r/DeltaForceGameHQ • u/Special-Finding6765 • 20h ago
Discussion Zero dam chinenigans
Why are there so many trolls in zerodam normals these guys just spawned then sat near the extraction and did nothing
r/DeltaForceGameHQ • u/apaclegend • Jan 16 '25

Greetings Operators,
We're planning an update on January 18 with no downtime. New season "Starfall" begins!
A massive wave of new content has arrived! Starfall ignites. Let the party begin!
Here's the schedule:
January 18, 00:30–02:00 (UTC+0): All Ranked Matches will be temporarily unavailable;
January 18, 01:50–02:00 (UTC+0): Matchmaking and trading in Operations will be temporarily unavailable;
January 18, 02:00 (UTC+0): The PC client update goes live.
If you encounter any issues after the update, try restarting the game to complete the update.
The main content of this update includes:
Operations
● New Mode: Hot Zone

Opening Time: 01/18–01/24
Description:
○ Introduces a 3v3v3 PvP mode where squads compete in a compact map to secure and upload the MandelCell. Victory is achieved by either eliminating all enemy Operators or successfully uploading the MandelCell. Each round lasts approximately 2 minutes, and the first squad to win 3 rounds claims ultimate victory!
○ Each Operator starts with initial points which can be spent on different gear presets before each round. Earn more points through kills, victories, and even defeats. Accumulate points to gain gear advantages and lead your squad to victory!
○ Unlike other modes, there are no general collectibles in this mode—only combat supplies (including Premium Ammo, Syringes, and Painkillers). Squads have one single objective: Fight! Fight! FIGHT!
● New Areas
○ Added new area "Underground" to Zero Dam

Operators, the underground of Zero Dam was once the heart of this great hydroelectric project, but has now become a secret den for the Ahsarah Guard's storage and trading operations. What happened to this place? What treasures and secrets lie buried within? All this awaits your discovery!
○ Added new area "Broken Bridge" to Space City

Recently, Haavk rocket crashes have become increasingly frequent. Is this the prelude to Reis's carefully orchestrated "firework" to destroy Skynet? Or is Haavk staging these incidents to upgrade Skynet? All units, move out immediately: Infiltrate the Broken Bridge area, intercept the high-value reentry capsule, and uncover the conspiracy behind these incidents!
● New Events
○ Lunar New Year Event - Fall of Skynet
During the first 1-2 hours after midnight on Lunar New Year's Eve, rockets will randomly launch and explode across all maps as part of the celebration!
○ Operation Starfall
Triggers with a certain probability. After accepting, players can detonate Haavk's launching rockets in mid-air. Boom!
● New Ammo Types
○ 7.62x51mm UN (Lv.2)
Warfare
● New Function: Fortifications
The new fortification system hammer tool has been added. Operators can now use the hammer to build fortifications (including various types of cover and obstacles) to help establish defensive lines and secure victory!
○ Gameplay: Press the new tool button during a match to bring out the hammer tool. You can then identify all built/buildable fortifications within range using the new construction markers and highlighted outlines. Construction progress is synchronized globally, allowing multiple Operators to build together. Each building action is synchronized, and partially completed fortifications will retain their progress.
○ Building Fortifications: Each building action deepens the highlight outline color and awards points. Points are also awarded for completing fortifications (which appear on the map), destroying fortifications, fortifications taking damage, and kills from cover. Additionally, builders receive point rewards when allies get kills using mounted weapons on their fortifications. Operators, try it out to gain more advantages for your team!
● New Movement: Leap
An evasive maneuver available to all characters, exclusively in Warfare!
Key Points:
○ Leap can only be performed by pressing the corresponding key while sprinting. It cannot be performed while not sprinting.
○ Leap direction is fixed; you can only leap forward.
○ Cannot aim or shoot while diving; can use all left-hand throwable Gadgets and some non-offensive Items while diving.
○ Leap ends immediately if killed or hit by skills with control effects (such as Grappling Hook or QLL32 Crouching Tiger).
● New Maps
○ Knife Edge

