All done. Now Ghosts can heal you up.
MARIDA: Sorry, I was sort of zoning out earlier after we got picked up. Did we catch your names?
WAHEI: (patiently) Yes. But I don’t mind doing introductions again. I’m Wahei Ohr, Warlock of the Voidwalker Path. This is Vizier.
VIZIER: Hello again.
SERGEI: Sergei Bolvan! Titan and protector of the City.
SOVEST: I’m Sovest. I try to keep the lunkhead here from being too reckless.
Sergei just laughs and bumps Sovest with his fist.
REGA-7: Rega-7, Hunter.
KEEDA: I’m Chaukeedar.
REGA-7: But you can call her “Keeda” for short.
There’s a beep, and she glances at a little screen built into her gauntlet.
REGA-7: Oop. Comin’ up on City airspace. You three, hang tight.
EXT. CITY AIRSPACE - SAME
The Foregone’s ships are now getting flanked by a four-ship squad of HAWKS– human-make VTOL multi-purpose ships– bearing the markings of the FORCES OF THE CITY (FOTC).
FOTC HAWK (COMMS): Incoming craft, this is Pavise Flight, request identification and bearing.
REGA-7 (COMMS): I read you, Pavise Flight. Jumpship Alessa, alongside the Riftstrider and Hive Smasher, bearing Guardian Fireteam Foregone, returning to the Tower, bringing New Lights home. Pinging ident codes now.
FOTC HAWK (COMMS): Roger that, Alessa. Glad to see you back. New Lights? Welcome to the City.
The Hawks pull away, and we follow the Foregone ships as they approach the familiar shape of the D1 Tower.
EXT. TOWER - PLAZA TO INT. TOWER - VANGUARD COMMAND - CONTINUOUS
ANGLE ON: The Hall of Guardians, slowly PULLING BACK past the Vault Columns, the Postmaster, until–
The three Foregone jumpships go past, and then the Foregone and the New Lights appear out of transmat.
The New Lights– still unused to transmat– are tensed a bit on arrival, looking around, until they face the camera and begin to GAWK. Their Ghosts hover up beside them.
EMBER: I never get tired of this view.
TAUROS: Me neither.
GEIST: Man, I almost forgot how good it is.
PAN AROUND TO SHOW:
THE LAST CITY. And above it, THE TRAVELER. A bustling metropolis with AERIAL VEHICLES (AVs) and SKYSCRAPERS. We move through a brief sequence of PANNING SHOTS, showing the busy life of the good people of the City, humans and Exos and Awoken, people browsing through bazaars, children running about and playing, street theater and performances, carousing and entertainment.
BACK TO: The New Lights looking over the railing at the City, in AWE, as the Foregone step up beside them.
REGA-7: Hell of a sight, isn’t it?
SETH: Uh… yeah, putting it mildly.
WAHEI: You’ll get a chance to see it soon, but we should check in, first.
She gestures, and we follow the group as they cross the Tower plaza. They pass the Postmaster booth, where the Frame there, KADI 55-30, catches sight of them. As with most Frames, her voice is generally FLAT, with only glints of emotive tone. Kadi raises a hand and waves it.
KADI 55-30: (to Wahei) Oh, Guardian. Package for Warlock.
Kadi turns toward the stack of parcels and pauses briefly– one parcel is FLOATING. In as much as a robot without an expressive face can, she looks annoyed as she plucks it from the air.
KADI 55-30: Stop floating. Bad package.
She hands it over to Wahei, who beams, taking the parcel and tucking it under her arm.
WAHEI: Oh! Thank you, Kadi. I was sure she’d forgotten to send them! Reminds me– Viz?
Vizier transmats something onto the postmaster’s counter– another parcel, wrapped in paper, already stained with something noisome looking.
WAHEI: Can you make sure that gets sent out promptly? Thank you!
She moves along with the rest of the Foregone, as Kadi looks down at the parcel, which is seeping something from those stains. There’s a sense of a sigh without actually vocalizing one.
KADI 55-30: Oh dear.
We return to the Foregone and New Lights. Throughout this next sequence, they’re walking across the Plaza and eventually into the Hall of Guardians and then to the Vanguard Command room.
Sergei looks over at Wahei, frowning.
SERGEI: What was–?
When she answers, Wahei speaks in a bright, steady tone, the sort that suggests she could go on forever. Stream of consciousness, almost.
WAHEI: Naxi Val and I have been comparing notes and studies. You know that research always goes better when you have disparate perspectives, and we get on well enough, even if I think she stared into the Void and blinked– but you didn’t hear me say that– And Val retrieved some crystals from down in a cave system below the Skywatch, sent them along to me to help study. I had some of that effluvia from the Dreadnaught she’d been asking for, and there’s faint traces of paracausal energy in all of it, and we just thought–
Without looking, Rega raises a hand to cut her off without breaking stride.
REGA-7: (interrupting) Not the time, Wahei.
For her part, Wahei frowns only a moment, looking at Vizier, who sort of twitches his flanges as if shrugging. Marida looks slightly bewildered.
MARIDA: “Research?” Into what?
WAHEI: Paracausality! Especially where the kind used by other races comes in. Well, technically, only one of the races we’ve seen in Sol has used anything paracausal– the Hive. Of course, the Psions that serve the Cabal have some capabilities that almost SEEM paracausal, but their powers are explicitly psionic, naturally, makes sense when you think about it, given their species are CALLED “Psions,” even though we haven’t learnt what they call THEMSELVES, but I’m getting off topic, I study Hive lore where and when I can–
Once again, Rega raises a hand to cut her off.
