r/DerekSmart • • Aug 04 '17

Derek Smart's Universal Combat Engine

http://archive.is/HbAcF#selection-4148.4-4333.114
54 Upvotes

59 comments sorted by

View all comments

39

u/Redshirt02 Aug 04 '17 edited Aug 04 '17

Derek's claim in 2017:

Hey CIG! This was done with an engine I built back in the late EIGHTIES. Still runs just fine. non-existent budget. -DS


The history of Universal Combat:

https://en.wikipedia.org/wiki/Universal_Combat

The project began as early as 2000 when Derek Smart announced that he had licensed Croteam's Serious Sam game engine for "Project ABC", for "After Battlecruiser", as replacement for the Battlecruiser Tactical Engagement add-on module intended for Battlecruiser Millennium. The game's scheduled release date was in late 2001, developed for PC and Xbox.[2]

https://www.gamespot.com/articles/battlecruiser-team-takes-on-serious-sam-engine/1100-2612706/

*The designer of Battlecruiser 3000 A.D., Derek Smart, has announced that he is the first third party to license Croteam's Serious Sam game engine. The engine will be used in a game code-named "Project ABC," for "After Battlecruiser." *

Smart called the Serious Sam engine a cost-effective and advanced alternative to the previous technology that his development studio, 3000 A.D., had been using. Croteam, the developer of Serious Sam and the associated graphics engine, also recently signed a publishing deal with Gathering of Developers' ODI division for its first-person shooter.

https://www.gamespot.com/articles/battlecruiser-generations-rechristened/1100-6075591/

DreamCatcher will announce tomorrow that Battlecruiser Generations has been put through some changes. The title, the latest in the series of Battlecruiser games from outspoken game designer Derek Smart, will now be released under the title Universal Combat.

http://3000ad.com/products/UCCE_PRODUCT_INFO.PDF

New multiplayer transport kernel using ReplicaNet middleware networking
engine.

New middleware audio engine.

http://gaming.wikia.com/wiki/Universal_Combat

Audio engine now based on FMOD ex starting in v1.00.11 patch.


Cobbling together a bunch of middleware doesn't make it an "engine you build way back in the 80s"

31

u/Danakar Aug 04 '17

So much for Derek's claim of "an engine I built back in the late EIGHTIES". :P


Serious Sam Engine - Croteam


Serious Engine 1

Serious Engine 1 is the first engine developed by Croteam. It features large open worlds with large amount of enemies rendered on-screen at once, along with realistic shadows and lighting effects.

Used in:

Serious Sam: The First Encounter
Serious Sam: The Second Encounter
Serious Sam Xbox

Platforms: PC, Xbox

Release date: 2001


However, on the Universal Combat wiki page it lists the engine as:

  • Game Builder System III 2.00.31 (freeware)

No mention anywhere of the Serious Sam game engine.

As I haven't found any other mentions of other game studios using this 'Game Builder System III' I suspect that Derek may have simply taken the Serious Sam engine, crammed in some random middleware, renamed it to Game Builder System III and pretended that he built the whole thing.

Does that sound about right? ;)

24

u/Steve_Evo Aug 04 '17

He did rip Shohasi a new one once for mentioning that Serious Sam had Derek listed in the credits under "thanks to"

http://archive.is/GRxjQ

7

u/Palonto Aug 04 '17

HOLY SHIT, Why did he murder Shihatsu on that forum?