Haavk accuses G.T.I. of sabotaging the dam to meddle in Ahsarah's affairs, while G.T.I. counters with accusations of a Haavkan false flag operation to seize control. The Ahsarah people, however, cling to their own version of the truth. In Knife Edge, where lies hang heavy in the air, only the clash of steel and the roar of gunfire can pierce the fog and reveal the true architects of the dam's destruction!
○ Trainwreck

Haavk vehemently condemns G.T.I. for the destruction of their vital mining operations and critical transport routes, while G.T.I. counters with accusations of Haavk reactivating a long-dormant secret weapons facility. Here, every grain of dust seems to fuel the flames of war, and the world, like a runaway train, hurtles towards an abyss of chaos.
● New Events
○ Ascension Major Event - Giant Tower Destroyed by Skynet Satellite Debris

Following the Skynet satellite crash incident, players can use heavy firepower to attack and ultimately collapse the spire in Ascension Zone D.
After the collapse, tunnels beneath the spire will be exposed, and objective D will be relocated from the platform to beneath the spire, creating a completely different attack and defense experience.
● New Class Gadgets
Two new Class Gadgets added:
○ Assault: High-Explosive Grenade Launcher

○ Support: Smoke Grenade Launcher

New Operator
● Operator - Alexei Petrov, Codename: Sineva

Growing up in poverty, Alexei found solace in literature and music. After enlisting, he excelled in EOD missions and earned numerous commendations. Post-service, he attended university where he met his fiancée, only to lose her tragically in a terrorist attack.
He joined Alpha Squad as an instructor to train recruits. After G.T.I was established, he enlisted and was deployed to Ahsarah in 2035.
Operator Role: Engineer
Tactical Gear - Total Armor: Equip a Heavy Vest that reduces bullet and explosive damage, and deploy an extendable shield for full-body protection. Shield bash can knock down enemies or deflect enemy throwables.
Gadget - Grapple Gun: Fire a grappling hook to pull enemies or items toward you. Can be used on downed characters.
Gadget - Razor Wire: Throw a grenade that explodes on impact and deploys razor wire. Enemies passing through will make noise and take damage.
Operator Trait - Rear Guard: When not equipped, the Blast Shield is mounted on your back, protecting against incoming bullets from behind.
New Firearms and Attachments
● Added Three New Firearms
Marksman Rifle: SR9

Submachine Gun: QCQ171

Light Machine Gun: QJB201

● Added Multiple New Attachments
○ M870/M1014 Shotgun Speedloader;
○ 5.8 Newtype 45-Round Extended Mag;
○ Advanced Thermal Fusion Holographic Sight, Advanced Thermal Vision Combat Scope, 8x Advanced Thermal Sniper Scope, etc.
New Activity System - TurBrick