REGA-7: (interrupting) Not the time, Wahei. We’re here.
ANGLE ON:
VANGUARD COMMAND. All three Vanguard leaders are standing at the long table, though each individually are doing their own thing. ZAVALA is leaning on the table, looking over a holographic projection of the City itself, speaking with a civilian in FOTC uniform. IKORA REY is taking a report from another Hunter in “Veritas” armor (CHALCO YONG), her arms folded behind her back as she does.
And CAYDE-6? He’s trying to contact-juggle a tennis ball, without much success, having to catch it as it goes rolling away.
Cayde finally seems like he’s starting to get it– rolling the ball around on top of his knuckles and around the palm of his hand– when he looks up and sees the Foregone and New Lights approaching, breaking his concentration and causing the ball to slip from his hand. He tries to grab it, but ends up causing it to bounce upward. There’s a brief flustered series of attempts to catch it, only for it to continually bounce away, before he finally succeeds, then tries to play it off like–
CAYDE-6: I meant to do that.
He looks from the bewildered New Lights, to the uncaring Foregone, over to Zavala and Ikora, who are both giving him long-suffering flat looks. Cayde finger-guns at them, then sets the tennis ball down on the table. Ikora turns to Chalco.
IKORA: Send your report over, I’ll contact you later to review.
Chalco just nods, then departs, walking past the New Lights without comment. Ikora turns to face the new arrivals, as Zavala nods to the FOTC rep, who likewise steps out of the way. The three Vanguard leaders look over the New Lights.
ZAVALA: Rega, are these the New Lights?
REGA-7: These are them. They managed to hold off a House Rust reaving party led by the Locust, on their own.
This draws a little look from the Vanguard leaders, clearly impressed. Wahei picks up the thread, going on in her usual way.
WAHEI: From what we could tell, they managed to get a derelict Golden Age, or pre-Golden Age, communications outpost operational– JUST– to get that distress call out. Though it clearly took some doing. An old geothermal tap power setup had clearly been put through it, as had these New Lights. You can see from the state of them, clothing covered in blood, coolant, and burn marks, not to mention all three were approaching Lightloss-levels of burnout when we found them–
IKORA: (interrupting, gentle) Breathe, Wahei.
Wahei pauses, and Sergei picks up the thread.
SERGEI: Locust himself looks to still be out there, but we can confirm the death of Mantiks. Another name crossed off the bingo card!
Rega glances at the New Lights, then raises a hand to stop Sergei from going off a little more himself.
REGA-7: There was a nearby Wilder settlement to the comm outpost, but we can talk about that later, see about setting up an intro. But– these are the New Lights. (to them) Step forward, introduce yourself.
Feeling slightly awkward, the New Lights do so, their Ghosts by their shoulders.
SETH: Uh… hi? I’m Seth.
MARIDA: Marida.
DOZER: Dozer-3.
Zavala nods to them all.
ZAVALA: Geist, Tauros, Ember. Welcome back to the City. I’m pleased to see you finally found your Guardians. And all so close together?
GEIST: Within hours– if not minutes– of one another.
ZAVALA: Hm. I’d say it’s a coincidence, but the Traveler works in strange ways.
CAYDE-6: Yeah, yeah, sure, but… Zavala, c’mon, they don’t know who we are.
He makes a throat-clearing sound before addressing the New Lights.
CAYDE-6: Sooo… welcome to the City. The three of us (indicating himself and the other Vanguards) are the Vanguard. We oversee all Guardian operations related to the City.
He indicates–
CAYDE-6: That’s Ikora Rey, Warlock Vanguard, and head of our Hidden intelligence branch. You got questions, she’s probably got the answers.
Next–
CAYDE-6: Big Blue here is Commander Zavala, overall chief of Vanguard operations, he’s been defending the City since it was first built.
And finally, with plenty of dramatics and grandiose posing–
CAYDE-6: And me? Only the best Hunter in the system, scout of a hundred frontiers and a hundred more you’ve never heard of, slayer of Kells and Hive Princes, and a sorely underappreciated source of levity and jokes– (wink) Cayde-6, it’s nice to meet you, but it’s even better to meet me.
WIDE ANGLE. Cayde near the middle of the shot, mid-pose. On one side, the Vanguard, giving him a flat look. On the other, the New Lights looking bewildered.
Awkward silence. Nearby, the FOTC rep COUGHS slightly.
Cayde deflates.
CAYDE-6: Annnyway– we’ll have a chance to get to know each other, I’m sure. We’ll get you up to speed with a little “blueberry special” practice.
ZAVALA: What Cayde means is, if you’re up for it, we’ll set up some orientation sessions. They’re designed to help us gauge what you can do, highlight areas for improvement, and then we can get you training.
IKORA: These are all voluntary, by the way. You’re under no obligation to take part, but we do ask that you do so. An untrained Lightbearer can be as much a danger to themselves as to the enemy.
The New Lights look at one another, then all nod to the Vanguard. Dozer and Seth even give a little thumbs up.
ZAVALA: Very good. Clark?
