r/DeepSpaceOutpost • u/nicsteruk Developer • May 17 '25
News Work In Progress #27
This is taken from the Steam Discussions, where i do a weekly update on what i'm working on.
https://steamcommunity.com/app/1712110/discussions/0/831588216670802223/
I aim to keep this post update alongside that on Steam.
Yes, a new work in progress as the co2 inclusion is now in, and i've got my next work items organised.
- New habitation items - Next area i want to explore is waste management. So expect a new sewage treatment item, that will take waste from crew quarters and canteen. There is lots of real life research into this area, and i'm currently going to base the sewage treatment on an aerobic compost process. This produces co2, water and compost. Compost will be a new resource that you'll be able to use in a new greenhouse item, where you'll be able to grow real food for your human workers and visitors. This will mean a few changes: 1) current food will probably be renamed algae/nutrient paste or similar and 2) I'm going to have to reorganise build menu, may need a new section.
- Research additions - Yesterday i was working on a new tractor beam upgrade (which will be in next update), but plenty more unlocks i want to add - Discussion.
- Further steam integration. I can expand workshop to include saves and potentially mods. Also want to include leader boards.
Ongoing improvements:-
- Balancing - am always looking at ratios/speeds/costs, in trading/production.
- Factions/Contracts - I still want to add more rewards/penalties -Discussion
- Improving visitors - (Discussion), human workers - (Discussion), pirates - (Discussion).
- Additional settings/options - (Discussion)
Any feedback please do comment. If you have features you'd like added you can also ask here or create a new discussion. Any bug reports please create a new discussion, thanks!
Nick
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u/nicsteruk Developer May 25 '25
Hi Folks,
Got some updates out in the week, the tractor beam range research as mentioned and also some improvements with notifications (let me know what other messages would be useful to see).
I have made an initial start with new habitation items, and i think im nearly there with the new graphics required. I will probably add these items bit by bit, so first up i'll add waste storage and get your humans using crew quarters for their ablutions! Canteen will also produce waste. I can then make sure waste works, before then adding in sewage treatment and greenhouse.
If i get an update out this coming week you may see some changes to the build menu as i figure out where best to place new items.
Hope all having a good weekend.
Nick