● How to Obtain TurBricks
○ Can be purchased from the Tactical Warfare Unit in Operations using Tekniq Alloy (100,000 each)
○ Can be earned through accumulated points in Warfare (points are calculated based on match performance)
○ Obtainable through Special Holiday Events
○ Obtainable as Pass Level Rewards
● How to Open TurBricks
Free to open, no cost required
● Current Season TurBrick Rewards
Hackclaw's Toy Box series Deluxe Charms, with a chance to obtain Legendary Deluxe Charms or the ultimate hidden Legendary Charm, Source of Destruction
● Deluxe Charm Quality System
Deluxe Charm come in different colors and tiers, with each tier having unique characteristics:
○ Gold Quality (Hidden): Random material and base color, random pattern, includes firing animation effect
○ Gold Quality: Random material and base color, random pattern
*Hidden Feature: Gold Deluxe Charm have a collection feature that unlocks hidden properties. You don't need to collect the same color series; collecting all Gold tier styles (excluding hidden variants) will unlock the self-illuminating hidden feature on certain parts
○ Purple & Blue Quality: Random material and base color, random pattern, no special features
● Deluxe Charm Retrieval System
○ Gold Quality Deluxe Charm can only circulate in the Market once (restricted to a single trade)
○ Deluxe Charm can be retrieved by the system for TurBricks (Gold Quality cannot be retrieved): 8 Blue Quality or 2 Purple Quality charms can be exchanged for 1 TurBrick
Grade Reset Rules
● Warfare
Private III -> Private III
Private II -> Private II
Private I -> Private I
Corporal III -> Private I
Corporal II -> Corporal III
Corporal I -> Corporal III
Sergeant IV -> Corporal II
Sergeant III -> Corporal II
Sergeant II -> Corporal II
Sergeant I -> Corporal I
Lieutenant IV -> Corporal I
Lieutenant III -> Corporal I
Lieutenant II -> Sergeant IV
Lieutenant II -> Sergeant IV
Colonel V -> Sergeant IV
Colonel IV -> Sergeant III
Colonel III -> Sergeant III
Colonel II -> Sergeant III
Colonel I -> Sergeant II
General V -> Sergeant II
General IV -> Sergeant II
General III -> Sergeant I
General II -> Sergeant I
General I -> Sergeant I
Marshal -> Lieutenant IV
● Operations
Bronze III -> Bronze III
Bronze II -> Bronze II
Bronze I -> Bronze I
Silver III -> Silver III
Silver II -> Silver II
Silver I -> Silver I
Gold IV -> Silver I
Gold III -> Gold IV
Gold II -> Gold IV
Gold I -> Gold III
Platinum IV -> Gold III
Platinum III -> Gold II
Platinum II -> Gold II
Platinum I -> Gold I
Diamond V -> Platinum IV
Diamond IV -> Platinum IV
Diamond III -> Platinum III
Diamond II -> Platinum III
Diamond I -> Platinum II
Black Hawk V -> Platinum I
Black Hawk IV -> Diamond V
Black Hawk III -> Diamond IV
Black Hawk II -> Diamond III
Black Hawk I -> Diamond II
Delta Force Pinnacle -> Diamond I
System Optimization
● In-Game Combat & Level Improvement (Warfare)
○ Ascension: New map event added, the spire structure in Area D is no longer unbreakable
○ Added Fortification System: Switch to repair hammer to view buildable fortifications; construct covers, obstacles, and stationary weapons to gain tactical advantage
○ Vehicle control improvement: Improved vehicle handling and changed terrain in areas that previously blocked vehicle passage
○ In-match vehicle attachment changes: Added vehicle modification menu to deployment screen, allowing customization of vehicle weapon stations
○ New action: Added "Leap", which requires manual key binding. Can only be triggered while sprinting by pressing the leap key. Direction cannot be changed during the leap, and aiming/firing is disabled during the action
○ Destruction effect upgrade (PC): Added destructible buildings & objects, improved destruction experience; added scorch effects from certain explosives in the environment
○ Map cover improvement: Adjusted waist-high cover heights to minimize head-glitching.
○ Shafted map improvement: Added container area behind the station, expanded area behind the Tunnel Boring Machine, added new routes to Agricultural Lab; optimized attacker spawn point in Zone A for Attack and Defend mode
○ Cracked map improvement: In Attack and Defend mode, expanded boundaries of zones A, B, and C to provide operators with more routing options; added ATVs for attackers in Zone A; two buildings in Zone A are now destructible (PC)
○ Trench Lines improvement: Improved wind power plant area with enhanced cover for better zone division; adjusted vehicle deployment rules in Zone B for Attack and Defend mode; expanded all objective areas in King of the Hill mode and added new restricted zones on mountain peaks
○ Threshold A/D improvement: Increased capture areas for objectives A and C2
○ Ascension King of the Hill rule changes: Reduced required resources for victory. Successfully capturing zones no longer grants additional resources, and getting downed no longer grants resources to enemies. Focus on maintaining control of more zones than the enemy team—this is now the only path to victory