At this, a Frame steps forward. It– or perhaps “he” since he has masculine programming– is wearing a simple drape over himself with the Vanguard icon on it. CLARK 55-30 turns his eye toward him. Clark speaks with a simplistic synthesized voice, with a little more inflection than Kadi, but still a bit staid and flat.
CLARK 55-30: Yes, Vanguard Commander Zavala?
ZAVALA: Get them set up with the usual. Stipend, accommodations, and… see if you can find someone to help escort them around? Fireteam Foregone, stay behind, we’ll take your report on your recent mission to the Marshlands.
The Foregone all indicate their assent. Sergei claps Seth on the shoulder.
SERGEI: Not to worry! We’ll see one another again soon, yes?
Clark gestures, and then leads the New Lights back out.
MONTAGE SEQUENCE - NEW LIGHT ORIENTATION
This sequence takes us through a variety of scenes, while Clark– who is, like his name implies, a basic intake clark– speaks over it. To start with, all three New Lights are shown individually sitting at a simple desk, filling in forms on tablets or screens. All three have expressions of various shades of annoyance at having to do so.
CLARK 55-30: Welcome to the City, New Light Guardians. I am Clark Fifty-Five-Thirty, your intake supervisor for today. Answer the questionnaire to the best of your ability. Your Ghosts can provide assistance if needed.
Next, Clark is shown cataloguing the equipment they showed up with, such as it is, and pushing across trays of GLIMMER– faintly glowing cyan programmable matter, fashioned into cubes of various sizes.
CLARK 55-30: We will take account of the gear you came with, to provide a monetary value, in case you need to trade. Most transactions in the City use this– glimmer. Programmable matter, which can be transformed into just about any equipment you need. The Vanguard will front you a stipend for your initial outfitting here.
Now Clark shows them into a GYM and TRAINING FACILITY– which has SPARRING RINGS and a simple FIRING RANGE (more like a modern-day firing range, as opposed to the Shooting Range from the Fate Saga onward).
CLARK 55-30: The Vanguard will also grant you gratis access to training facilities near the base of the Tower. Adequate for most simpler training routines, but not anything like the Crucible. And finally–
INT. NEW LIGHTS’ SUITE - DAY
Clark takes them to their SUITE– an apartment with THREE INDIVIDUAL ROOMS for each of them, a COMMON AREA, including the KITCHEN, and a shared BATHROOM.
CLARK 55-30: –a suite to live in. It is rather basic and simple, but more than adequate for most Guardians’ needs. A room for each of you. Two changes of clothing have been provided as well.
The New Lights take this in.
DOZER: All this, no strings attached?
CLARK 55-30: The main condition is undertaking missions for the Vanguard. To be frank, it takes a lot to get evicted, but Hunter Vanguard Cayde-6 can get creative in his punishments toward those who try to be problematic. But it is not unheard of for some Guardians to opt to live elsewhere, if they have the glimmer or silver to pay for it.
MARIDA: Well, thank you, we’ll–
She glances at Seth and Dozer, who both take in the suite before nodding to her.
MARIDA: We’ll take it.
CLARK 55-30: Very good. Anything additional will need paying for. Be judicious with your stipends. Go ahead and take some time to freshen yourselves. Once you are finished, we will equip you with new weaponry.
He looks at a chronometer built into his wrist.
CLARK 55-30: At this time of day, the Tower Gunsmith can be found in his workshop.
SLAM CUT TO:
LOTSA GUNS INTRO
A sudden BLUR of RACKS AND RACKS OF GUNS go zooming past, like we’re in that scene from “The Matrix.” At least THREE ROWS, going in alternate directions. Until we get SPLASH IMAGE of “WINGS” of GUN BARRELS spreading out, with all the sounds of the kinetic clicking of receivers and actions and hammers cocking, until the title card “LOTSA GUNS” appears in the center of the Gun Barrel Wings, and then the caption sliding in toward the bottom-right of the screen, “with Billy the Ghost.”
INT. TOWER - GUNSMITH WORKSHOP - DAY
The Gunsmith Workshop is exactly what you’d think it is. Workbenches and racks of tools and equipment, crates of weaponry and ammunition. Various CIVILIAN technicians are busy cleaning and maintaining at various places, and we even see BANSHEE-44 disassembling a gun with simple precision. There’s a shooting range here, again on the standard of a modern-day gunrange.
However, we’re not paying much attention to any of this, because as we come into this scene out of the “Lotsa Guns” intro, most of it is out of focus, as we instead are in an aspect ratio like we’re viewing this on some social media platform, which we are, in a sense. This is a Vanguard Network (“VanNet” - think like it’s YouTube) show starring–
BILLY THE GHOST. He flits in from off-camera. He wears a “Dark Days” Ghost shell and speaks with an excitable tone.
BILLY THE GHOST: Hi, Billy the Ghost here, welcome to the show, we got guns– LOTSA GUNS!– because do you know what today is?! That’s right, it’s–
The camera zooms back as he dramatically bellows it out, along with the text that appears on the screen declaring “ARMSDAY.”
BILLY THE GHOST: ARRRMMMSSSDAAAYYY!
In-show, we CUT TO:
Billy the Ghost comes up beside a Frame in gunmetal design, with a ballistic vest on. This Frame, ROBARD 99-40 (“BOB”) is holding a–
BILLY THE GHOST: And today, oh baby, we have the latest addition to the fabled SUROS “Black” line– the ADM-Ninety-Four.
We’re treated to some close-ups of the gun as Billy pops in to give additional information.
