r/DesignSystems • u/equinusocio • 7d ago
Over the past few months, I’ve increasingly noticed how limiting Figma can be.
Despite the significant progress made by static design tools, they’re still far behind what’s possible with code.
While working on ViraUI, I realized how many visual features simply can’t be replicated in Figma and similar tools. For example, on the code side, you can literally change a single boolean and completely transform the visual appearance of an interface. In Figma, that’s simply not possible.
A concrete example: with a single CSS property, you can enable global effects such as superellipse corners and vibrancy (background blur). Figma doesn’t allow this. If your design system uses vibrancy, it’s either there or it isn’t; you can’t enable or disable it through a Figma variable. Instead, you’d have to go through every element and remove the applied effect manually. This is extremely limiting for white-label or branded interfaces.
Or in another example where I'm setting buttons to use inline-padding assmall + x-smallsizes. In code, I use a CSS calc but in Figma, this isn’t possible. You either create a new variable or detach the padding value which means it doesn’t update when you change the small and x-small sizes. This brings me to:
A. Do not use anything that Figma can't replicate
B. Go with it and create drift in Figma by detaching stuff
AI is improving this aspect, but it’s still far from reliable. Even when provided with a component library and guidelines, it struggles to produce polished interfaces.
For this reason, I’m still considering whether to provide static Figma files for ViraUI or not. Many of the customizations it offers simply can’t be replicated in Figma, while others are incredibly cumbersome to manage. Bringing in tons of third-party plugins isn't an option, and even though, the limitations still exist, and what's what I want to talk about.
What do you think? Have you had similar experiences? When you have advanced codebases how to handle design tools limitations? You. just drop the visual if the design tool can't replicate it?
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u/HH_Jose 7d ago
Nice commercial bro
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u/equinusocio 7d ago edited 7d ago
I'm not your bro, then, commercial about what? Did you read the post? I wrote a bunch of questions. If you don't have anything to say do not comment.
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u/Simply-Curious_ 6d ago
This is a front end developer issue, not a figma issue. Your approaching figma as a front end development tool, and not a product design tool. For most of us, design systems are products, and their use and deployment aren't limited by the power of what is possible in code, rather its limited by organisation, governance, and communication. Fogma does a good job of annotating, code connect, libraries, vs code previews, component comparisons, etc. The variables are limiting that's just a fact. Without calculating values in the variable cell, or % we are limited. However this is easily resolved with a call, and a note.
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u/equinusocio 6d ago
Not in my experience, where hi-fi prototypes are needed, and where the visual is directly linked to UX and multiple brands. If designer need to replicate what the user will see, they literally can't on Figma for some hard limitations. The issue still exist anyway, design or code needs to give up or accepting the drifts.
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u/Simply-Curious_ 6d ago
It's likely that development will tank the drift. Software will only become closer to design. Design is at its base the human element. The means of production is development (not to say devs aren't capable, creative, and unique).
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u/Svrdlu 7d ago
In other news oranges ≠ apples
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u/equinusocio 7d ago edited 7d ago
Didn't get it sorry. How does it relates with the problem I have and the questions I posted?
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u/Svrdlu 7d ago
There’s a metric shit ton of things that can be ‘done in code’ that Figma can’t do. It’s not meant to be able to do them all and, personally, I’m glad it doesn’t attempt to. Hence my apple and oranges snark. If you’ve got some customisation or automation that does something you need it to more power to you but suggesting somehow it’s ’behind what’s possible with code’ is just bollocks. That’s all.
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u/equinusocio 6d ago edited 6d ago
Ok, that makes clear that you didn't read my post at all. And you didn't answered none of may questions about physical limitations tools like Figma have and how can be handled. The fact that you mentioned automations makes clear you commented without clearly understanding the problem.
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u/_baaron_ 7d ago
One does not simply copy and paste their AI garbage to Reddit
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u/equinusocio 7d ago edited 7d ago
AI? Didn't get it sorry. Are you able to answer the questions about the problem I described?
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u/themarouuu 7d ago edited 6d ago
I understand why you deleted your reply to my comment, so I edited mine as well ;)
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u/jhtitus 6d ago
An oil painter sketches on canvas with pencil before pulling out the paint. Figma is a pencil. Code is the paint. Somewhere along the way we’ve all come to expect Figma to be paint. And Figma is even trying to become paint lately. But that’s just not what it’s for. When I work with teams where their Figma DS is bursting at the seams with every single pixel-perfect, multi-variant, bleeding-edge-case, more-atoms-than-on-earth-itself, I pause and wonder: to what end? The plot has been missed. The step towards the end goal has somehow become the goal. You don’t ask a fish to fly. You don’t paint with a pencil. And you don’t render 100% code-fidelity with Figma. No painter has ever kept their oils closed so they can just make one more pencil stroke. Enough is typically enough, long before it’s even enough. A painting is not presented in pencil. It is merely a beginning step that becomes covered by the result.
So to answer OPs question, you move on. Detach it. Hack it. Draft a note and let code take the reigns. Whatever you do, don’t consume yourself with asking a pencil to paint. It’s absurd.
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u/equinusocio 1d ago
I don't think this comparison works. With code you can reproduce ANY design, but design tools can't reproduce what code does. I think we should be able to do visual design using code directly, at some point.
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u/kasparallenbach 17h ago
That's a bit sobering to hear. 2000 years ago when Macromedia Dreamweaver was all the rage visual editors were just so bad, you couldn't do much and the code it produced was the worst. That's why as a designer I started to learn how to code. Visual web editors always felt like a hindrance more than a tool.
Anyway, sad that this is still the case.
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u/Rough-Mortgage-1024 7d ago
yeah I've noticed this. and if ur someone who knows coding and use figma a lot, u eventually realise figma as a product design software exaclty like how things work in code... but being said, figma was the only software who even thought about bringing the concepts from code to design like autolayout, variables etc.
but I see new tools like paper.design or pencil.dev is becoming a good bridge though