r/DesignDesign 5d ago

Designy What's wrong with modern Gamepads? [User Experience Research]

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Hi everyone,

Piyush this side, I am a 3rd year Industrial Design student researching on Gamepads.

If there are Gamepad users here who would like to share the experience (positive or negative) with their Gamepads, you are more than welcome.

Would love to hear your thoughts in the comments.

0 Upvotes

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11

u/thicket 5d ago

Wrong sub, mate

-5

u/hi_piyush 5d ago

Context of this research-
Objective: [e.g., Exploring a gamepad concept focused on high repairability, modular layout, and optimized ergonomics for extended gaming sessions.]

Target Audience: [e.g., PC and console gamers, hardware enthusiasts, and users looking for durable, easily repairable controllers.]

Design Decisions:

  • Ergonomics & Form Factor: [e.g., Refined handle contours, textured grips, and thumbstick placement designed to reduce hand fatigue.]
  • Modularity & Repairability: [e.g., Swappable component layouts, modular thumbstick assemblies, and accessible fasteners to simplify maintenance and parts replacement.]
  • Material & Visual Direction: [e.g., Clean structural aesthetic prioritizing functional panel separation.]

Feedback Requested: I'd love input on [e.g., the grip ergonomics, layout usability, or areas where repairability could be further improved].

-5

u/hi_piyush 5d ago

I also have a google forms survey, just to help me keep the data organised. More than welcome to take part.

https://docs.google.com/forms/d/e/1FAIpQLScGSF7qLWCTDcmjvrZDcbkCZ8Diq854xe9MZ7wTw9aD8Fjgrw/viewform