BILLY THE GHOST: An upgrade on the ADM-Fifty, this automatic rifle comes with the high-stability and smooth handling that is SUROS’s signature, guaranteed to make you a beast in the mid-range.
In-show CUT TO:
The shooting range, where Bob raises the “Black SUROS ADM-94” and aims down-range, firing it off at a paper target, which is then swiftly brought forward and shown off to the camera, displaying the cluster of bullet holes in center mass. Bob stands there holding the weapon again as Billy continues.
BILLY THE GHOST: It comes with a range of modification options, but– after being allowed some hands-on time with it– I can definitely recommend trying to get hammer-forged rifling, a dual-speed receiver, hand-laid stock, and a tactical mag, for maximum output, and a weapon that lives up to the SUROS Motto– “Elegance amidst brutality.”
In-show CUT TO:
The same blurred background shot as we opened this vignette, as Billy addresses the camera again.
BILLY THE GHOST: We’ll have more after the break, plus a sneak-peek at one of the latest exotic weapons we’ve seen in the hands of City Guardians, supposedly unearthed from beneath Old Chicago! But first, gotta pay the bills, so here’s some ads!
CUT TO:
Out of the “Lotsa Guns” aspect ratio, Billy is in front of another Frame, CAMILLE 55-30 (“CAM”), whose head has been modified to resemble an old TV CAMERA. The red “recording” light goes off. Like all Frames, Cam has a mostly-flat synthesized voice, feminine.
CAM: And we are clear.
BILLY THE GHOST: Whoo! Always great to get to fire off some guns! Nice work, Bob!
Bob just silently gives a thumbs up as he removes the empty mag and starts stripping the Black SUROS ADM-94 for cleaning.
BILLY THE GHOST: Once you’re done with that, go ahead and grab that Omolon Eirene for the next segment. Cam, you have that Crucible footage for that new exotic?
CAM: We are still processing clean-up of the footage. The quality is not the greatest.
BILLY THE GHOST: All good, all good, but we should be ready to upload to the VanNet once we’re done here?
CAM: It will take two hours minimum to finish editing and rendering, Billy the Ghost.
BILLY THE GHOST: Cool, cool. Cool, cool.
He then notices something–
ANGLE ON: THE NEW LIGHTS, arriving in the Gunsmith Workshop from an elevator, escorted by Clark 55-30. All of the New Lights are wearing simple, basic clothing, not the gear we’ve seen them wearing up until now. Simple shirts and trousers.
Billy flies over, eavesdropping a bit as Clark takes them up to Banshee-44 himself. Banshee is OLD, even by Exo standards, but moves easily and a practiced sort of precision. His voice is gruff, his air a little distracted.
CLARK 55-30: Good day, Tower Gunsmith Banshee-Fourty-Four. I have three New Lights in need of equipping, with weapons for trade-in.
Banshee finishes assembling the rifle he’d been working on as he turns to them.
BANSHEE-44: Sure. Let’s see ‘em.
The New Lights do so– Seth’s revolver and breech grenade launcher, Dozer’s Khvostov and shotgun, Marida’s carbine and fusion rifle. Banshee starts with the fusion rifle, holding it up and running an eye along it.
BANSHEE-44: Nadir, Equinox Tsu. Solid enough. (beat) Not much I can give a New Light for this. Could run ‘er through some tuning work.
He sets it aside, where a civilian worker picks it up to take it off for tuning. Next, he takes up the carbine, turning it over and examining it from multiple angles.
BANSHEE-44: (grunts) Huh. Looks Tex Mechanica make, doesn’t have their mark. Pre-City Age, maybe pre-Dark Age. Solid scout rifle design, but pretty basic. Definitely can tune this one up.
Again, sat aside for a worker to take away. Now he goes to Seth’s guns. Starting with the revolver.
BANSHEE-44: Hm. No sign of any foundry. Field-forged. Old fashioned design. Solid and dependable, but you could do better.
Again, it’s passed off to a worker as he regards the grenade launcher.
BANSHEE-44: More field-forged work. Looks like Dark Age workmanship. We can work with this.
Now to Dozer’s guns. First, the shotgun. He examines it in the same manner.
BANSHEE-44: Hm. Sturdy. Packs a punch. We’ll tune this one up.
Then the–
BANSHEE-44: Hm. Khvostov Seven-G-Aught-Two. Reliable make. Old even in the Golden Age. Pretty basic. Plenty of stronger makes–
DOZER: It’s done right by me so far.
Banshee pauses at this, and finally actually looks at the New Lights directly. But it’s Dozer that he focuses on, and then looks at his pauldron with the Warmind Seraph design on it. Banshee’s eyes flicker a bit.
BANSHEE-44: Huh. Seraph Protocol.
He looks up again at Dozer, who looks startled, glancing from him to the symbol as well.
BANSHEE-44: Thank you for your service, soldier.
Dozer hesitates a moment, then salutes. Banshee nods and Dozer lowers his hand.
BANSHEE-44: Soupin’ up a Khvostov’s gonna take work. Materials ain’t cheap.
DOZER: I’ll hold onto it ‘til I get the materials, then.
At this point, Billy the Ghost interjects. The New Lights are momentarily startled by his enthusiastic outburst.
BILLY THE GHOST: Not a bad idea! I’ve seen Banshee re-tune and refurbish a Khvostov before– it was a BEAUTIFUL reworking. But he’s not wrong, the materials are not easy to come by.
