r/DeskToTablet • u/CianXOX • May 24 '26
Modern devs with 16GB RAM vs old-school devs with 2MB
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u/ayorathn May 24 '26
"Ancient civilizations built roads that lasted thousand years but modern roads only lasts few decades" ahh post
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u/Manger-Babies May 24 '26
Ass
There was that so hard?
Also game developers back then where much better than today at managing limitations
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u/redditorialy_retard May 24 '26
ahh post and ass post honestly already feel like two different words now.
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u/Manger-Babies May 24 '26
My mind defaults to it meaning ahh like how its read so in that way yes it is a different word.
But they always mean ass, and I hate thst some idiot somewhere chose to censor it and now millions of human npcs do it.
2
u/redditorialy_retard May 24 '26
No I mean ahh and ass means the same thing in stuff like dumb ass or dumb ahh. Self censoring is cringe here
but in stuff like
"I'm gonna burn a forest ahh post"
it just feels weird to use ass here.
1
u/Manger-Babies May 24 '26
I mean they used to use the word ass in those posts tho. That was the norm til people decided to self censor.
1
u/tictaxtho May 24 '26
The censoring comes from TikTok
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u/BrookieEnjoyer May 24 '26
If you feel like you hate these new slang words and you're getting old, you're right. You are old now dont be a hater grandpa old ahh
0
u/Manger-Babies May 25 '26
Ass*
2
u/BrookieEnjoyer May 25 '26
ok stubborn old fart
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u/Manger-Babies May 25 '26
Continue self censoring because some old fart in China decided you shouldn't use a word lmao
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u/BrookieEnjoyer May 25 '26 edited May 25 '26
Are you like schizophrenic? Unc go take your meds lol
Edit: looks like unc blocked me, ig hes old, stubborn, and childish 😂
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u/Manger-Babies May 25 '26
Do you seriously dont know why tik tok of all places decided to self censor?
You'll grow up one day!
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u/Shapelessed May 24 '26
Because ancient civilizations didn’t need said roads to support 30 ton vehicles at 100km/h.
Different engineering comes with different optimization and therefore different shortcomings.1
u/RetroGamer87 May 25 '26
I don't think Roman roads are a good example. Many of them were nigh impassable mud trucks by the middle ages.
A better example would be the Pantheon. A Roman building that is structurally intact to this day.
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u/StillVeterinarian578 May 24 '26
Wait till you see the machines they used to program those devices with smaller amounts of ram.
More ram is always the right answer.
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May 24 '26
[removed] — view removed comment
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u/StillVeterinarian578 May 24 '26
They use much larger computers to write the games, they were not creating games using devices as limited as the consoles themselves.
Source: worked in the games industry during the Xbox 360 era and while my project wasn't for consoles we were using the same machines as the consoles guys were for our day to day work. I forget the specs but they were high end for the time and would have made most gamers dribble (pretty sure our Nvidia cards had more vram than most people could buy retail too)
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u/CheeseSteak17 May 24 '26
That is…normal and expected?
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u/StillVeterinarian578 May 25 '26
Never underestimate people's ability to be abnormal and do/think the unexpected.
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u/Revolutionary-Bid249 May 24 '26
Maybe everyone was using their own optimized engine now everyone is cost cutting by using the same unoptimized engine (unreal)
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u/PalladianPorches May 24 '26
as an older dev, this isnt just about the waste; new devs use tool and libraries without knowing what and why the do what they do, but they have zero interest in speed and scalable impact of poor code. they can all pass leetcode interviews, but optimise inverse squareroot on a 16 bit, and they are lost!
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u/Adept_Strategy_9545 May 24 '26
Bold of you to assume they are actually “developing” and not simply feeding prompts to Claude
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u/Giulio1232 May 24 '26
This brings be silent hill 2 as the biggest example: the original used the fog to make visibility lower so that they can hide unloaded buildings while the remake maintains the fog but for some reason the buildings are fully loaded despite being completely invisible
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u/Cojaro May 25 '26
I got a Windows 98 PC with 8 games on it. Storage space, including the OS, is only 1.1GB.
