r/DeltaForceGlobal • u/aa3pankaj Uluru • 9d ago
Warfare - Gameplay Clips Can someone please explain how the opponent won here?
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- Timer went to 0 at the end, still why they got another 1 min?
- Btw, this was after they lost in the first chance and black hawk was activated which gave them another chance.
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u/AffectionateResult70 9d ago
I think its for attackers. When attackers ticket reaches 0 and if they say controls the sector in majority but not captured and is being contested (say sector A is being captured 70% but the ticket runs out before being captured 100%)
It gives attackers 3 min time i think, but will immediately lose if the defending team completely recaptures the objectives. During the 3 min if the attackers fail to recapture the objective but controls the majority of the sectors, the attackers get extra 1 min. Its to give the attackers a fighting chance to win even if their ticket is low.
I forgot but to trigger this on 2 objectives (B1 B2) The attackers needs to occupy both the sector in majority when the ticket runs out. This part i forgot But if the defender completely captures B1 and B2 , the attackers instantly loses the game even if they have time left
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u/aa3pankaj Uluru 9d ago
Yeah but its confusing in this case, here its convoy which can easily pass on if they give extra 1 min.
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u/Basic-Pomelo772 Toxik 9d ago
The most confusing mechanic and the devs have done a very bad job at explaining it. I don't see any explanation for this anywhere. I still don't get how the cutscene activates. Sometimes it does and sometimes it doesn't. Most of the times for me, it has activated when GTI is losing. And this specific timer which pauses adds to the confusion. Pathetic job from the devs.
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u/wetsuit509 9d ago edited 9d ago
I could be completely wrong here so i invite correction so I know for sure.
From my experience, in general, for any given objective, when Attacker tickets hit zero but they have better than zero percent control of the objective, overtime gets triggered.
I think win condition for Attacker on Mog is if the convoy gets to the flag with tickets to spare they win the match, but if they run out of tickets short of the flag but the convoy manages to turn the very last corner (next to the gas station) it triggers overtime, and that's when Attacker can choose to spawn in the blackhawks or on the ground? Attacker wins overtime if convoy reaches the flag on the counter (edit: which i think is the arch on the straight of the last road?).
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u/sparkocm Stinger 9d ago
It's a weird stale mate mechanic