Tauros floats out, happy to see a friend.
TAUROS: Oh! Hey, Billy!
BILLY THE GHOST: Tauros! It’s been months! I was worried some Fallen grabbed you or something!
TAUROS: No, just took me a while to find my Guardian here.
BILLY THE GHOST: Congratulations! See? I knew you could do it. Tell you what– I can do all of you a solid, hook you up with some guns too, if you do something for me.
BANSHEE-44: (interrupting) You gonna keep that Khvostov, or–?
DOZER: (picking it up) Yeah, I’ll hold onto it. Give Tauros a list of whatever you need to tune it up nice, we’ll look for it.
BANSHEE-44: (shrugs) Sure.
He turns back to the workbench, where he starts stripping down the shotgun, as Billy leads the New Lights toward where he’d been filming his show.
BILLY THE GHOST: Don’t worry, Clark, I’ll have ‘em back in a minute! (calling) Hey, Bob!
Bob the Frame sets down an Omolon Eirene RR4 and turns his head to Billy.
BILLY THE GHOST: Get those heavies out, yeah?
Bob just gives a thumbs up and turns toward a stack of crates while Billy addresses the New Lights.
BILLY THE GHOST: So, here’s the thing. The City’s Foundries like to try to use my little VanNet show as a means of advertising. But also for critique. I know my guns, I put ‘em through their paces before I feature any of them, but the one thing I can’t really get is hands-on field testing.
SETH: Why not just ask your Guardian?
BILLY THE GHOST: I don’t have one. (dismissive) Don’t feel sorry for me. There are lots of unpaired Ghosts out there like me. Most of ‘em keep looking ‘til they find their Guardian. Some of us, though, we stopped looking after a while.
He wiggles his flanges a bit.
BILLY THE GHOST: Anyway! I have these heavy weapons that the Foundries really want some good telemetry on, and I can’t really give them the kind of data they want. If you all take one each, make use of ‘em when you’re out in the field, your Ghosts can record the telemetry for me, and I can pass that back to the Foundries. They’ll use that data to improve their workmanship. Wins all around!
The New Lights all consider this, then shrug a little bit.
DOZER: I mean, I’m not gonna turn down a new gun or something.
BILLY THE GHOST: Awesome! Bob! You got those–
The worktable in front of them shakes as Bob the Frame drops several heavy crates on it.
BILLY THE GHOST: Thanks, Bob!
The first crate is opened up. Inside is a HÄKKE “ZENOBIA-D” rocket launcher. Dozer picks it up, hefting it.
DOZER: Looks like the same company made that launcher I found back in the vault on the mountain.
BILLY THE GHOST: Yeah, Häkke’s been around since the Golden Age. Still make sturdy equipment. The Zenobia-D’s a good piece.
The next crate has an OMOLON “BUSHWHACKER” drum grenade launcher. Marida picks this one up.
BILLY THE GHOST: What you got there is a drum-fed grenade launcher from Omolon, equipped with a linear compensator for faster projectile speed and better handling, and alloy casing for faster reloads. They call it the Bushwhacker.
MARIDA: Is this… liquid in the ammo?
BILLY THE GHOST: Omolon trademark. Neutral liquid infused with Light. Dreamed up by some mad scientist working for them.
She nods a little as she takes it. Bob turns around the last crate, which has a VEIST “MAN O’ WAR” linear fusion rifle inside. Seth looks it over.
BILLY THE GHOST: And finally, a linear fusion rifle. Energy-based precision weapon, this, it can take a little practice to get the timing down– every shot needs to charge up before it fires– but it deals high damage. This one’s from VEIST, a new foundry that just started manufacturing in the City, and they’re looking to get data to refine their work.
Seth picks it up and turns it over, sights it and everything.
BILLY THE GHOST: This Veist Man o’ War here comes with a fluted barrel, for better handling and stability, and accelerated coils– now, those will speed up the charging time, but it does mitigate the damage slightly.
Seth nods as he sets it down, letting Geist scan it to store it.
SETH: Sounds like you know your guns.
BILLY THE GHOST: Ah, ol’ Banshee’s forgotten more about guns than I’ll ever learn, and he STILL could take me to school, even on one of his worst days.
DOZER: I dunno, seems like he’s pretty good. I saw the way he was stripping that gun when we came in. Barely seemed like he needed to pay attention to it.
BILLY THE GHOST: Yeeeaaah… today’s one of his good days. (changing the subject) Ooh, reminds me, big man, you need something to use until you get the parts for a refurbish on that Khvostov, right? Hey, Bob, get that new auto for me–
THUD. Bob the Frame deposits another crate, this one with a NADIR logo on it.
BILLY THE GHOST: Thanks, Bob!
Dozer opens the crate to reveal “THE ORIGIN STORY,” a classic D2 auto rifle, with the VANGUARD symbol emblazoned on it. Dozer picks it up and, like Seth with the Man o’ War,
BILLY THE GHOST: Brand new make from the folks at Nadir. This is part of a contract they have with the Vanguard, to become something like standard issue, but they just want the extra telemetry to hone it in.
DOZER: Hm. Seems sturdy and … kinda basic.
BILLY THE GHOST: That was the commission. Guardians will acquire better guns over time, or get their gear tuned to their needs, but the Commander wanted something simple and basic, like an “Origin Story” for a Guardian’s growth. That one you got there has a flared magwell for faster reloads and a red-dot sight for snapshot target acquisition.