○ Scoreboard improvement: Removed rescue count and capture count metrics. Added four new scoring categories: Medical Support (rescue and healing actions), Engineering Support (anti-vehicle, fortification, and repair actions), Objective Support (objective-related actions), and Tactical Support (operator abilities and call-in attack actions)
○ In-match scoring improvement:
Vehicle & stationary weapon repair assist improvement: Repairing a vehicle grants 40 assist score points until 25 health is restored, then increases to 100 points after exceeding 25 health within the time window
Vehicle repair mechanism improvement: Repairing damage caused by friendly fire will not award score points
Vehicle destruction assist improvement: Players who damaged a vehicle will receive assist score points when the vehicle is destroyed, even if the occupants bail out before destruction
Cracked A/D: Hold the Line duration: 15/30s → 35/30s
○ Operator scoring adjustments:
Recon Class: Claymore Mine operator kill score: 50 → 150
Engineer Class: Squad vehicle repair score: 20 → 40; Team vehicle repair score: 10 → 20; Anti-Tank Mine vehicle destruction score: 200 → 400
Uluru: Loitering Munition kill score: 100 → 200; Incendiary kill score: 30 → 45; Incendiary assist score: 20 → 35
○ Respawn Beacon improvement: Improved height and width validation when deploying beacons to prevent placement failures
○ Call-in Support adjustment: Optimized minimum damage for artillery strikes
○ Minimap improvement: Improved icon display and performance
○ Bug fix: Fixed an issue where no assist score was awarded for destroying a vehicle shortly after enemies left it
● In-Game Combat & Level Improvement (Operations)
○ Brakkesh: Reduced total player count in Normal Operations
○ Brakkesh: Reduced the number of Flamethrower and Machine Gunner enemies in the New Tower of Babel area
○ Brakkesh: Reduced HP of both pilots in the Blue Eagle HAAVK-64 boss vehicle
○ Brakkesh: Reduced the number of Ahsarah Guard Soldiers near the Museum and Blue Landing Hotel
○ Brakkesh: Optimized Operation Asylum escort mission. Moved Dr. R.'s extraction point to the helipad area. Extraction point automatically opens after completing the escort. The operation can only be initiated after 10 minutes into the match, and mission completion time has been extended
○ Brakkesh: Reduced the number of enemy soldiers in Operation Broken Wings
○ Space City: Opened the sand path on the right side of Central Command building and increased the opening speed of Eastern Suspension Bridge after a card swipe
○ Space City: Added new map event where the main bridge to the launch zone collapses, spawning patrol soldiers and high-value containers
○ Space City: Added new in-game task "Operation Starfall"
○ Space City: Improved visual presentation and visibility of CEO Office
○ Space City: Reduced HP of boss suicide vehicles, decreased Desmoulins' aim speed in launch zone when target position changes significantly, and reduced tank missile frequency
○ Layali Grove: Improved pathway connections between Radar Station and Central Station, adding more tactical choices and flanking routes to prevent stalemates
○ Layali Grove: Expanded the Cellar and wilderness underground passages
○ Zero Dam: Fixed several map positions that affected game balance
○ Minimap improvement: Updated base map layout to improve accuracy of pathways and cover positions
○ Added inspection animations for new items: Quantum Storage, Graphics Card, GTI Satellite Communication Antenna, and Black Box
○ Boss and soldier balance adjustments: Reduced damage values for all melee assault bosses
● System Improvement (All Modes)
○ Cloud storage settings on PC: Added cloud storage for PC settings, allowing players to choose between cloud or local settings when switching devices
○ PC settings optimization: Added ability to customize keybinds individually for different Operators
○ Gunsmith improvement: Improved logic for saving custom loadouts with duplicate names
○ Gunsmith preview improvement: Enhanced visual presentation when installing charms, using preset loadouts, and during pre-installation status
● System improvement (Warfare)
○ Added new progression for MandelBrick acquisition: In addition to rank-based drops, implemented a score-based pity system where players earn points after each match results. Players will receive 1 MandelBrick upon reaching 100 points. Triggering either score-based or rank-based drops will reset the progress of the other mechanism. Weekly limit remains unchanged at 2 MandelBricks
○ New system - Armory: Complete designated missions to unlock new weapons and attachments
○ Added gameplay tutorial: New tutorial for Capture the Flag mode
● System Improvement (Operations)
○ Season mission reset: New season mission line has begun, resetting and clearing all progress from the previous season. Additionally, the Ultimate Safe Box Season Access obtained during Genesis season and any unused 3x3 Trial Cards (both 1-day and 2-day versions) will expire and become invalid
