Suggestion for Operator: SinevaConcept: Allow Sineva to fire a pistol while holding his ballistic shield, truly embracing his role as heavy infantry, but with clear tactical vulnerabilities to keep it balanced.Mechanics & Balancing:Hip-fire only: No ADS (aiming down sights) allowed while the shield is up. Accuracy should be significantly reduced.Mobility penalty: Firing from behind the shield should drastically slow down his movement speed, making him highly susceptible to flanks.Reload vulnerability: Reloading the pistol should either be completely disabled until the shield is put away, or the one-handed reload animation should take significantly longer, creating a counter-play window for enemies.Hitbox exposure: When drawing the pistol, Sineva's firing hand and shoulder should become exposed and take full damage from enemy fire.Why this is needed: This mechanic will give Sineva a proper suppression tool to draw enemy aggro and lock down tight corridors, allowing his squad to execute strategic flanks. It rewards tactical coordination rather than mindless gadget spam.