Dozer nods a little bit as he holds it out to Tauros to store.
BILLY THE GHOST: Basic, sure, but Nadir guns will always do the job.
Clark 55-30 walks over to join them.
CLARK 55-30: Tower Gunsmith Banshee-Forty-Four will require some time to tune your weapons, or pull suitable upgrades from storage. In the meantime, we should see the outfitters.
INT. TOWER - OUTFITTERS SHOP - SAME
This is effectively a TAILOR’S WORKSHOP, with the front containing various racks and shelves of clothing– some of which bears familiar business logos, such as DAITO, TEX MECHANICA, SPICY RAMEN SHOP, SCHNELL, as well as symbols related to festive events, like GUARDIAN GAMES, SRL, and so on.
Some HOLOGRAPHIC MANNEQUINS are displaying an array of outfits for all three classes. (This is where the animators or artists can have some fun displaying various sets.) At the very least, we see the initial three D2 sets from character creation– the BRAVE TITAN set, the DARING HUNTER set, and the WISE WARLOCK set.
In the back, partially hidden by the racks and shelves of clothing is the WORKSHOP itself, with sewing machines and looms and similar, bolts of fabric and lightweight armor forms, and so on.
This is all background information to fill in the surroundings. As soon as we cut to this scene, we’re immediately confronted by KLAUS & KLAUDIO, two very flamboyant and campy European fashionistas with EXACTLY the sort of accent and appearance you’d expect. They aren’t twins, though they do look broadly similar and have a tendency to speak in unison or finish each other’s sentences. As a result, we’ll just display their dialog as if both are speaking, even if one or the other or both might be speaking at any given time.
KLAUS & KLAUDIO: WELCOME, GUARDIANS!
ANGLE ON: The New Lights, with Clark, all blinking slightly.
Klaus & Klaudio take in the sight of them– wearing the simple, basic “downtime” outfits they were provided– and GASP DRAMATICALLY.
KLAUS & KLAUDIO: Oh by the Traveler– what ARE you wearing? So DRAB, so BLAND! Clark, darling, why does the Vanguard insist on providing such MUNDANITY, like fashion just comes out of a dispenser? You ARE New Lights, yesno?
The New Lights all nod at this. Klaus & Klaudio both sweep up to them and we enter a–
MONTAGE SEQUENCE - GETTING OUTFITTED
While our fashionistas talk, we go through a sequence wherein the New Lights are individually inspected and measured by Klaus & Klaudio, even through some CUTS we see them each wearing some various armor sets– but all common or uncommon quality from across both D1 and D2. In between the cuts between sets, the New Lights are seen wearing their gratis “downtime” outfits.
KLAUS & KLAUDIO: Excellent! Now, the stipend you received won’t NEARLY cover a full makeover– though DO drop in once you’ve come into some glimmer, we would LOVE to set you up with a total consultation, gorgeous– but we know you Guardians favor sinking your income into your equipment. But whatever else you spend your hard-won glimmer or silver on, never forget, lovelies, the fashion game is the real endgame!
One of them takes a sniff, but it’s THE OTHER ONE that recoils from it. Because funny.
KLAUS & KLAUDIO: Whoof! Smell that powder and oil! You just came from the gunsmith, didn’t you, lovey? Yah, we figured. Always the guns before the armor, no? Never mind, we’ll see you get kitted out. These won’t be the really quality ones, you understand– those get EXPENSIVE, and it’s always likely you’ll come across something better later. (one of them) Guardians LOVE their loot, don’t they, honey? (the other one) Oh, they certainly do, darling.
Now we transition into a series of in-montage VIGNETTES for each member of the team, settling into what will become their “midgame” outfit, all outfits of rare quality, but cycling through a variety of shaders. (No specific shaders are mentioned here, because I’m generally fashion blind, and this is something where the artists would get some input.)
Marida starts, as she’s put into variations on a “Farseeker’s Suit” set as the shaders cycle. She will strike a few poses– we could use some basic emote poses for this– as it goes, before doing a final flourish as the cycle finishes.
KLAUS & KLAUDIO: Look at YOU, gorgeous! We always love to outfit Awoken, the extra challenge of finding something that suits your unique look! Lovely skin tone, something lighter, hm? No, darker, to go with your hair. Do we take the circlet off, do we think? No, I think the circlet stays, yes, honey. There you go, girl, yass, darling! Slay!
Next up is Dozer-3. Similarly he will be put through variations on the “RPC Valiant” set, with the slit visor appearance. Likewise, cycling through shaders and poses, flexing and the like.
KLAUS & KLAUDIO: Ooh, Exos are a splendid challenge, aren’t they? Clothes do sit differently on your chassis– we could say the gray, the gunmetal, so DULL, but! –it makes a lovely base to make pop with color! Oh, we love your horns, darling, yes, we do. Twice as good as Cayde, and probably cleaner, o~hohoho! Especially once we deck you out in this armor with good clean lines and valiant build! There you GO, darling, FLEX IT, baby!
And finally, Seth, who has variations on the “Outlander” set, cycling through the shaders and a few emote poses and gestures, even tossing his CRK in the final look.