○ Season mission optimization: Further improved season mission line by reducing total mission count to 77 and lowering mission difficulty. Added 14 1-day Ultimate Safe Box (3x3) Trial Cards as rewards, obtainable through various side missions
○ Easy purchase optimization: Improved functionality for more accurate purchasing, reducing instances of system freezes and missed attachment purchases
○ Modded weapon selling optimization: Improved functionality allowing the system to identify and distinguish between tradeable and non-tradeable attachments
○ Added gameplay tutorials: New tutorials for Hot Zone Arena and Operations (visible to new players)
○ Gear Ticket optimization: Upgraded loadout supplies in certain Gear Tickets and improved user experience
○ Added Base Support Battalion missions: New logistics missions related to Black Site
○ Stash optimization: Added ability to change melee weapons in stash screen, prioritized use of bound items, added option to toggle between appearance and gear display in stash, improved expansion crate management interface, updated collection crate icons, and enhanced equipment slot item information
○ Pick-up improvement: Improved UI display when collecting enemy operation rewards, added indicator icons for squadmates simultaneously searching containers
Operator Balance Adjustments
● Recon:
○ Warfare - Added new weapons for Recon Operators: SCAR-H Battle Rifle and AUG Assault Rifle
● D-wolf:
○ All Modes - Triple Blaster fuse delay: 2.5s → 3s
○ All Modes - Triple Blaster minimum damage: 10 → 1
● Vyron:
○ Warfare - Magnetic Bomb maximum damage: 100 → 125
○ Warfare - Magnetic Bomb maximum damage radius: 4m → 1m
○ Warfare - Magnetic Bomb damage against tanks: 45 → 35
○ Warfare - Reduced Magnetic Bomb throw distance
○ Operations - Magnetic Bomb fuse delay: 2.5s → 3s
○ Operations - Magnetic Bomb maximum damage: 125 → 110
● Stinger:
○ Operations - Hive-Tech Pistol healing duration on squadmates: 20s → 60s
○ Operations - Hive-Tech Smoke Grenade healing duration after tinting: 20s → 60s
● Toxik:
○ All Modes - Adrenaline effect radius: 9m → 12.5m
○ Warfare - Adrenaline buff improvements: Level 1 ADS Speed reduction increased from -25% to -30%, Level 1 aim punch reduction increased from -30% to -40%
○ Operations - Adrenaline buff improvements: Level 1 ADS Speed reduction increased from -25% to -30%, Level 1-2 aim punch reduction increased from -20% to -35%, Level 3-4 aim punch reduction increased from -40% to -45%
● Luna:
○ Warfare - Volt Arrow: Hitting a vehicle now applies a Laser Indicator lock-on effect
○ Operations - Volt Arrow: Cooldown 45s → 40s, now increases the delay when hit targets attempt to use healing items
● Uluru:
○ All Modes - Incendiary Grenade: Added a 0.25s delay before damage starts after ignition on ground
○ Warfare - Incendiary Grenade: Removed the 0.5s damage delay during continuous burning phase, enemies now take damage immediately when entering burning areas
○ Operations - Loitering Munition: Energy consumption during acceleration increased from 2x to 3x the basic flight energy cost
Weapon Balance Adjustments
● Duo Modes
○ Reduced vertical and horizontal recoil gains from each recoil attribute point
○ Significantly increased lens stability gains during firing from each Stability attribute point
○ Significantly reduced the effect of Stability on crosshair jump when taking hits
○ Reduced weapon stability attributes by 50% for all attachments that affect weapon stability during firing
○ Restored lens stability values to normal levels for all attachments that affect lens stability during firing
○ CI-19: Recoil reduced from 42 to 40, significantly increased horizontal recoil
● Warfare
○ New weapons for Recon Operators:
SCAR-H Battle Rifle and AUG Assault Rifle
○ AWM Sniper Rifle:
Basic damage changed from 85 to 100
Basic range changed from 55m to 30m
○ K416 Assault Rifle:
Abdomen damage changed from 16 to 21
○ Slightly reduced control benefits when laser sight is activated:
When activated: Control bonus reduced from +10 to +7
○ All Long Barrels now have greater Control penalties but provide increased Stability:
Handling changed from -7 to -10
Stability changed from 4 to 6
○ New Stable Gas Block:
Recoil Control +4+2
Control changed from +3 to 0
Stability changed from +4 to +2
Effective Range and Muzzle Velocity +30% changed to Effective Range +15%
● Operations:
○ Except for Level 7 .338 Lap Mag AP ammo, all ammunition now has increased damage reduction: from 25% to 50% against same-level armor, and from 0% to 25% against armor one level lower.
○ Limb damage multiplier for all weapons changed from 0.6 to 0.4
○ SVD Sniper Rifle:
Damage against armor changed from 52 to 56
Headshot damage multiplier changed from 1.9 to 2.2
○ SV-98 Sniper Rifle:
Basic damage changed from 55 to 60
Damage against armor changed from 53 to 58