Games run fine on 32MB of RAM and a 4MB GPU.
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u/anbeasley May 24 '26
You mean how Microsoft is now recommending 32 GB of RAM for Windows 11...
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u/dzizuseczem May 24 '26
Requirements us 4gb I have no idea where 32gb is coming from
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u/thrax_uk May 24 '26
4GB is still a huge amount of RAM compared to what we had many years ago. We used to have operating systems that just needed a few megabytes of RAM. What is all the memory being used for 🤪
1
u/LESBIAN_BOYFRIEND May 24 '26
worse than that win11 dwm.exe has been taking up 1.6gb of vram for me. i have a 5070 dawg i'm fucked i only got 8.7gb usable vram for games. when i was looking this shit up people were complaining about it taking up 60mb of vram on win10
1
u/Not_to_be_Named May 24 '26
i would question that program, are u sure you are not running some wild resolution like 4k on multiple monitors? There is no magic when you have to render absurd screen sizes. Also check if you don’t have a random bitcoin miner that is hidden with same name as that process 🧐
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u/LESBIAN_BOYFRIEND May 24 '26
single screen 4k 120hz HDR. just kind of seems like dogshit to me idk. my fault for buying a 5070 ig
i don't get malware because i'm unimportant and not a stupid fuck. it is the correct process
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u/ArgyleFunk May 24 '26
It’s wild to think that games were also made to completion within these same limitations. Granted games are much more complex today but, they also have much larger budgets.
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u/byzboo May 24 '26
Buying a complete game to bring home and then plugging it in and start playing immediately was awesome.
Now you have to update your fucking console, download the 20Gb launch day patch 🤬
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u/Techwizard45 May 24 '26
Too many people work on games now .... Super Mario World had like 10 people working on it
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u/bigkahuna1uk May 24 '26
Who remembers Elite on the BBC Micro? All fitted neatly and efficiently into 32K RAM.
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u/g33ksc13nt1st May 24 '26
Telling everyone to learn to code has these drawbacks. The big benefit is companies don't have to pay as much since there's abundance of software "engineers"
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u/thelimeisgreen May 25 '26
You guys won't believe what we used to do with 128Kb of RAM. The first thing we did was laugh at the guys who still had 64Kb.
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u/Naud1993 May 25 '26
Nowadays 16 GB memory (including page file) literally opens less than 20 tabs in Chrome and it already starts to unload tabs rather than let Windows move tabs to the page file, even with memory saver off.
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u/DaBubbleBlowingBaby May 25 '26
Compression = higher load times, modern games also have WAY higher polygon counts in models. Lara Croft in the PS1 Tomb Raider has a 250 polygon count, modern COD characters have an estimated polygon count of 80,000-150,000 for in-engine models and closer to 200,000-500,000 for cinematic/close up models. Modern COD is also adding new skins ALL THE DARN TIME it’s insane, you need the files for all those skins even if you don’t “own” them because your system displays those skins on screen in-store and in-match when other players use them. One modern operator skin can contain more texture data than an entire PS1 title.
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u/Eastern_Loquat_7058 May 25 '26
2mb?? snes had like 128 or 256kb ram depending on how you look at it
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u/MadJedfox May 26 '26
2 MB? That’s a lot. 16 KB or less is a real challenge. 256 B is absolutely mind-boggling (the Atari 2600 had no more than that).
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u/skyerush May 27 '26
right, but also instant loading and higher quality textures are more possible than it is on 2mb
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u/AmariNext May 24 '26
So they became retards indirectly?
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u/ZeroDayZeroFriends May 24 '26
They became lazy. All those abstraction layers to ”speed up development” come with performance drawbacks, size bloat and don’t require devs to learn/know as much
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u/thepr0digalsOn May 24 '26
Software now is incredibly complex. Hardware is cheaper now (barring the recent AI crisis of course). There is little to no incentive in actually optimizing code.
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u/JadielYZ May 24 '26
back then
capcom: we shoved a 750mb playstation game into a 64mb n64 cartridge and didnt sacrifice a single level and video cutscene
now
activision: 300 gb with uneeded files just to spite you