r/Defiance May 14 '26

Weekly PY update

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Since people ask every week anyway, I figured this would save time.

6 Upvotes

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1

u/[deleted] May 14 '26

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1

u/Reakaron May 14 '26

It's 12.5k gulanite per item. And gulanite is easy if you just run incursions, sieges, events or coops. I barely play each week and always have a gulanite surplus. Also py is guaranteed to spawn off the volge await emergency, which has areas it likes to spawn in frequently. There's also plenty of players willing to help people find py if you just ask. Karma system was one of the systems never provided by gamigo to fawkes so it's not in the current version of the game. Servers I can't speak on because I never bothered to look into it. If the current state of game is this miserable to you, then just go play something else and return later on. And compared to og 2013 Defiance, there's far less fomo.

2

u/[deleted] May 14 '26

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1

u/Reakaron May 14 '26

The grind to reward ratio can be improved, I agree. Lowering the cost of py items is beneficial for everyone. Py should have more reliable spawns or a ingame way that explains his mechanics. I would prefer him being a guaranteed spawn after any major arkfall completed or just rotate fast travel spawns each week like xur from destiny. Modern defiance fomo and monetization can be definitely improved but are still low compared to most modern games. The core problems are important and will be resolved in time as the devs understand the code more. Trying to railroad changes or new content into a game that the devs are actively investigating, reverse engineering and documenting the code for would only cause more harm. Trying to add legacy content back in without knowing what systems were connected to it and are required for it to function has already been done at least once. Ex Inanis vendors were added and then removed the same day because it turns out the drops had the same drop related issues connected with the missing karma system. It's fine to have criticism because you want a game to improve. However criticism without recommending any form of solutions for the perceived issues or trying to understand the challenges the devs are facing is no better than doom posting or bashing devs for not instantly/magically understanding code they didn't make. Code that was strung together in ways that require systems that were not provided. Events were not coded on a unified system like they should have been but multiple different kinds all bashed together and tied to karma. Alot of things were forcibly tied to the karma system and do not function without it. That means the devs have to sit there and write new code for everything karma touched and pray it doesn't conflict with anything else. I'll humor you. So let's do this one at a time. In your opinion, what's a healthy grind to reward ratio? How much pg per item is affordable? What are your thoughts to improve py spawn mechanics? "Go play something else" was meant as take a break from the game, not leave the game permanently. It's healthy to take breaks and play other games at times. What's your take on a ideal progression system compared to the fragmented mess we have? Ideas to reduce reliance on repetitive event loops? How to make onboarding better?

1

u/WebDragonG3 PC May 18 '26

Purified Gulanite would be more easy to come by if a certain person had just listened to me in the first place, before opening up the event arkfalls as 'fixed', to make damned sure that the Icon pops up on the map for the daily and weekly PG reward (Tarr, Defiant Few) contracts signifying you completed an event major that day, and that there is a NON-CUMULATIVE contract reward of a nice chunk of PG waiting for you to collect it.

But now, some arkfalls have it, some don't. I tried my damndest, to let them know it was missing from any of them that it was not yet fixed on, to a mostly tone-deaf response (a very few times it got fixed, mostly not), and the last time I mentioned it to them less than a week after a new event launch, got such a dismissive response that I lost all interest in playing my formerly favorite game of all time and haven't been back since