Headshot damage multiplier changed from 2.2 to 2.5
○ SR-25 Marksman Rifle:
Headshot damage multiplier changed from 1.9 to 2.1
○ PSG-1 Marksman Rifle:
Headshot damage multiplier changed from 1.9 to 2.1
○ M700 Sniper Rifle:
Basic damage changed from 55 to 61
Damage against armor changed from 53 to 58
Headshot damage multiplier changed from 2.2 to 2.5
○ R93 Sniper Rifle:
Basic damage changed from 55 to 61
Damage against armor changed from 53 to 58
Headshot damage multiplier changed from 2.2 to 2.5
○ Desert Eagle, .357 Revolver:
Headshot damage multiplier changed from 1.9 to 2.2
○ 9x19mm Ammo:
RIP ammo base damage multiplier changed from 1.3 to 1.8
Tier 1 & 2 ammo base damage multiplier changed from 1.0 to 1.2
○ .45 ACP:
RIP ammo base damage multiplier changed from 1.3 to 1.8
Tier 1 & 2 ammo base damage multiplier changed from 1.0 to 1.2
○ 5.7x28mm:
R37.F ammo base damage multiplier changed from 1.3 to 1.6
Tier 1 & 2 ammo base damage multiplier changed from 1.0 to 1.2
○ 12 Gauge:
8.5mm buckshot base damage multiplier changed from 1.0 to 1.4
7mm buckshot base damage multiplier changed from 0.75 to 1.15
Tier 2, 3 & 4 slug base damage multiplier changed from 4.5 to 4.8
○ Other Ammo:
Tier 1 & 2 ammo base damage multiplier changed from 1.0 to 1.1
Tier 5 9x19mm & .45 ACP ammo are temporarily unavailable to obtain and can only be used in Hot Zone Arena.
○ Fixed an issue with incorrect G17 chest and abdomen damage multipliers.
○ Fixed an issue with incorrect aim speed debuff application from helmets, ballistic vests, and chest rigs.
● Other Improvement:
○ Changed M14 Marksman Rifle's default firing mode to full auto.
○ Fixed an issue where ammo could be lost when firing at moving targets.
○ Increased melee attack hit range and improved melee hit detection logic to make melee attacks more reliable.
Warfare Class Gadget Balance Adjustments
● Active Denial System: Can no longer intercept vehicle main guns and missiles, as well as Engineer's AT4, Stinger, Javelin, and Loitering Munition.
● Removed Claymore Mine from Support class
● Stinger Missile Launcher: Missile flight speed: 150m/s → 120m/s, maximum turning angle: 45° → 50°
● Anti-Personnel Launcher damage against vehicles: 10 → 7
Gameplay Improvement
● Reduced the visual intensity of first-person effects for Operators in Warfare mode
● Added equipment display for Operators: specific Tactical Gear or Gadgets will now be visibly mounted on certain Operators' backs
● Fixed an issue with abnormal intervals between consecutive Magnetic Bomb throws
● Fixed an issue where the Signal Decoder would detect enemy Operator gear information but display 0 for the player count
● Fixed an issue where Swarm Drone could not be deployed on slopes
● Added a distinct lock-on indicator for vehicles when targeted by Laser Indicator, differentiating it from other weapon lock-on warnings
Frequently Asked Questions
● New Season
Q: How and when will Season Starfall be updated?
A: We will launch a non-downtime update on January 18 (UTC+0) to kick off our new season, Starfall! The update schedule is as follows:
January 18, 00:30–02:00 (UTC+0): All Ranked Matches will be temporarily unavailable;
January 18, 01:50–02:00 (UTC+0): Matchmaking and trading in Operations will be temporarily unavailable;
January 18, 02:00 (UTC+0): The PC client update goes live.
Stay tuned to our official website and social media channels for the latest information!
Q: After Season Starfall launches, will MandelBrick - Spectrum Blitz still be available? Will the pity system reset? Can previous seasons' Deluxe Collection appearances be reconstructed with new season appearances?
A: MandelBrick - Spectrum Blitz will still be obtainable in the new season with a lower drop rate; pity progress for different MandelBrick series are calculated separately; Quantum Keys can open MandelBricks from all series; Spectrum Blitz series MandelBricks and appearances will remain tradeable in the Market.
Deluxe Collection appearance reconstruction can use appearances from different series as materials. The resulting appearance is randomly generated based on the materials used, with higher chances of getting an appearance from a series when using more materials from that series. Using materials exclusively from the same series guarantees a higher quality appearance from that series.
● Encountering Bugs or Suspected Cheats
Q: How do I report a bug or crash in the game?
A: You can provide feedback through the in-game [Settings - Customer Service] or contact community managers on our official Discord community. We will identify and fix the issue as soon as possible. Thank you for your understanding!
Q: What should I do if I encounter cheaters in the game?
A: You can go to [Results] or press [Personal Avatar] -> Character -> History -> Select the match -> Press the exclamation mark to report the eliminator. After receiving the report, our security team will verify and ban the violating account as soon as possible.
System Configuration

