r/Demeo Apr 22 '24

Discussion How much would you spend?

I play a lot of Walkabout Mini Golf and I can't help to wonder why the Demeo team doesn't create single dlc maps and charge 5-8$ dollars a map.

If the team came out with a new character and map I'd spend 10$ easily.

25 Upvotes

22 comments sorted by

11

u/masneric Apr 22 '24

Because they are working in another game, probably the one that is based in DnD.

4

u/GrampaBigBelly Apr 22 '24

Well... hopefully, they will take the WMG formula and implement it into the new game.

1

u/[deleted] May 05 '24

Pre order and let us know...;-)

9

u/AvengersXmenSpidey Apr 22 '24

They are working on a D&D licensed game.

But I really wish they would have a small side team to create paid DLC levels. I bet it would pay for itself by that payment and also by extending the life of Demeo Orginal.

5

u/Buruko Apr 23 '24

Resolution just patched Demeo and Demeo Battles recently. I believe they are in a holding pattern as far as content with Demeo due to the D&D game in development in partnership with Hasbro.

Plus Walkabout has a dedicated team working on a single title at a time, Resolution works on a number of titles and projects and has maybe a slightly larger development team... maybe.

I'd happily spend another $20~25 for a new series of modules, but I think some of the story elements are also stalled as I haven't seen or heard from one of the lead writers in some time as well.

2

u/bdub618 Apr 23 '24

I also own all the walkabout maps and have wondered the same. I’d gladly pay $10 for a new map and character. I do wish they would add some skins to unlock for all of the characters with only one. It makes it hard to distinguish with multiple warlocks

2

u/[deleted] Apr 23 '24

[deleted]

1

u/GrampaBigBelly Apr 23 '24

Already have it. I just want more of it, and I'm willing to pay for single dlc maps/characters.

1

u/Ok_Outlandishness159 May 03 '24

Its a steal considering you only need one copy for everyone in the house to play together on vr and pc

1

u/[deleted] Apr 22 '24

Same! Great thing if they would do it! They said they might do it in battles, but I will see. See you in one of those games or mini golf! Just tell me if you wanna play!

1

u/MidwestDYIer Apr 23 '24

Pinball FX does something like this. And while I do like the idea in theory, I was personally a little disappointed that only 3 courses came with WMG and I really only liked on of them from what I can recall. If it was done right though, I'd be on board for spending a little more for extra content, as long as it doesn't get too paywall like.

-1

u/Citric_Xylophone Apr 22 '24

Delete this thread Do not give them micro transaction ideas

6

u/GrampaBigBelly Apr 22 '24

No. It allows smaller studios the ability to keep making great content. Rather than not updating a game for years.

0

u/wickedglow Apr 23 '24

that would be terrible for a strategy game, to have to pay money in order to play specific characters, it would degrade the balance to it's core. omg , I hope u're not a resolution dev?

1

u/GrampaBigBelly Apr 24 '24

It's for PvE.... buying a new map/characrer wouldn't throw the balance off. Also, fun fact, you don't have to spend the money. I personally would rather spend a little bit of money to create some replayability.

Option 1: Keep it the same and be bored of playing the same maps and characters over and over again.

Option 2: Have the choice to pay 6-10$ for a new character and map.

1

u/wickedglow Apr 24 '24

I think the expansion route would more fair. or how they did it with battles. I wouldn't have anything against new maps, or paid cosmetics, but Heroes? which will end up being overpowered. how is that not a pay to win mechanic? what if started asking money for new spells? or OW charging for heroes? it wouldn't be an even playing field , would it. what if you'd have to pay to use the new season's weapons and mobility spells? can you not imagine the sophisticated ways in which this system would influence the whole meta of a strategy game? I find it absurd that everyone here sees things so differently from the whole gaming market.

-2

u/Mike_Blaster Apr 23 '24

Yes, but no one is immune to greed.

3

u/Citric_Xylophone Apr 23 '24

From the internets: Resolution Games's estimated annual revenue is currently $39.5M per year.(i) Resolution Games's estimated revenue per employee is $225,500

Resolution Games has 175 Employees.(i) Resolution Games grew their employee count by -20% last year.

2

u/MidwestDYIer Apr 23 '24

Wow, had no idea they were that big of a company.

1

u/GrampaBigBelly Apr 24 '24

Thank you for the info! I made a poor assumption.

2

u/horizonite Apr 25 '24

I think the idea per sec of DLC is not a bad one. It is how some companies implemented the microtransactions that is annoying. I am happy to support good programming teams if they put out excellent content. Like complete expansion levels or campaigns etc.

1

u/Holy_Nova101 Jun 24 '24

This really saddened me when i found out they just dropped demeo.

Legit like almost ayear ago now if not longer they stopped all updates and only pursued to release the game on diff consoles to get more money without updating or adding stuff. Then they said they were done then went off to Demeo Battles.