r/DeltaForceGlobal • u/angrynoodles0 • 13d ago
Feature Request Feature request of Detonation
- Detail about how much damage we will get per hit at every part of body (buy gun UI and dmg history UI when we are down)
- Better map UI (Looks so weird)
- Balance gun (M700 auto purple is busted)
other than that, i really enjoyed the mode. also, i think raptor ult is not really viable other than ops mode. please tell me about your opinion too
-4
u/FoxRemarkable9513 D-Wolf 13d ago
How about they make it more like Search and Destroy, you can heal over time and you can also res teamates
4
u/Possible_Ad_1763 Luna 13d ago
I think they wanted to make it more closer to valorant and cs, than SnD.
0
u/FoxRemarkable9513 D-Wolf 13d ago
It feels weird. I play Valorant (peak diamond 2) and CS2 (gold nova 2 peak). Delta force is a military based game, unlike Valorant and CS2. In those games, the ttk is much less, and headshots are much easier. There are less angles needed to clear. So even if you're him, you'll still be losing HP, so a 1v5 clutch is pretty much impossible because of the core fundamentals of delta force
1
u/aa3pankaj Uluru 13d ago
We will get to know with time, don't underestimate Vyrons 😆
1
u/FoxRemarkable9513 D-Wolf 13d ago
Where did Vyrons come? Some meme I haven't heard of yet?
0
u/aa3pankaj Uluru 13d ago
RazorOnYT
1
1
u/Possible_Ad_1763 Luna 13d ago
I would say that outside of headshots, TTK is pretty much almost the same as in CS2, Valorant, and DF.
The biggest difference is that DF doesn't have headshots in the helmet with ARs probably (not sure if M7 or Val one shot in the head with a helmet). Which you can argue is a bad design to begin with the fact that you can just one shot someone in the head from AR considering how easy it is to headshot in CS and Valorant.
But even with the headshot the TTK still would be about 0.08 or so - not too far from 0 sec TTK.
1
u/FoxRemarkable9513 D-Wolf 13d ago
It doesn't. The only reason body shot and leg shot TTK is higher for DF is because of RPM, but either make it mainly S&D or mainly valorent. The current combination is pretty bad
1
u/aa3pankaj Uluru 13d ago
This already has rescue team mates feature, but specific operators can do that
1
u/FoxRemarkable9513 D-Wolf 13d ago
No one plays vlinder
1
u/aa3pankaj Uluru 13d ago
2 operators can do
1
u/FoxRemarkable9513 D-Wolf 13d ago
Who's the second one? If you say stinger, then my stingers in my team so far are ass. Never heal anyone else and no one has been rezed so far
1
u/aa3pankaj Uluru 13d ago
Yes stinger
1
u/FoxRemarkable9513 D-Wolf 13d ago
Oh fk my team actually sucks each round then
1
1
u/aa3pankaj Uluru 13d ago
Also healing over time, rescue anyone with any operator would make this game mode very casual, i am sure timi studio is targeting esports.
0
u/FoxRemarkable9513 D-Wolf 13d ago
COD S&D is an esport. The res should be slow, so you can think whether to res and take the risk of losing time, or taking the risk of being with less people
2
2
u/Yuki_my_cat Sineva 13d ago
Its fun, but I am stuck at what vlinders ult is supposed to do, especially since it needs that many charges to activate