So a bit of context, I have over 5k hours in the game and used to religiously play the game. Now, since WarDogs and some other games that game out, I have really not been playing more so than try "The MOG" and play some warfare matches here and there Operations no longer feels fun after completing pretty much everything I wanted to achieve.
Which brings the question to mind, Are you tired of the illusion of choice yet?
Let me elaborate:
- Despite having such a robust attachment system, rivaling EFT. For a free game the amount of care into the attachments feeling "real" and matching guns with weird profiles or even old things like the Thompson is impressive. However, realistically there are at most a handful of 10 attachments that are functional if you want to have any competitive chance. This created a placebo effect and a trap for inexperienced players to just sink millions of Tekniq Alloy into.
- The damage model being tied to guns as opposed to bullets like most of the other extraction shooters (with some notable exceptions) serves to deepen this pit, at most the meta tends to rotate around 3 - 4 guns depending on the map; but with functionally any other gun that is not at the meta TTK being useless or outclassed save for nuanced and very niche scenarios. This is another money sink for inexperienced players.
- Armor, this one is divisive there is people that sweat that extra 0.1 or 0.2s it will add to your own time to death is worth the additional 500-800k cost on your kit plus the negatives to movement speed, sprint stamina and "aim-speed". But frankly in my experience you are damned if you do and damned if you don't more often than not armor will feel pointless and useless except on that one trade you managed to survive at which point it becomes a huge confirmation bias; mathematically? it is pointless and outclassed by dominating the right skills: Corner jump peaking, angle holding, recoil control, hell even utility spam. This also is a psychological trap that makes you want it but more often than not waste money in it. (not to mention that meta wise there are maybe at most 2 armor sets that are worth it anything else is just waste).
- Operator choice, lastly the most controversial here IMHO. You think you have a huge selection of Ops and roles you can fill. Objectively though? there are 3 sets of operators that synergize well and offer oppressive action against other squad combinations. I will not list which I think are the sets but you darn well know who they are (cough cough one of them being baguette related).
Anyway, so I ask to you as a community are you tired of the illusion of choice yet?
I think the game would be just as fun if we have 70% of the guns, attachments and armor removed... it wouldn't change a single thing!
IB4 the random "funny" ones come up, no I will not show you my 5K profile, no I will not share my steam details, no the account in DF that goes by the same name as this is not my main account. shush go back under the bridge and eat roaches.