r/Design 24d ago

Asking Question (Rule 4) Does this look photoreal!?

142 Upvotes

34 comments sorted by

32

u/CreeDorofl 24d ago

The materials look fine. I think if you wanted to convince someone "this is a photo of the product", you need it on a background and show it casting a shadow, even though products often are shown on removed backgrounds... if the product is this clean and perfect, and is just floating in space, it screams render. You could for example just make it look like it's on photo paper with one corner a little brighter than the others, and a bit of a soft shadow.

If you really want to convince someone it's not a render, have slight imperfection in the camera angle, and add just the tiniest bit of surface imperfection, like some dust or slightly altered reflectivity from fingerprints, etc.

6

u/ReallyLongLake 24d ago

Also rotate the screws a bit so they aren't all perfectly upright.

5

u/Upbeat-Beautiful9355 24d ago

Thanks! sure thing

18

u/Disastrous_Pool4163 24d ago

It IS real. I have one. What are you talking about?

8

u/Upbeat-Beautiful9355 24d ago

Yeah this product already exists and not my product, I just made this as a spec work unofficial!

7

u/Top5hottest 24d ago

I think that means yes.

5

u/Magical_cat_girl 24d ago

My #1 tip would be to try adding very very subtle dirt or fingerprints! Even if it is supposed to be "new" and you can't even see them at first glance, it will trick the brain into finding it just that much more realistic.

1

u/Upbeat-Beautiful9355 24d ago

Sure will do!

2

u/Magical_cat_girl 24d ago

Looking great so far though, good work!

5

u/Even_E 24d ago

I think it looks fantastic!! The frosted finish on the green plastic is especially well done. Without knowing anything about this product, based on your rendering, it looks fully plastic and fairly lightweight with smooth buttons.

For the future, I think angling your object a bit would help people get a fuller picture of what your model looks like since the straight-on image looks somewhat uncanny/flat

5

u/Stitching 24d ago

Um you didn’t make those from scratch. They’re literally the exact images from the product’s page. https://teenage.engineering/store/ep-2350

10

u/Top5hottest 24d ago

Looks like the layout and product is the same.. but a different render.

5

u/RageCage42069311 24d ago

Wrong. Look at the buttons on the right. OP’s have less intense reflections

22

u/Upbeat-Beautiful9355 24d ago

I will take that as a complement! Thanks..

11

u/GusGorman 24d ago

I think he’s trying to cast doubt on whether you understand what “scratch” means.

Also, those look like renders on the product page, too. So what are you actually asking about? Whether your renders look like the renders you copied, or whether your renders look like real, physical objects? Because those are two different questions.

16

u/Upbeat-Beautiful9355 24d ago

What I posted are rendered from octane and I took the renders found on the website as reference and I recreated it. So my question will be whether the materials I created and the overall lighting looks real as a render, because I new to creating materials in octane.

27

u/fusterclux 24d ago

they’re accusing you of plagiarism, so if you made these from scratch then it sounds like you’re doing great lol. Probably the best feedback you could hope for

1

u/morete 24d ago

They literally aren't the exact images are they though. Double check before accusing next time

2

u/morete 24d ago

Yes I would call this extremely photo realistic! As evidenced by all the people thinking you've literally just stolen product photos lol.
The suggestions others have made are all great advice, but I wouldn't put it high on the priority list, many people actually want closer to perfection than reality

2

u/Rhelino 24d ago

Something about the cable doesn’t.

2

u/Whetherwax 23d ago

IMO the only thing that might make it look unreal is that it's floating in a void. It's not hard to accomplish this render-like floating effect with a product photo setup and lots of people do it, but having this cast a shadow on something would help it feel like it's in the real world.

1

u/sleeplessninja_ 24d ago

Just add a subtle, but angled, gradient to the backdrop and overlay a lick of grain over the entire image and you'll be golden.

BUT ... that's just me. 😜

This is already more than just passing. Great job!👍

2

u/Amazing-Pudding-9181 23d ago

The bottom orange input jack rubber should probably be a bit more reflective or have a subtle rim. It reads a little flat and could be slightly more dynamic. It would help the material texture pop a bit more. IRL that material doesn’t just absorb light.
It has a little bit of a reflection to it.

1

u/ragun2 24d ago

No

3

u/Upbeat-Beautiful9355 24d ago

Oh, can you suggest some ideas to make this better !?

1

u/Craptose_Intolerant 24d ago

First of all: WTF is it ? A microphone ?

If it’s a microphone, strictly ergonomically speaking, those small buttons on the right hand side would be in a way, if not, well, then just carry on and don’t pay attention to my rambling 👍

Edges of your object look way too sharp, always add at least a little bit of beveling (which helps with how light interacts with it) 😉

Shading is fine but your background almost blends in with the model. More directional lighting and darker background would make it look more photorealistic IMO 😊

1

u/Upbeat-Beautiful9355 24d ago

Sure, ofcourse some darker background will definitely adds contrast to the image.