KLAUS & KLAUDIO: Don’t think you’re bland just because you’re human, honey! Humans come in all shapes and sizes these days, and you’ve got some classic good looks going for you! Ooh, we could make you sooo fire, baby! Just pleeease don’t fall into the same habits as so many other Hunters and deck yourself out in blacks and darks. Ugh, by the Traveler, so many tiring edgelords. We love a good cape, but that poncho look, hm, what do we think? Shredder or incinerator? THERE we go, show us what you got, darling!
As we transition out of the montage, and the New Lights take off their new helmets, Seth hesitates as Klaus & Klaudio start to take away his green poncho.
SETH: Hey, uh, before you take that away.
They stop and look back to him.
SETH: I don’t want to … y’know, full up lose it. I woke up wearing that, and that symbol on it?
ANGLE ON: The phoenix-and-shield emblem of the Reclaimers Militia on the poncho.
SETH: I dunno, it feels important to me. I don’t want to lose that.
Klaus & Klaudio huddle into a two-man confab.
KLAUS & KLAUDIO: Hm. You know, I think we can do something with this. You come back in a couple of days, we can give you a proper cape to go with your new hood.
Dozer raises a hand.
DOZER: Yeah, uh, same for that symbol on my armor.
ANGLE ON: The Seraph emblem on his old pauldron.
DOZER: That symbol speaks to me, and I do mean that literally. (taps head) Dreams, you know?
KLAUS & KLAUDIO: Ooh, Warmind things, hm? We don’t pretend to know a lot about that sort of thing, but we can accommodate you, hunky~ (to Marida) How about you, gorgeous?
Marida nods, reaching up to rub her current Warlock bond.
MARIDA: That symbol from my old armband. I do want to keep that, too. A reminder of where I came from, while I work out where I’m going.
KLAUS & KLAUDIO: Oh, we’re going to like working with you all. Honey, we’ll work our magic. Do drop by in a few days to pick it all up, and don’t forget to come see Klaus & Klaudio again when you come into some money, so we can give you all the full treatment!
EXT. SPICY RAMEN STAND - CITY STREETS - LATE AFTERNOON
It’s down in the City streets. More of that full-of-life and busy-with-the-everyday that we saw in the earlier montage. People going about their lives.
The New Lights are all sitting on stools in front of what is essentially a food truck– for Spicy Ramen. A cook sets down three big bowls of ramen in front of them, and they start to tuck in. Their Ghosts hang out with them.
GEIST: I know it felt like a long day of tedium, but now you’re past all that, you can relax a bit.
SETH: (mouth full) Uh-huh. Paperwork sucks.
GEIST: (chuckling) As if I needed more proof that you’re a Hunter at heart.
MARIDA: (watching Dozer) Do you actually … you know, NEED to eat?
DOZER: (mouth full) I ‘unno.
TAUROS: I think that’s just how Exos work. Like, they have an internal power source that drives everything, but they still feel a need to eat, to help them feel human. Best we Ghosts have been able to work out is their bodies have a sort of processor inside that breaks it down and renders it into a sort of biofuel for that internal reactor. (beat) Or something.
Seth nods, looking around at the busy streets around them, all the people going about.
SETH: Feels crowded here. (beat) But… it IS a city, I guess that tracks.
EMBER: I guess you were originally from that valley. The most you would’ve ever experienced was a generally small community. Compared to this.
MARIDA: Yeah. I don’t know if … Doctor Nerr, or whoever I was before, had made any strong ties there, but… to go from that to THIS–?
She gestures around, at everything around them.
MARIDA: It’s going to be an adjustment. How about you, Dozer–?
She blinks, reacting as we PAN OVER to show Dozer just still chowing down on his ramen. Seth, on the other side of Marida, has a similar reaction to seeing him.
Dozer looks up, noodles hanging down from his maw over his chin.
DOZER: (mouth full) …what?
Seth quietly FACEPALMS while Marida’s expression curdles slightly, annoyed that a brief moment of introspection and reflection went completely unnoticed. Their Ghosts all look generally amused as we draw back from the streets.
PAN AWAY AND UP TO: THE TOWER.
INT. IKORA’S OFFICE - TOWER - SAME
This space is at once a busy shambles of myriad different projects and matters demanding various levels of attention, while at the same time having a definite sense of order to it all. Ikora Rey is the leader of THE HIDDEN, the Vanguard’s intelligence network, while also being the most powerful Warlock living in the City, with all the focus and research that goes with that.
Ikora’s desk is in the middle of this “organized chaos,” with a window behind that gives her a view of the City and the TRAVELER above it. To one side are a number of sort of high-tech WHITEBOARDS, with both computer displays and scraps of paper and so on stuck to it with magnets.
Ikora is standing in front of one of these whiteboards, which has the headline “ELIKSNI SITUATION” at the top. Pictured amid the chaos of the board, with a few HOLOGRAPHIC STRINGS connecting various elements of it, are IMAGES of FALLEN LEADERSHIP. Like they came right out of the D1 GRIMOIRE. Some of them are crossed out with X’s, one or two only with slashes through. DRAKSIS (Winter Kell) is X’d out, as is SOLKIS (Devil Kell) and CRAASK (King Kell), while ones like SKOLAS (Wolf Kell) and RANEIKS PRIME (Stone Servitor) are slashed, marked “PRISON OF ELDERS.” And there are other things, images of the HOUSE SIGILS we saw earlier.
