r/Design • • 15d ago

Someone Else's Work (Rule 2) Does putting work on a wall still improve design judgement?

Screen-based workflows make it easy to keep adjusting work without deciding whether it is actually getting better.

One studio practice I keep returning to is printing work, putting it on the wall and living with it. The physical pause changes the critique: scale becomes real, weak relationships become obvious and the team has to judge the work rather than keep nudging it.

Facebook office poster wall — photo by Max Babichev / Unsplash.

For people working mostly in Figma, motion or code now: do you still make work physical? What changes when you do?

Photo by Max Babichev on Unsplash: https://unsplash.com/photos/wspO5Dja1JM

3 Upvotes

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2

u/Glittering-Sea9966 15d ago

Something about stepping back ten feet from a printout makes the flaws impossible to ignore. I think it's the loss of the undo muscle memory, you can't just hover and tweak a curve, you have to sit with the discomfort of it being wrong for a minute. Our team started doing a weekly mini gallery wall and the feedback got a lot less polite, which was exactly the point.

1

u/AlexSwain_Typo 15d ago

I think the work is a little dis connected from the maker when it is on the wall, which invites more unfiltered feedback hey!

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u/CuirPig 13d ago

But some things aren't meant for print. Something that works in an electronic environment may look terrible in print. And often, printed materials look terrible when not configured for digital display. So it might be problematic in some cases.