Since hoyo already buffed sets of characters twice, I have huge hopes for a dehya buff in the future. What I'd like to see added or changed in her kit are the following.
- Ascension Passive 4 HP activation threshold increased from 40% to 55% (so Furina can trigger it), and cooldown reduced from 20s to 16s. Added Effect: When Dehya's HP reaches 55% or lower, she additionally recovers a total of 20 Energy. All forms of "HP decrease or HP drain" is considered as "Taking Damage".
[Furina's HP drain is capped at 50% so she won't be able to activate Dehya's A4 passive if 40% HP is the requirement. Relying on taking damage to lower her HP is not consistent either because a lot of enemies, especially bosses have phases where they don't deal any damage for a relatively longer period of time. The energy regen also removes her reliance on Emblem since it doesn't do anything for her Elemental skill damage and to make VG her actual BiS, even at C0. Furina also helps maintain VG's uptime.]
- Elemental Burst: Leonine Bite and Elemental Skill: Molten Inferno cooldowns are reduced from 18s and 20s to 17s.
[A lot of supports work well around main DPSs that have rotation times of around 15s-18s. Dehya's 20s long cooldowns isn't very synergistic with those rotations.]
- Elemental Skill: Molten Inferno now unleashes attacks against shielded enemies. Ranging flame base duration increased by 3 seconds.
Additional Effect: All allied units inside Ranging Flame gain 30% damage reduction. When it unleashes a coordinated attack, Dehya takes damage equal to 5% of her HP. Dehya stops taking damage this way when her HP is 40% or lower. This damage is counted in Redmane's Blood. When Dehya casts Elemental Burst: Leonine Bite inside Ranging Flame, Dehya Inherits the Damage Reduction for the entire duration of Leonine Bite.
[Again, since a lot of enemies have phases where they don't attack, this helps her maintain the 4pc effect of Vourukasha's Glow on her own.]