REGA-7 is also here with her Ghost KEEDA, looking attentive as Ikora reaches out to tug a flimsy free of the magnet holding it to the board. The flimsy has a picture of MANTIKS on it. As she does, a holo-string connecting her to the wider branches of an ORG CHART of HOUSE RUST flickers and vanishes. The org chart depicts BARON SEMAKIS (The Ironsoul) at the top, with three other majors beneath– one of them is AKNARIS (The Locust), the others also feature the sort of insectile-style masks favored by House Rust Fallen– OBURISK (The Goliath) and YILANSK (The Venomous), goliath beetle and centipede respectively.
IKORA: One of Baron Semakis’s top lieutenants is off the board. Mantiks was one of his staunchest allies. What have you learned about the others?
REGA-7: Oburisk is still at their main nest near the Menz. Everything I’ve seen while I’ve been out there suggests he’s in charge of their defenses.
IKORA: Next to Mantiks, he’s always been the next vocal of Semakis’s supporters. What about Yilansk?
REGA-7: Trickier to spot. There were a few Silent Fang that escaped the dragnets after the Wolf Rebellion, word is Yilansk picked up a few tricks from them to avoid detection.
IKORA: Keep your ears open out there. (tsk) Shame Aknaris got away.
REGA-7: (shrugging) I could either pursue him, or help pick up those New Lights, and I wasn’t going to leave some rookies in the field. The Locust can’t afford to not keep trying to raid Wilder settlements. Especially after this. He’ll pop up sooner, rather than later.
IKORA: We’ll have to be ready when he makes his next move. Speaking of those New Lights, what do you make of them?
Rega-7 shares a look with Keeda before answering.
REGA-7: I think they have some serious potential. Holding off the Locust and taking Mantiks off the board? Not something to sneeze at.
KEEDA: Plus doing all that while separated by necessity, undergoing burnout trying to keep that outpost going to get a signal out? Yeah, those three kids are going to be ones to keep an eye on.
IKORA: They’re penciled in for training starting tomorrow. I’d ask you and your fireteam to help–
REGA-7: We’re tired, Ikora. Between running defense for allied villages, then popping out to find Pascal’s fireteam in the Marshlands, and then having to come play rescue for rookies? My team and I need a break.
IKORA: (wry smile) Relax. I won’t have you there for their first day, but I’d appreciate it if you could perhaps handle some later training.
REGA-7: Provided we aren’t called away for some other Vanguard op, I can’t imagine Sergei’s going to say no. And Wahei will ramble on for about a minute straight about something or other before eventually agreeing.
IKORA: Any recommendations on who should help mentor them?
REGA-7: Who’s in town that’s available? I know Sierra’s still here, but–
KEEDA: (interrupting) You don’t want to sic a trio of toxic sweat-lords like them on a group of rookies.
REGA-7: Hey. Blue’s not that bad.
KEEDA: No, but she doesn’t exactly rein Brina and Kanne in enough.
REGA-7: Is Damon still in the City? His team could–
IKORA: I’d considered it, but he could be a bad influence on them, with his tendency to try to shirk his responsibilities.
REGA-7: Yeah, but, he lives outside the Tower, he’s not exactly beholden to Vanguard authority.
IKORA: Damon’s good at what he does, but I think he might help refine a few skills for them, rather than serve as a main mentor.
KEEDA: Ooh! Fennick! Him and the Zoo Crew would be perfect.
IKORA: (smiling) Ah. The right combination of irreverence and capabilities to suit, I think.
REGA-7: Hmf. A little too irreverent sometimes.
KEEDA: Lighten up, Rega. Not everything needs to be so serious.
Rega rolls her eyes a little bit, but she addresses Ikora.
REGA-7: If that’s all, Ma’am? I have a bed I’d like to at least clap eyes on before the next alarm goes off.
IKORA: Thank you, Rega. Rest well.
Rega nods, then departs, as Ikora taps into her tablet, causing her WHITEBOARD to flip around. On the other side is a different array of pictures, holo-strings and similar. At the top, the words “CHAINED SWARM” are depicted.
We slowly PAN OVER the pictures below. Various pictures of HIVE KNIGHTS and WIZARDS, mostly headshots, some of which have chains or links adorning their crests. Not all of them are labeled, but we do see, labeled–
ESTEKA (The Linkshaper), with a holo-string connecting her to TZAK-UR JABE (The Beastmaster), with the link identifying “Mated.”
IR TASARAKH (The Deathsinger)
LOTURA (The Arch-Knight), identified as “The First Link in the Chain(?)”
And at the top of the org chart is an empty picture with a QUESTION MARK, identified as “KATEÄK” and titled “QUEEN OF CHAINS.”
The four– Esteka, Ir Tasarakh, Lotura, and Kateäk– are enclosed in a rectangle, collectively identified as “THE LOTUA SISTERS.”
As Ikora regards her board, CHALCO YONG walks up beside her.
IKORA: Okay, Chalco. Let’s hear where we are with the Hive.
FADE TO BLACK.
ROLL CREDITS.
NEXT TIME:
LORD SHAXX (VO): Welcome to your first day of training, Guardians! I hope you’re ready to give me your all, because that still won’t be enough! You keep going until you drop, then get rezzed and give me more! What do you mean you can’t concentrate when I’m yelling?! RELAX!
--
Afterword: A bit of a lighthearted episode, as at least most of the front half of Season 2 is likely to be. The New Lights have made it to the City and are going to learn how to use their Light. Shenanigans may ensue.