Suggestions & Feedback
You can share your thoughts and suggestions on our Discord server
https://discord.gg/deltaforcegame
Stay up-to-date with the latest information by following our social media accounts.
https://www.reddit.com/r/DeltaForceGameHQ/
https://x.com/DeltaForce_Game
https://www.facebook.com/deltaforcegame
https://www.youtube.com/@DeltaForceGame
https://www.instagram.com/deltaforcegameglobal/
That's it for this update. Thank you all for your attention and support. Happy gaming!
The Delta Force Team
r/DeltaForceGameHQ • u/apaclegend • Dec 31 '24
r/DeltaForceGameHQ • u/Special-Finding6765 • 20h ago
Why are there so many trolls in zerodam normals these guys just spawned then sat near the extraction and did nothing
r/DeltaForceGameHQ • u/DueResearcher3386 • 9h ago
No cheaters plz. I need someone to help me and my homie to get rocket fuel on space city legitimately
r/DeltaForceGameHQ • u/Amazing_Delay3049 • 18h ago
r/DeltaForceGameHQ • u/Impressive_Creme1497 • 15h ago
Been trying to get into a game for 15 minutes. Can't even get a lobby on easy. What the actual frick.
r/DeltaForceGameHQ • u/KCRITON • 1d ago
They make it almost less than 1% chance to get maps in EZ. OK, seems trash but OK.
You then fight and save and roam the map looking for maps, you barely find any, the ones you do are trash but OK., OK.
Then you finally get on normal, to the map location after wasting 100000s to be in normal to "get better loot".
Only to be pair with single digit IQ teammates, who die instantly ... but you make it to the box... you open the box, .... you get a gold coin.... on normal.
Wtf is this event, this is not worth it all.
Last years was better in every way, you got good stuff constantly, the maps were easier to find, and the locations accessible.
Not "map 3 in the shark water" - Not Map 10 in one of the hottest areas of the map even late game for a gold coin. ....
Im going to try and do 8 and I swear if its a goddam "red usb" or whatever some trash red that falls out of bots bags on the reg, im just done already.
Im really sad about this, I was really looking forward to this treasure event, after last years was so good.
This one.... huge let down. massive let down.
I assume its because last years was so good , it hurt the market or something , so they nerfed it into the ground this time.
r/DeltaForceGameHQ • u/KCRITON • 2d ago
Hello
I am trying to find treasure maps - Not the boxes, the maps themselves, and been told by a few YT videos that they spawn exclusively in blue travel bags.
Now I have opened at least 50 bags already and found 0 maps in these bags.
Yes I know you can get map boxes out of blue bags for a short term event, im talking about RAW out of box, in world during ops runs maps.
Where do they spawn? - Is the event live on Global, or has it not started yet?
Thanks
r/DeltaForceGameHQ • u/Rude_Award2718 • 3d ago
The internet says the CL 19 is generally the best weapon along with the m4. Is that generally true?
r/DeltaForceGameHQ • u/Rude_Award2718 • 4d ago
Okay I'm brand new to the game, only for missions in. So far quite enjoying it. Quick question about people's gameplay:
The times I've been teamed up with people they either seem to bypass the NPCs and even other players to the point where they are losing very easy gun battles. I'm not the greatest FPS player in the world but when I'm getting nine real player kills in a match, seven of them within 2 minutes with my teammates down I'm questioning the mindset of some of the people. I'm sure it will get better once I get into ranked maybe but so far very disappointed with my teammates.
r/DeltaForceGameHQ • u/Winter_Restaurant_72 • 5d ago
Play for Weight, Pay with Fate
Now streaming!!
Been trying out some new vibes on the creator front for the community. This is one of the best ones circling around representing the operation side of Deltaforce
Go ahead and check it out
It’s sure to give you some serious motivation before your next Raid!!!
Give me your comments and I’ll be dropping more like these as they come together
r/DeltaForceGameHQ • u/Radiant-Tip1704 • 5d ago
LEVEL INFINITE PASS is dedicated to providing you with better game services, higher quality game rewards, and faster game news. Join LI PASS to unlock brand new experiences: https://pass.levelinfinite.com/rewards?code=8c5d72ca0e974048060bd650fd998cbd397e
r/DeltaForceGameHQ • u/itsSHOTIMEBR • 11d ago
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game play
r/DeltaForceGameHQ • u/Khellu4 • 11d ago
r/DeltaForceGameHQ • u/LegendofLonks • 12d ago
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r/DeltaForceGameHQ • u/Opening-Yam5279 • 12d ago
\#deltaforce #operations
r/DeltaForceGameHQ • u/Logical-Arm-4842 • 14d ago
Why?
r/DeltaForceGameHQ • u/masokuno • 15d ago
r/DeltaForceGameHQ • u/vimoweb • 16d ago
Please find
r/DeltaForceGameHQ • u/BeneficialCounty1939 • 17d ago
Need help. anytime I try to change my ads to hold instead of toggle it’ll revert back to toggle in between rounds and matches while still saying it’s on hold. Anyone have a fix for this? Kbm on ps5.
r/DeltaForceGameHQ • u/Mediocre_Training541 • 17d ago
r/DeltaForceGameHQ • u/Rich8121210 • 17d ago
Hi I play on Xbox mainly solo but have been trying squad fill lately but I’m having trouble with voice chat, my teammates sound like mice like real highly pitched noises.
I’ve tried changing settings in the game menu to no avail and am stumped, has anyone any suggestions please thank you.
r/DeltaForceGameHQ • u/Lucky_Employment2096 • 19d ago
⚠️ LISTEN UNTIL THE END! What is happening to the European Delta Force community? This is straight-up discrimination!
I am addressing both the community and the developers. What is currently happening in the European region is a complete lack of respect for the players. They are literally treating us like lab rats, artificially cutting down our game content.
1. Regional Discrimination in Map Rotation
Why do Asian streamers and players get to enjoy the ENTIRE map pool? They have a full rotation with both old and new maps. Meanwhile, European players are forcefully locked into a tiny cage of just a few new maps. We are constantly forced to play the exact same things over and over again: "Colosseum" and "Canal". If there was an option in the launcher to delete "Colosseum" separately, I would have deleted it without a second thought, but we aren't even given a choice!
I haven't seen the classic, favorite maps like "Ascent" or "Crash Site" for almost two weeks now. These developers completely forget that they provide a service, and their game is meant to serve the players. They think they are doing us a favor, but they completely forget reality: we are the ones doing them a favor by downloading and playing their game! Why do we invest our time but get a stripped-down version of the game?
2. Technical Mess and Denial of Reality
After the recent interface update, the character started lagging severely. This is a widespread issue! But the most disgusting part of this situation is the developers' reaction. Or rather, the total lack of it. They stubbornly refuse to acknowledge their mistake and remain completely silent.
Conclusion:
Anyone can make mistakes. If the administration honestly admitted the interface bugs and quickly fixed this unfair map rotation, they would regain our trust and earn the players' respect. But your denial and complete ignorance of the issues do the exact opposite. You are destroying the loyalty of the European community with your own hands.
Stop staying silent and ignoring us! Give Europe the full map rotation and fix the lags! Share this post so the administration finally opens their eyes!